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Everything posted by Oobah
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Why not have an academy shuttle you can walk in. Considering adding in duel6 but that means tweaking the _skybox a little. It's already at a size where it can clip out the distance but some tweaking might take care of all the issues. Also, moving clouds. Still needs work thought due to the distance clipping.
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Version 1.0
2,312 downloads
*********************************** Jedi Knight: Jedi Academy *********************************** AUTHOR**: Oobah E-MAIL N/A WEBSITE: N/A FILENAME: mp/ffa_korac FILESIZE: 20.8mbs DATE RELEASED: 11/23/2014 GAME MODES: FFA Only CREDITS AND FILES USED**: A few textures are taken from the following maps: Ported textures and models from kotor. Kolto Tank is Inyri Forges. Music is Sion from Kotor 2 from Youtube. INSTALLATION INSTRUCTIONS**: Drop it into your base folder. DESCRIPTION**: Sith Academy On Korriban COMMENTS: V1 is just the Sith Academy itself. Later versions will include more things on korriban based on kotor 1. **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 18 comments
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Post whatever you can or feel. The more critic, the better.
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Only thing under the walkways is walls and sometimes not even a floor same with the roof areas, but that's due in part to the fact that the first person camera in game doesn't always look fully up or down. There just light and as for the ceiling ones just light sources with a dust effect with no actual skybox. All else fails, you can turn up your brightness in game.
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The sith archives await. Be nice to finally have access to those corner rooms, unlike kotor 1. What's the sith variation of archives going to be? Anyone rememver atris meditation chamber in kotor 2? Sith holocrons all surrounding a center platform? Sound like a nice atmospheric dueling spot as well. Maybe even for some trial nuts.
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A tech room doubling up as a torture room. Complete with the little parts and the ropes. It's right across the dueling room just like in kotor.
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Default level music. I will add 2 others so there is at least 3 to pick from.
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I say it's better you tele players into it, think of someone afk on your server. Plus it has the hp and shield script so it'll take more work for them to die as well. Plus can always npc spawn in it. I'm not terribly focused on npcs and bot spawns on the sith map.
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Is a some clip between front of the cage but they still can hit you with a saber every now and then. But the cage is a tight fit, hard for them to move and attack you with a saber plus they cant use force against you inside the cage at all. You can attack them with force powers. I was also considering the idea of setting it up so that inside the cage it uses the health and shield script so this way you literally can just pound and beat on the people in the cage and they can't really retaliate.
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Now you can torture them jedi folks.
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Still deciding the setup on some things but hope the lighting is a bit better for yeah.
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First hallway set is to straight foreward bunk space. Now the back hallway set on the left side of the enlave itself going back to the head cheeses room will have 1 beed per the 3 area parts in the room areas. Each one in the more "head" student based areas are going to be more unique. The generic area has a total of 12 beds per each side for a total of 24 generic beds. Head student area has 1 bed per each spot, so as such could say 6 head student spots. Each one of the head student spots will have it's own little unique flavor for looks. On another note, just because I say this map is for "x, y, and z" doesn't stop anyone from using it for "a, b, and c". I'm adding all these little bits of fluff because it adds to map atmosphere. Host the map for your purposes, not for my views and opinions of a map area.
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- Map Request - Yavin IV Jedi Academy with some Extras -
Oobah replied to RJA's topic in Mod Requests & Suggestions
He already PMed me before doing this post and I told him, not interested. -
Left side hallway to the bed areas, first group of rooms I'm doing. Also there is a clip around that floor trim so to not let people jump off the path way. It's large enough that it shouldn't cause any issues for people. Textures and the overall design comes right from kotor itself. Size wise mapping it out it's not going to be exact but it sure does look pretty good so far and it's coming along beautifully so far. I would say sith maps in general don't get the same level of affection or love that jedi based ones do which is one reason why I'm doing a solid korriban map plus most of the ones that have been used through the years are outdated. As for toilets and roleplay that's really not up to me, it's more along the lines of adding in fluff and it's there if people want to do it in terms of extra content. Plus the bathroom size isn't going to be that large anyway and I doubt everyday players are going to use it just like on the massassi temple map the tech rooms and medical rooms and probably not even use all the dueling rooms but the idea of all that fluff is there if people really want to get into the game and make full use of the map. I'm starting with the enclave and basically map itself is just my interpretation of a fully setup sith enclave on korriban doesn't really have any storyline importance for me personally. I'm just making a file in the hopes whoever is out there makes use of it in some way, may happen may not. I do enjoy the idea of possibly doing at least 1 sith tomb with all the rocks and dirty and what not but that's quite a ways off.
