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afi

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Everything posted by afi

  1. I agree with Circa but maybe she just needs to be a little taller
  2. Not sure how MBII made their ingame updater but isn't it possible in base to download mods when joining a server without having to restart the game? But I still understand where you're coming from. You'd probably have to combine the JKA ui system with something like sql or php or whatnot while it'd be way easier to do it in a seperate tool.
  3. What's about having an ingame-downloader and updater for mods?
  4. Well that escalated quickly. I think the problem is that this article is shorter than what we had before and at the same time they don't come really frequently. I wouldn't mind an article like that if they came more frequently while having some bigger stories in between. But like this it looks kinda misplaced compared to what we had before.
  5. I think there were some polearms in this Ladder melee mod
  6. Star Wars with big battles? Battlefront Star Wars with story? KotoR Star Wars with force powers? TFU The only really unique feature in Jedi Academy is the saber system and that's (imo) the only reason why someone would pick Jedi Knight over the games I mentioned above.
  7. This game got a lot of features and it's not easy to learn, even if you are not into competitive play. You got guns, force, unique melee combat, special attacks, several kind of jumps, several game modes (even without mods). I think what this game needs is something like id Software did with Quake Live: Preserving the original gameplay but making it easier for newbs. Means having an actual ingame tutorial, maybe even an ingame wiki etc. Quake Live also got a new feature now that allows you to do basic strafe jumps just by holding down the jump button. It's way slower than actual strafe jumping but at least you can keep up until you learn the real thing. Someone suggested a simplified version of the game as a new gamemode. I know it's unrealistic but I wish it was possible to gather all players and modders and create something big that saves this game in the long term. I mean, there are dozens of mods with really small playerbases (there are even still people playing 1.0) and a lot of people who work on their own little mods. But what is the point if the community doesn't exist anymore in a couple years? I'd much rather work on something big for the community instead of finishing one of my mods that will be downloaded like 50 times if I'm lucky.
  8. I agree completely with @Xycaleth. The ideas most of you guys are coming up with are good, but most likely not what will save the community in the long term. I doubt people (modders or players) will pick up an 12 year old game just because of a new model format and improvements to the game, that people who are not really into it aren't even aware of. I agree with some ideas: - Modding in general could be easier and faster. Compared to the new engines, mapping in JA is kinda annoying and slowish. - It's kinda hard to get into this game - There are a shitton of mods but only a couple that are actually really good - A big multiplayer mod would help us most
  9. Yea that's what I had in mind. I remember SotS being "almost finished" in 2006. Arth tried to get some people from the JKB modteam to work on SotS but it didn't really work out for him.
  10. Some sort of...SP mod?
  11. Ok then this explains nothing and I'm just really bad. At least I'm able to do the first big jump/skip on kejim now
  12. I think it would be possible if everyone who has anything to do with modding would contribute. I think the first version of OpenArena was released one day after the release of the Quake 3 sourcecode. So why shouldn't we (as a community) be able to pull of something like that? In the end the whole game would benefit way more from one huge project than what people would usually work on (15 new maps and 248 new reskins).
  13. I found out about that group like 2 days ago
  14. This explains a lot. What's that cvar called?
  15. Is the JK2SP movement really the same as the one in JKAMP? Because I find it really hard to do proper strafing in JK2SP compared to JKAMP Anyway, I'm gonna check out your speed fork, seems fun
  16. What was this clone wars-themed singleplayer mod called where you had to fight against multiple waves of enemies

    1. Show previous comments  2 more
    2. therfiles

      therfiles

      Survival Mod 2 is the bomb!

    3. Xycaleth

      Xycaleth

      That sounds very much like a mod I was planning to make a while ago :(

    4. minilogoguy18

      minilogoguy18

      LOL, SM2 is REALLY old, has been out for a long time.

  17. This game is 12 years old and I doubt that a lot can be done. Even the release of JKA on steam didn't really help the existing communities. Quake had a revival with Quake Live (which is basically a free Quake 3) and something like that is like the only thing that I could imagine bringing life back into this community. But a "Jedi Knight Live" (or something like that) is obviously not in our hands. Hugo talked about creating an instructional website for new players. I think that could be a good start. JKHub needs to be more noob-friendly. I suggest a tab right next to "Services" that is called "How to start" or "Beginners Guide". That guide will tell you which updates you need, where you can install mods, where you can find gameplay and modding tutorials, common terms in the Jedi Academy community (laming, kata, btfl, gbtfl) and so on. The wiki and the tutorial sections need to be fixed and polished. There are wiki pages that are basically tutorials, which is confusing. Contacting steam (or whoevers in charge) to have a permanent link to JKHub somewhere on the JKA steam page could help too. Getting the whole JKA community to join JKHub - not just the modding community - and doing more events or competitions would help a lot (I feel like an idiot saying this over and over again). Edit: And JKHub needs to make more clear what this page is actually about. When you visit this page for the first time there is no way to figure out that this is a Jedi Knight community. Needs something like "The Jedi Knight community" or so right under the logo.
  18. I second that
  19. Oh yes it is. I never even really figured out how to do proper strafe jumping in JK2 SP
  20. Seems like I'm going to buy a new keyboard then. Thanks anyway
  21. Did you manage to fix it?
  22. I always liked siege but 90% of the time you had to deal with pings from 150-350 and/or JA+ which kinda ruined it for me.
  23. So one of my buttons on my keyboards seems to be stuck. Now I have to deal with infinite '6' whenever I'm using it. I'm using the G11 keyboard and it seems like it's actually the G6 key that produces a 6 on Windows. Does anyone have any suggestions? Did anyone here had to deal with something like this before?
  24. Maybe I'm stupid but that's a svg file, not csh
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