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Posts posted by dark soul
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I think that is a choice of the creator whether he wants to release his source files or not for whatever reasons he has.
z3filus, {JoF} Atlas and Lancelot like this -
All the client-side stuff, including the moves list and GUI is exclusive to JA+ client-side.
#2 can't help with that, probably client-side bug
#5 they don't have pics
#7 #8 don't remember this ones
If you need a server I am hosting them for free
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JA++ is a different mod from JA+, although it is inspired from it.
There are dmflags in JA++, baseJK cvars are always present because they are from the base game. Server cvars for JA++ are different from JA+.
Hope this solves all your questions.
master.jkhub.org is the recommended masterserver
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Hi there,
I enjoyed this game for a long time since 2009 and I also enjoyed hosting servers.
This is something I have thought for a long time but never actually tried, so here I Am. Can do up to 8 16 players servers, in EU or USA. JA+, basejk, whatever. If you have a community you want to start and server is a problem feel free to ask.
I can do any mod that runs on Linux but MBII, feel free to ask. (I can do MBII but I rather host more servers.) Support will be received via Discord and of course you can use your server configs. If you are interested, contact me!
Best regards!
P.S: Will make a decent page for checking server statuses etc. if it gets going, will leave a siege server and a duel server running too regardless.
I don't intent to make profit from this idea at all, so if support will be limited to my non working hours / free time.Currently hosted servers:
95.179.223.254:29070
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Isn;'t that model already ported?
DarthValeria likes this -
51 minutes ago, NAB622 said:
Yeah, affect blocks and loops do not play nice together. The loop will get rearranged, often into a non-working state.
It depends on how you manage them 、I guess
We have multiple loops running in different affects and it goes ok
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1 hour ago, NAB622 said:
Yeah, that's probably the only way to do it, and that will involve either a func_train or scripts, and scripts are likely to be a pain here due to bugs with "Affect" blocks.
I suppose func_train might be usable too... Maybe that's what they did.
Don't let me discourage you - just expect it to be really weird, if it works!
Bugs with affect blocks?
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Hi guys!
We are making a full single-player mod: Lost Holocrons of the Sith (we have almost finished level 1, next weekend we will begin the next level.) based on JKO's engine. What we are adding:
- Story driven campaign
- New weapons (aside from the ones already included in the game) such as a cycler rifle.
- New force powers
- JKO-size single player levels, using the engine mechanics as much as possible, puzzles...
- New models, map objects, etc
- Detailed cinematics, VA
The story is centered around JKA's ending, where Jaden defeats Tavion and becomes a Jedi Knight at the Yavin Academy whereas the empire is devastated. You play as the 'bad guy' who is trying to rebuild the sith empire with a different belief of the force, or not so 'bad guy'...
We are looking for someone who is able to / wants to do VA for female characters, if possible. Male is also welcome, but we already have one. I show you some example cinematics (not final) from the first level.
Modelers also welcome (specially character models), but we are managing more or less at the moment
The story is mostly explained through cinematics
mod page: https://www.moddb.com/mods/holocrons-of-the-sith
VIDEOS:
TheWhitePhoenix, ScottyMcGeester, Aldro Koon and 3 others like this -
Not happening here with either OpenJO or OpenJK(JKA) builds
Neither eternal
Aldro Koon likes this -
true sith were extinct millenia ago
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You can probably kitbash and recolor an existing mando.
Jeff likes this -
Since there's a weekly question about this and it's answered in discord, this is the latest build provided by raz0r. I will host it on my GDrive so if it errors ping me.
https://drive.google.com/open?id=11NaBJZqntHmkNXhq_9ehgX7D-N7mQr_F
If it doesn't work ping me.
Aldro Koon, Smoo, Morabis and 1 other like this -
you will have to use icarus scripting
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On 12/5/2019 at 4:35 AM, Tamlin said:
Is it possible to g2animent npc that would be able to use lightsaber not only hold a hilt? And if so would it be hard to make it works on phatmod ?
You can only use g2animent with weapons
Multiplayer support for npcs is just not there
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1 hour ago, Jeff said:
Yeah looks like a tag issue. Although can't be sure without looking at the file, I just need to find the time.
13 hours ago, minilogoguy18 said:Tags are wrong. Not only are the 2 games skeletons different but the tags for the left hand are different and there may be some that one game has that the other doesn't but my memory on this is foggy.
You need to import a JK2 model and look it over carefully. Hierarchy isn't right on the model.
13 hours ago, Noodle said:Do you fellas know how to fix this? @Jeff @Tompa9 @GPChannel
Writing reply from phone so sorry in case I make any mistakes.
The problem is not model related at all,the model is correct. The problem was in the way the npc was created, JK2 works different and you can't simply add a custom NPC in SP. I checked the code and it has to be named after an existing NPC, this is the way jedi2 and jedife works because they extend from Jedi
If you want to create an stormie, you need to do
Stormtrooper_yourname or else it will not find the CLASS_ required. Also jkii parses directly from a single file and not from multiple ones, but I'd have to check this one.