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Work has begun. Testing out lighting on the first main area aka the center of the enclave itself. I already have a basic idea of HOW I wish to go about doing this. Even if I don't go about using something you post or consider it I would still like people to post there thoughts and ideas. A nice way of getting people invested into how modding the game goes about as well as who knows you might just inspire me to consider an idea for something. As for what I wish to add or do in the map is as follows: ~Sith Enclave ~Valley Of The Sith ~Shyrack Cave ~Dreshdae Spaceport ~1 or 2 Sith tombs Now I might not go so far as to do EVERY single one of those but my basic idea is to incorporate what I feel up to doing. I may take liberities on the core concept from the Kotor 1/2 look. No, I have no interest in The Old Republic for a few reasons. Kotors enclave was individual, unique. A powerful sith aka Uthar for example has a personal room and runs the whole enclave with lower people below him helping out. Instead of going all jedi with the look and style they didn't have say council rooms. It was based on the strong ruling. When you first enter the enclave itself they all meet right in the center of the place. Now of course this also may effect the aestic look some such as like jedi have archives where as this map might not have one simply because sith value secrets and power. A few sith holocrons might be on the map just for looks but that's about it in terms of an archive. My overall approach is to remain close to the general map thought and idea. Not to add in say jedi based things into a place run by the sith. Of course the old republic changed this up since they have the dark council and personal rooms and cages, etc. The whole sith temple on korriban in ToR was more like the imperials version of a jedi temple. To me the kotor style was more korribanish in that the area was simple, the whole area was built into the rock face and ground where as Old Republics style and look was more imperial based. Even in comparrison to kotor 2, jedi even on dantooine had an archives and more meeting areas and dueling areas even beneath the ground. But what made korriban enclave in kotor 1/2 unique was the sith tests were based upon using others, core aspects of fighting tied into learning to become a sith. They had a punishment room, and few dueling areas in the enclave itself. So basically any fluff areas I add will tie into the map, I would much prefer ideas that tied into something like this. Play kotor 1 and 2 again if need be to get some ideas to aid in adding to the map. I will still add in say a bathroom area and the bar in the starport into a mess hall just because I feel it would tie into the overall area better then just a bar for sake of RP and general look. Now I may also construct perhaps 1 or 2 sith tombs as well into the map. Don't expect the map over night and don't feel bad or put down if I don't add in what you put out there to the map or if I do it's not specificly to your liking or style. Just spit ball and toss some ideas out there. Now it might not be possible for everyone but take into consideration the game and engine itself aren't exactly new and I'm not gonna map big fps dropping areas or walking all over korribans surface. Also if anyone points out disney stuff about korriban to me, go away. I don't care about there ideas on lore. Morriban, psh.
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I'm not interested in doing any such thing for SP. Personally, less there is a bug, missing textures, etc on the map itself I don't want to work on the level anymore. I want to be done with it and to move onto working on the next map I want to do. So if you have any screenshots or video footage of issues on the most recent version or copy, feel free to post them so I can get a good visual of what the bugs or issues are.
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If you can provide some screenshots of the bugs and issues you are running into, makes it easier for me to find them so I can correct or fix them. Music buttons are in the command center above the ceremony hall towards the top of the temple, walk into the room from the elevator and to the right you should see 3 models that contain the triggers. I recently put out a v2, not sure if your refering to the first version I released or the new one, of the map that removed the shadowtrooper npcs from the bot room due to the saber shadowtroopers I setup being able to crash a server when spawned. As for the camera screen in the command center it's designed to view the door to the yavin_trial area and the only way to open that room is to press the switch in that room. This is so that people need another person to open the door to access that area since it's designed to be a trial area. I haven't had an issue with seeing a black void when the door is opened so I'm not sure if that issue is on your end or others but screenshots of any problems you are running into would make it easier for me to find. As for putting in a hub on the map that's not going to happen. You would have just about anyone who wanted to running into whatever trigger they want and forcing a server map change when ever they wanted. I wouldn't wanna give "trolls" and people who cause issues that kind of power to just force a map change at any time they wanted. It would just annoy people. Not to mention maps full of npc spawns and vehicle spawns as well as scripts on single player maps have a greater potential to crash a server at random.
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Thanks to jawa, found a tiny little bug with the fighting droids in npc spawner that crashes the server, but thankfully the remote still works fine. Took out the weapon fighting bots and because of that the download size has dropped down some. Shouldn't have anymore crashing issues. Enjoy!
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Thanks to jawa found tiny little bug with the fighting droids in npc spawner crashes the server, but the remote still works fine. Gonna have a v2 up not before to long that fixes that issue. Already uploading the fixed copy, took out the weapon fighting bots and because of that the download size has dropped down some. Shouldn't have anymore crashing issues. Enjoy!
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I think for my next map project I'm gonna do something that I don't see a lot of, a good sith themed map. Maybe the sith enclave on korriban.
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What hasn't yet been seen, is a map of the sandcrawler from within, or AT-AT from within. Sure they look small in this game but take a look at these two in the movies, they were huge, and even the old nintendo starwars games show the inside of these massive vehicles.
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In the ceremony hall in the final version I moved it up top into the command center and moved it out enough so it no longer clips through the wall viewing the door to the yavin_trial area. Try the newest version out and let me know what you think of it, it's link is up on the jkhub now.
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It's not meant to lead anywhere. That represents door locked, in jedi outcast yavin_temple it had the same thing over the door to the outside area till you hit the cutscene with luke then it turned green. There will be no outside area or partial outside area. Not worth the time or energy to map. Basis of the map is interior of the temple itself. I added the _skybox to cover the immersion factor of being able to see some kind of exterior outside but no it's not accessible, it's just there for looks.
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- 17 comments
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- 17 comments
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- Forest
- Roleplaying
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(and 3 more)
Tagged with: