Files posted by zahar
This mod was released in five parts between 2005 and 2009 by Larry McBruce. Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story. Installation instructions: Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file **Optional** Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifle’s red blaster bolt from the original game. Play the mod and have fun! Blue E11 blaster bolt In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt. There were also some little additions I made for the original mods: New Voice-over First of all in original mods chapters 1,2,5 weren’t voiced. I generated voice-over for that chapters using Ivona reader. It’s not always good and of course generated voice is way worse than real human speech. But i guess its better than having no voice-over at all. If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters. Force progression: In original mods, force powers of the player was set to a specific level for each map. In this mod anthology, I added more RPG style progression for force powers. After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game. Also i changed script for the holocrons that player can find closer to the end of the game. In original mod, those holocrons were upgrading heal and grip force power to 3rd level. But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found. So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light. However if you don’t like this force manual upgrading, you can go back to the way it was designed in the original mods. Just delete "Nina_ForceProgression.pk3" file from mod folder. Player’s customization: I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from "Jedi Zora v3" by Me0is0Jade was used for additional costumes for player. Model replacement: I replaced some old models from Jedi Academy with newer and better versions created by various modders. I also created some reskins for Larry’s NPCs. Previously, they were mostly reskins from the original game. To see the changes look on the screenshots, in this archive. If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder. Credits: Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle. Stormtroopers by DT85. Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model. TFU trooper reskins by Barricade24 used for stormtrooper snipers. Nina's privateer stormtrooper reskin by zahar0z. Imperial officers by HapSlash. Pellaeon reskin by zahar0z. Imperial Kyle's face texture by DarthPhae was used for Moff Serenim. Count Dooku's cape by HapSlash was used for Moff Serenim. ROTJ Luke Skywalker by Toshi. Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2. Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces. Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes. Improved Jedi_hm by DT85 was used for Horatio and Ship. Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face. Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5. Trandoshan Head Improvement by Darth Shiftee. Devaronian mercenary by AshuraDX. Human merc reskin by Spaghetti used for for devaronian mercs costume. Boushh by Dwayne "oddjob" Douglass. "Greedo" rodian reskin by Circa was used for rodians. Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask. Dark forces gran reskin by Barricade24 was used for some of the grans. Human merc reskins for nobleman and Elvan by Zahar0z. Hazardtrooper reskins by zahar0z. Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85. Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight. Known bugs: Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level. If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level.
Sometimes, you need a generic NPC on your RPG map. Here are two skins that you can use. One is a Chiss and the other is a Nobleman. They were based on the Mercenary model from Jedi Academy. I made them for a Nina anthology mod that I'm working on. These two reskins were done by zahar0z. The following textures were used during process: Luke Skywalker ESB Bespin reskin textures - by HapSlash neo reskin textures - by JEDI_Salvation some spanki jedi textures - by spanki and just a little CT_elite textures - by tobe_one I also fixed rigging on original JA model's neck to fix holes. I used GLM plugin for 3ds max - by Scooper Feel free to use all them in your mods.
Over a time mod makers created some really great levels for JKA. But loading them through bat file or console always seemed to me as big immersion breaker. So I created a version of some cool SP maps that is integrated in the game's mission selection screen. I also added some little story info for menu, and recorded some additional voicover with Ivona reader. Currently only two mission are added, "Crash on Tatooine" by Mercenary, and "Operation: Spaceport" by Michael May. Maps were used with permission from their respective authors. I thank them for their awesome work. The maps were added smoothly into the original game and are selectable on the second mission screen (between Hoth and Vjun). It seemed to be logical, because in the original maps, the force power levels of the players was set to be somewhere around 2. I modified the maps so now your force powers aren't set to specific value when you play the map. You just get the one force power raise that you've chosen at the beginning of the map, just like in the basic JKA SP missions. To see full credits and changes read "ReadMe" file within the archive.
This is a beta version of my attempt to create KotOR style cheat and customization menu for Jedi Academy. Unfortunately, I have no time to finish it at the moment. Not all options I wanted are currently added, but you might get the idea. I used "Ingame Character and Saber Menus" by Circa in this mod. Force hex textures were changed. So the way they apear in force menu before mission is changed too. In order to see what options are available in this mod, just look at the screenshots. To open this menu in the game, just press "Esc". Feel free to use my menus for your own mods if you want.
