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eezstreet

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Everything posted by eezstreet

  1. Just downloaded crusty code of mine off the internet...wonder where this leads.

    1. Mog

      Mog

      We may never know

    2. Kessno

      Kessno

      Tune in next week for the exciting conclusion!

  2. It's leftover code from Q3, so it's likely that they never existed in the first place. However, I have reason to suspect that VA was done very early in production, so it's possible that such sounds exist. I'm a little skeptical though to say the least. That being said, @@ensiform is correct in stating that they're most likely not going to give anything out. I've been trying for months now to try and get the cut dialogue from JK2 back with no luck.
  3. I'm completely positive that there's a way to turn it off. You might have to do some digging on whatever forums discuss this game to figure out what to do.
  4. Do you have forced settings, such as forced AA (doesn't look like it) or forced multitexturing? Disabling such settings might help you out. I think you use an Intel HD card, yes? These have really poor support for older games unfortunately.
  5. Without holes still looks best imo
  6. It glows because of the way it's used in kejim_post. (See around ~21:00) I believe there's a dish that doesn't work either, somewhere.
  7. I was thinking about interviewing some of them, yeah. I'd like some pointers though as to who and what to ask.
  8. I'd like to hear some ideas from the community regarding some new interviews with people. Currently, I plans to interview Rich Whitehouse at some point, but I can easily interview other people as well. If it's got some interest behind it, I'll see what I can do, and ask the questions which are important to you guys.
  9. Though, you could do an onlyents compile I suppose, but still.
  10. yea that
  11. Your best bet would be to get some kinda universal format like an ogv file. AVIs aren't like image formats or sound files. They rely on codecs, which require them being installed on the computer of the person who wants to play the game. I just don't see that sorta thing happening unfortunately.
  12. Probably. Keep in mind that UU was designed for jamp.exe, not the OpenJK exe so there will most definitely be issues with UU
  13. Nexus sounds like a droid.
  14. I suppose one could have a set of bones that the expression could apply to set in the .vld file.
  15. Yes, that's precisely what I was talking about
  16. Expressions - I'm not 100% how it's handled, but if I'm right, it's just another viseme. So, we have several poses, including a pure neutral. Each pose represents an expression at 100% joy, anger, etc with no viseme applied. So for 25% expression, we take the bone changes from the neutral pose and apply only 25% of the changes (since each expression is 100%) and overlay them onto the speaking face. (I really hope that makes sense)
  17. Try using OpenJK. I think vanilla JKA has graphics issues
  18. Note: JK2 was tested, these values might be slightly different for JKA Gunners Aggression: Higher aggression = higher chance for NPC to chase you from farther away. Enemies with higher aggression will also attack faster after initial spotting. Aim: This actually influences quite a few things. First off, the lower the aim value, the better the aim in general. Sniper AI with better aim values will attack slower than those with poor aim values. Sniper AI must have an aim value below 6 to function correctly, otherwise they will function exactly the same as regular AI. Additionally, the aim value in sniper AI is handled different than regular AI. Sniper AI will lower aim values (like 0 or 1) will miss up to 5 times before performing a properly aimed shot. Sniper AI with poor aim values (like 5) will always shoot directly at the player instead of purposely missing. Therefore, sniper AI with higher aim values will shoot slower but more accurately, while sniper AI with lower aim values will shoot quicker but less accurately. General, non-sniper enemies will aim better with higher numbers. Evasion: Higher evasion = more likely to duck. That's it. Intelligence: Doesn't do anything. Move: Not used. Reactions: Higher reaction = more AI actions take place per second Vigilance: Lower number = checks more frequently for enemies while patrolling or standing around. Use high numbers for enemies which are performing a task which is distracting them. Jedi Aggression: A Jedi's "aggression" alters based on the scene. The aggression number in the NPCs.cfg / .npc file affects how fast it changes. This aggression statistic alters several aspects, including how frequently they taunt, how frequently they change stances, and how much they use dark force powers. Player-aligned NPCs (like Luke) have a smaller maximum than enemy NPCs, and Desann is hardcoded to have a maximum aggression of 2x the average Reborn. Aim: Doesn't really do anything. Evasion: NPCs with higher evasion levels will evade from saber locks and grips faster/more frequently (also drains in JA) Intelligence: Doesn't do anything. Move: Not used. Reactions: Same as shooter AI. Vigilance: Same as shooter AI. Special Howlers are an interesting case when it comes to aggression. Like Jedi, they have the concept of fluctuating decay. When a howler's aggression tops out though, they go into a "beserk" state which causes them to chase the player at high rates of speed. This isn't really seen in JA though because all they do is sit and howl which is unfortunate.
  19. I don't really care about the asset "theft". They're using the original source material because their movie is meant to emulate stuff which happened in the game. To me, this is absolutely no different from a machinima in concept. Yes, they're using content from the original game, but they're trying to emulate what's going on in the single player game in terms of a movie. As long as they credit Raven Software and/or BioWare and don't charge money, I really don't see a problem. However, the way they're using the original material is really horrible. They're deviating from the game in a variety of ways, and they possess a very primitive understanding of both their tools and basic animation, esp. squash and stretch, secondary motion, animation leading, charm, ...). John Lasseter from Pixar wrote a good article on this. I believe it's called "Principles of Traditional Animation applied to 3D Animation"
  20. "spamming mods"? I do not follow. They took models, sounds, animations, levels, etc from Raven and then slapped them together into a movie. CrimsonStrife was saying how it would've been better if they made sucky assets and put a lot of effort into doing so, than if they just put this pre-made stuff in a crap movie that was pieced together in Matinee.
  21. No, but if you can't even afford $5 worth of ram, then I seriously feel bad for you.
  22. I'm busy with my own projects unfortunately.
  23. ew windows xp D:
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