Jump to content

eezstreet

Members
  • Posts

    5,207
  • Joined

  • Last visited

Everything posted by eezstreet

  1. "spamming mods"? I do not follow. They took models, sounds, animations, levels, etc from Raven and then slapped them together into a movie. CrimsonStrife was saying how it would've been better if they made sucky assets and put a lot of effort into doing so, than if they just put this pre-made stuff in a crap movie that was pieced together in Matinee.
  2. No, but if you can't even afford $5 worth of ram, then I seriously feel bad for you.
  3. I'm busy with my own projects unfortunately.
  4. ew windows xp D:
  5. Possibly. I also still need to consult with @@redsaurus
  6. wow bae looks sex
  7. Maybe it's just the pose, but he appears to get smaller as you look down from his shoulders
  8. eezstreet

    MBII

    Clarified in the dev thread. It's for the client, not the server. And as I pointed out, nobody in their right mind would ever try and bypass this. There's nothing which would be exploited if people tried to play the game without either the hacks or OpenJK in place, and I suspect it's the same case with the server.
  9. eezstreet

    MBII

    I just added OpenJK support to the code. /me runs
  10. I think that's a bit overkill. Remember: the limit is 1024 verts and 32 objects. The eyes and eyelids could probably be one object by itself, judging from this wireframe of Alyx Vance.
  11. eezstreet

    MBII

    I think the code only goes back to RC1-ish fwiw, maybe even farther back.
  12. I was assuming you'd tell us about your plans for that, but I'm not sure. Basically: you tell us how you want to approach the situation
  13. The fight isn't even in the right area. water they doin And yeah, the animations are worse. The fight reminded me of Rock 'Em Sock 'Em Robots.
  14. -bounce adds radiosity, and each number increases the intensity -fast makes the compile time faster, but it darkens shader and -bounce lights considerably. -faster makes the compile time even faster, but is extremely crappy quality -samples antialiases shadows. Use 2 or 3 for best effect. -super does roughly the same thing as -samples but is much, much slower source: http://en.wikibooks.org/wiki/Q3Map2/Light
  15. Just spoke to Silverfang. He has only the DXR-6 remotely ready, and there are plans for a bowcaster, a DH-17 and a bryar (I think) to be made by Resuru
  16. eezstreet

    MBII

    I'd rather you guys use something like cmake or nmake but I've gotten mixed reactions from the current coders regarding it.
  17. No idea what's going on with the weapons. I'd have to ask around.
  18. Bowcaster primary can't even hit people. And I'm pretty sure it can be reflected back, and is quite dangerous as it does a whopping 50 damage if it manages to reflect in any way, not just from sabers, but from stuff like glass too. Bowcaster secondary is very dangerous to use in close quarters because of this.
  19. eezstreet

    MBII

    I should have clarified, and I don't mean to step on any toes here, but the current setup is a bit of a mess. There's something like 3 .sln files, an xcode project, and a make project, and not all the MS ones are up to date with the proper files and filters and such. The problem wouldn't necessarily be the code as much as it would be dependencies, make, and so forth.
  20. eezstreet

    MBII

    I don't think it would be doable really, since the code would need to be changed quite a bit to support Linux. They don't like to make huge, drastic changes anyway.
  21. Yes, I like these ideas, with the exception of reloading the rocket launcher between shots. I think something more akin to Quake would be better, a sort of multi-rocket magazine (if you look at the model, this sorta makes sense). With the AI, we can make them flee if they get a detpack on them, which would make it more fun/interesting. Maybe holding the primary fire button throws them farther? I always had a gripe with how far trip mines/detpacks get tossed. With updated weapon models, the first person will be better, and since we have code for GLM view models, the reloading anim being done in first person is a possibility.
  22. Oh, that's true. I forgot that they're BG, not just client side.
  23. AFAIK there's a SWG emulator but I can't remember if they cancelled it or what
×
×
  • Create New...