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eezstreet

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Everything posted by eezstreet

  1. Wait. Share your code here. I think I know how to fix that.
  2. Maybe try running it as administrator?
  3. Does the compiler run into any errors? (Check the console output, that might have some more info but I can't think of anything atm)
  4. Updated the OpenJK compiling thread. It now requires VS2013 in order to compile.

    1. Show previous comments  5 more
    2. Xycaleth

      Xycaleth

      The change isn't for 64-bit Windows (I don't think?). The original code used printf("0x%x", ptr);, where %x prints out ptr in hex. But the C spec doesn't define whether 0x should or shouldn't be included as part of formatting %x. There are C runtime implementations that do either. The PRIxPTR macro in inttypes.h supposedly only prints the hex value of the address without the 0x prefix.

    3. Archangel35757

      Archangel35757

      But you can include that one header and still compile with 2010 or 2012 right? In my opinion development should freeze the VS version used... I hope they don't continue to move to latest version of VS at every new release.

    4. eezstreet

      eezstreet

      Regardless, it's rather trivial. It could have been formatted as "%xh" and that would've been fine..

  5. I think there's nothing more to say about this.
  6. As everyone knows, handling criticism correctly is a feat of strength and lowers your power level, etc The fact that he's staff is irrelevant. And, his post was meant to be "see? you can make a decent looking model with low polycounts too, it's all about the texture" and ergo prove the point that you don't need to have ridiculous polycounts to make a good looking saber. Furthermore, I'd like to point out that you said: Not only would that effectively piss off someone (because let's be for real here, you're telling him, "oh, well all you're doing is being mean and your opinions don't matter"), but it gets even worse when you say: Wow. So telling someone to optimize a model isn't positive advice? There was no criticism against his inspiration and desire to do better (but a more efficient model is better than an unoptimized one? backwards logic methinks) I can totally understand why other people would be pissed off, 100%. Now you're basically saying that other people's advice is null and void because others don't perceive it as being positive. eh.. ...basically telling others who make less detailed meshes that they're being sloppy... ...argumentative... ...assuming that others are out to get them... ...calling others egotistical... ...and mean... ...and here we have more harping on other people's work... ...and here's you being argumentative... ...calling people uncivilized... ...calling people uncivilized... ...insulting other people's work... ...again... Wait. Actually this is a compliment to other people, so I'm not sure. ...but this isn't. You know, maybe you're right, maybe he (and you for that matter) aren't overreacting. But what do I know? The simple fact that this has evolved into a multi-thread saga is proof enough that it was a complete overreaction. If he simply said "oh, okay, I'll reduce the polycount there, thanks for the tip ashura" this wouldn't have been an issue at all. But again, what do I know? I also think that staff are not meant to take sides. Isn't that the rule of thumb here? :/ Perhaps these things should better be discussed in a formal setting with all staff present. It's my personal opinion, not the opinion of the entire staff. We haven't even discussed this thread. But just a tip though: if you're wanting respect, you should pay it forward instead of shitting on other people and calling their opinions invalid. That's typically how that works.
  7. All I see in the original topic is someone posting an overly detailed model, people calling him out on it, and then calling other people egotistical and saying "well why can't I do this? Other people like you use 1k verts in your hilts!" which...isn't really valid for starters, just because someone made an overly detailed model doesn't mean that others should follow that example. As @@AshuraDX said, he made several unoptimized models, and through feedback such as minilogoguy18's, he learned to get better and make better optimized models. Isn't that what the point of such feedback is? I mean, regardless of how harsh the feedback is perceived, it still serves a purpose. I could rail you and call your models crap all day (my opinion is not nearly as valid as someone like minilogoguy18 however) and I'd have gotten that same response. I'm going to have to side with minilogoguy and co. here. After reading both sides' reactions, I gotta say that CaptainCrazy really overreacted here. The later ire in the thread was a little uncalled for, yes, but I could argue that it was a reaction to the response to their feedback. I'd probably be pissed if I gave someone a serious point of concern and they called me egotistical and said I wrote unoptimized, buggy code (don't you even, @@Xycaleth ) I don't think that responding to legitimate feedback in such a way as it was is something that I can really get behind. It shows both a significant level of insecurity and immaturity. If one can't handle simple criticism, why are they posting in a place where that's the norm? I'd also like to extend on the point I made before: just because one particular person thinks that others is being unsupportive doesn't mean that they are. If I made a really, really shitty map and people said that I had specific things to improve upon, would it be appropriate for me to say "no fack u my map is beautiful, start supporting me like the rules say!"? I certainly don't think so. In fact that would be going against that golden rule that @@Raz0r described.
  8. Well, if Caelum is using it, it must be pretty stable.
  9. Please list an example where we've debated with or punished someone where we could've gone another way? We don't target specific people, we just react to reports and situations which arise. If you feel that there is a situation where we haven't, feel free to let us know so we may improve.
  10. Add __asm { nop } everywhere? Add comments everywhere?
  11. And furthermore, if you're modding for reputation or support or whatever, then that in my opinion is completely wrong. Other people praising you for your work shouldn't be the source of your passion/happiness. That comes from within.