I merged the Commander Keller model (which is itself a combo of HapSlash's anakin and Neomarz1's Clone) with Spanki's Sith heads and DT's Stormtroopers. I also used some reskins by Barricade24. That's the way I imagine Desann's reborns would look. They're individuals who were chosen by Desann to be reborns and wield the force. It makes sense to me that Desann would choose those guys from best source available to him, so he chose them from imperial soldiers who managed to prove themselves skillful during their service as the stormtroopers. Please note that this mod replaces all reborn NPCs. This pack is not compatible with JK2.
I merged some parts from CJP Mara Jade by Omega1, HapSlash's Anakin and Gweth_Kelia and basic JKA models, to make a version of the Female Jedi that I like more.
The torso itself is not a reskin. I changed model's UV in order for it to fit with Spanki's jedi textures. It works fine most of the time, but of course it wouldn't work with armored robes since the geometry of robe is different.
Originaly I created this mod for my personal use, but now I guess some people may find it usefull.
I play JKA on android, so i reduced polycount and texture size of rooxon's model a bit.
The electro effect of the weapon is part of it's model, so it will not go away when the weapon is deactivated.
What does go away thou is weapon's sound and dlight. I guess that might be considered a bug, but that doesn't bother me much.
Maybe I will think how to fix this in future.
Rooxon for his Quarterstaff model, from his "KotOR Melee Megapack" mod.
Melee weapon's models from this mod were created out of Rooxon's Quarterstaff model.
ScorpDeathknight for lightning blade texture and shader from his "Lightning Edge - Animated Saber Blade" mod.
Hatrus for electrostaff sounds from his "Magna-Guard Electrostaff".
Copy and paste the Electrostaff&SaberPike.pk3 from this zip file to your "base" folder,
the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base".
CHEATS FOR THE SABER:
SP - enable cheats via console with "helpusobi 1", then type the corresponding command for your weapon of choice:
this two weapons can be colored as normal lightsaber
You may use this sabers in your own mods, but provide credits to all original authors and me.
This is very simple kitbash. I realy liked Celas Nien model by Jose Carlos.
I wanted to replace some basic jedis npcs with this model and to do so i needed more faces.
So i merged Jose Carlos's model with hapslash's anakin head and used spanki's reskins.
I made this little kitbash for my personal use, but now I think some people might find it useful too, and I uploading it on JKHUB.
Besides, I also want to upload it because I think that Carlos's model needs just a little more love.
I rarely see someone uses this model but the author is realy achieved this Jedi look at my opinion.
His Jedi outfits look just enough unusual to be interesting and not boring, but still simple enough to represent generic jedi character.
Its really cool that he found this balance.
This model requires both Jose Carlos's model and Spanki's jedi customization to be installed.
You can find them on JKHUB
Just a simple model-frankenstein, a kinda cowboy merc guy.
There is also an optional file within the archive, that replaces rodian snipers with this guys, since I always kinda imagined it would be cool if sniper would wear a cowboy kinda hat. I blame team fortress2 for that idea of mine)).
This optional file also replaces basic JA sniper rifle model with slightly edited Tobe_one's sniper rifle from "CT Elite Force" mod.
I never really liked basic JA sniper rifle model, didn't think it look sniperish enough. But Tobe_one done a good jobe and his version looks just fine. All i changed, is some minor color tweaking and removed laser scope effect in 3rd person version of the model.
JA dev team for original human merc model.
Major Clod for Indiana Jones's hat model.
Tobe_one for his human merc reskin and new sniper riffle model, from his "CT Elite Force" mod.
Infinity Blade for his "Mercenary Kyle" model that I used as reference to model a jacket collar.
Myself (zahar0z) for batching the whole thing together and a little tweaking here and there.
If you want to replace rodian snipers with this guys, and use Tobe_one's sniper rifle model, than put Zcowboy_sp.pk3 and Zcowboy.pk3 in Jedi Academy base folder.
If you just want a new model, than put only Zcowboy.pk3 in Jedi Academy base folder.
In case if you want to use it in your own mod, feel free to do anything as you wish, just give credits to authors.
Have Fun !
Just small mod, with 4 new skins for hazardtrooper, it also changes the appearance of hazzardtroopers npc in the sp game.