Yes, I like these ideas, with the exception of reloading the rocket launcher between shots. I think something more akin to Quake would be better, a sort of multi-rocket magazine (if you look at the model, this sorta makes sense). With the AI, we can make them flee if they get a detpack on them, which would make it more fun/interesting. Maybe holding the primary fire button throws them farther? I always had a gripe with how far trip mines/detpacks get tossed. With updated weapon models, the first person will be better, and since we have code for GLM view models, the reloading anim being done in first person is a possibility.