  12. I think what @DarthFutuza says rings true. In the beginning, this place was relatively calm and peaceful. However, at some point in time, a wave of...well, kids, tbh, came through and it's kinda rattled everyone a bit. There's been issues in the past with plagiarism, porting, etc. There was also "omg why do you guys have a request forum if nobody is going to take all of them!!" and "why is everyone giving me criticism! you all are supposed to love my work!" I think for the most part, people here are supportive, but they require some display of maturity/measure before they are comfortable with others. I wouldn't expect a shower of "wowow amazing take my babies pls" unless there's something to show, or a significant amount of trust in the person first. Heck, I don't receive that much support for stuff that I do, doesn't bother me that much. I actually prefer some degree of criticism as it gives me something to focus on. Like I said, I think there's some division between "kids" and what some call "pros." There's misconceptions on both sides for sure. Can we add a rule to the site which asks people to be supportive? Well...there are legitimate reasons why one may want to be unsupportive. I can't honestly see us as a collective community supporting some projects. If someone was brazenly breaking the law to make their mod (regardless of quality), why would we as a community be forced to support such a thing? And furthermore, people have a right to their own opinion. I'm not saying that supporting people is a bad idea. I think that people need the opportunity to be told "wow, this is crap for X reasons". NOT "wow this sucks go die." Some people may interpret one thing as meaning the other though.
  13. Hmm..$0.50 USD per line? $10 USD per bug fixed that isn't my own? Dunno, just coming up with crap numbers.
  14. ...and yet nobody can pay me for code mods.
  15. The legality of the EULAs are in question because of two things which kinda void them: LucasArts is no more, and they are one of the enforcers of said EULAThe source code was officially sanctioned and released, and releasing a mod with this new source code is (technically) going against the EULABefore I go any further, let me comment on the OP quote: There's a fine line here between what qualifies as an artist's work and a derivative of the original. If you were to pay an artist for painting over someone else's work, or a recreation of that same work, that's drawing the question of copyright front and center. The copyright laws were put into place to combat this exact thing. If everyone on the planet were allowed to recreate Hillary handbags, there would be an insane market for them, because let's be honest here, who's going to pay that kinda money? Likewise...who's going to pay an absurd amount of money for say, Windows? Or Linux? If I were to sell you a copy of Linux which I made (compiled) myself with special features, do you think this would be morally correct? As far as this standpoint goes...yes. It would be well within my grasp to compile my own fancy version of Ubuntu or something else, change everything, make it better, and then start charging people money for Ubuntu. It doesn't make much sense to call it a 'donation' either, since you can literally change any sentence to use "donate" instead of the word "pay." Let's talk lingo for a sec: A donation is considered to be a gift, something which is given out of charity. The point of a donation is to be charitable, or invoke altruism. If I ask you for a donation in exchange for doing something, that's not a donation.Philanthropy is the idea of investing in something, with the prospects that it goes towards a good cause, one that may not benefit you directly monetarily, but may make you feel better or give you some sort of object. Example? Kickstarter.Payment is the idea of giving someone money in exchange for an object/good or a service being performed. So, what is JKHub's standing on these rules? You'll note that there is no official mention in the rules regarding for-pay projects. I think we shouldn't allow for an open-affairs "marketplace" of mods, for a variety of reasons: It's rather legally shady at this point. I wouldn't want to risk JKH getting sued. I fear that if this place goes down, there won't be any other JK2/A communities out there left, aside from maybe MB2.It's lopsided. It takes me five minutes to compile something. It might take a modeller several hours to perfect a model. How much would you be willing to pay for either one? Your choice in payment might surprise you. Furthermore, specific skillsets are going to be difficult to find. If you want a sound professional, be prepared to fork out lots of money due to equipment fees.It takes the 'community' out of the community. I pay you for a model. Who is allowed to release it on JKH then? I'm willing to bet that people will buy it, and then say "MINE IS MINE I PAYD FOR IT MIEEEN" and that really does create quite a rift between the buyer and other people who genuinely want that mod. Greed is king, after all.It reduces the quality of mods overall. Generally speaking, artists know good art better than normal people know good art. If we're making terrible-looking mods, we'll be none the wiser since we're just paying the piper for the models. I could make you a model that wastes verts, has tons of stupid subdivisions, has no LODs, is poorly rigged, ... and I don't think that would bother you so much. Other people might be bothered. I mean, if you're using it as part of a mod, and that mod happens to go big...that's an eyesore on our community. I'd rather have devoted, learnéd community members making great works of art, rather than people with fat wallets calling the shots.It promotes laziness. I understand completely, some people simply do not possess certain skills or they're more involved in another skillset. However, if we wind up turning the Requests board into a giant cluster-fuck of bidding, nobody is going to have the drive to complete projects. It's easy for someone to say "hey, I want a Darth Maul model for my DOTF duel mod" (just first example I thought of) and then completely skimp out on the rest of the mod because they would rather pay someone to complete the mod for them.It removes the intrinsic motivation of modding. Enough said. People won't want to mod for passion if they can do it for profit.I think donating for stuff is okay though. I mean, saying "Oh hey, hit me up if you want a little extra cash in making this model," isn't a bad thing at all. Like I said, there's people who genuinely are in need of others to complete their project, and having a small cash motivation does improve the odds. I just don't want to see this place devolve into a money-fueled marketplace. Do note that these are my personal opinions here, and they may not reflect the standpoint of all the staff.
  16. I wasn't going to ask them to stop using 3D software. The plan was to get people exporting from that software to the 2D isometric perspective .png format.
  17. Unity and Unreal are artist toolkits, and I doubt they're going to move from that to my engine.
  18. TechArtist focuses more on establishing pipelines for artists. They're (essentially) programmers. I'll take a look at these other sites. Thanks for that. If anyone could refer me to someone else that'd be great as it saves me some time.
  19. Ragdolls are handled 100% in cg_players.c as I recall. EDIT: *for players
  20. He's looking for people to help him.
  21. Additionally, if you guys have any places where I can hit up artists, that might be of some help too.
  22. Do you have anything prior to show?
  23. Might wanna rename the thread to mention models, since I wasn't sure if this was on maps or code or what
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