Thanks for the assistance I'll try to write tomorrow a tutorial on jkii npc creation :)
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I just started using Blender, and I'm following https://www.youtube.com/watch?v=srfpb2042lE&t=190s
I tried to port a model from JKA to JKO, but in-game the weapon stays inside the model bugged, I am guessing it's a tag issue but I don't know how to fix it.
This is my .blend file before doing anything https://files.catbox.moe/r30yup.blend
And this is after porting https://files.catbox.moe/v5vwz3.blend
Any suggestions?
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Hi there!
Timeline
The story timeline is based upon the Old Republic, right before the Mandalorian Wars. The Republic has the control of the majority of Planets & Stars. These are mainly confronted against the Mandalorian, who are trying to conquer new planets and dominate the species within them. These last, call for aid to the Jedi Order, who are the only allowed to intervene in these situations, given that an interference of the Republic could mean an offence to the global planetary independence. The Remnant of the Empire, and what is more, the Sith, are hidden in a remote place preparing the revenge to reinstate their mandate. The Jedi must be constantly prepared to fight against the hidden Dark Forces.
What mod will you be using?
OpenRP, it's an open-source mod that provides RP elements such as distance-based chat, OOC, /me, emotes, radio, factions... Due to it having some bugs and missing failures, I will maintain the mod to fix the current mods and expand the missing features for the Echani community.
What do I need to play on your server?
All the downloads required are present in the following link: https://theechani.com/showthread.php?tid=17&pid=18#pid18
Any future improvements?
Our current priority is creating a launcher to ease the access to our server as well as auto-update with any possible changes. Also, auto-installation of required skins/mods... (And server upgrades)
We also count with two mappers who will shape new maps to expand the roleplay experience.How do I join the roleplay?
To join the RP, you need to post your character holocard in our website and after downloading the required files you can enter the server.
Basis of roleplay: https://theechani.com/showthread.php?tid=20&pid=21#pid21
Website: https://theechani.com
Server IP: 217.69.7.68:29070
Discord: https://discord.gg/DS8XDWB
Smoo and Captain Leeroy like this -
Smoo likes this
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So I got openjk (academy and outcast) to work on a raspberry pi 3b+ but even with everything on low, when there is alot on screen the game starts to lose frames. I have found out that openjk (and I believe jedi academy and outcast in general) only uses on of the 4 cores of the pi making the game run on a single core clocked at 1,4GHz. Like the title says. Is there anything else I can do to improve performance?
unless you run cmds like r_loabias 3 and stuff like that i doubt it will lower much more
why are you playing on pi?
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Just added a Lugormod server and https://aosacademy.enjin.com/ a website for applications
Smoo likes this -
Site Down?
in JA++
^
and increase NPC limit
Can you guys upload the ja++ stuff somewhere?
You can build it here https://github.com/Razish/japp
Demiurge likes this -
Your clan map looks pretty cool. Can you clarify what kind of server you run? Is it JA+?
We run ClanMod, but I am maintaining it. We wanted to run JA++, since I can't get it to build correctly and asked but no solution, and we wanted to use something we can edit.
Adding emotes / fixing admin cmds / Improving stuff and fixed some crashes
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Academy of Skill
We are a Spanish clan that has been around since 2013 in JKA, with ups and downs. We are fully operational once again and we are working towards expanding our userbase.
We currently have 10/11 players daily, and we count with mappers and modders.
We do sabering, Full Force, and even some RP (We are expanding the available emotes).
We also take part in CTFs/TFFAs and internal tournaments, and also do joint activities with other clans such as JAWA with whom we have TFFA'd a lot.
In case you are interested, we also have a custom map for events. (Usually, we rotate with FFA maps.)
IP Address: 54.37.94.225:29070
ClanMap: https://jkhub.org/files/file/2689-aos-temple/
Discord: https://discord.gg/TQdxHtx
Looking for (female) Voice Actors: Holocrons of the Sith
in Mod Requests & Suggestions
Posted
We had to take a break because of life and didn't have enough time for working in the mod (only two persons for NPCS/Models/Maps/Cutscenes/Scripts), but we are back to the project and will take it slowly. https://discord.gg/adfS8qphbh
Still sorting out the mod files, etc but there are cutscenes that need to be voiced (Monmothma, Jan).
Our biggest issue at the moment is porting models to JK2 (currently using a renderer trick to render most of them but still..), and still haven't found a convicing model for the main character.
Hi, thanks for the offer! We just got back to development so we are sorting everything out but will need VAs in a couple of weeks
We have a single person for doing male voice acting (and he's the one doing all the voices) so other VAs are welcome, none of us have English as a native language. https://discord.gg/adfS8qphbh
About the bridge, it might be too long but I need to think what to do about it. The idea was to give a sense of conquest and the troops enterig the bridge should give this feeling.
WRT?
That cutscene is still in WIP, gotta revisit it now that we are back to work on it, but these are concerns I should take specially the hum.
I know you are quite good at mapping Our mapper would like to have some suggestions for making terrain (easygen ain't starting in his GTK1.4) petr#9882