Jump to content

eezstreet

Members
  • Posts

    5,207
  • Joined

  • Last visited

Everything posted by eezstreet

  1. Off topic posts by me and others removed. Sorry about that, @@Cerez
  2. The Briar and the DL-44 can't be obtained at the same time (DL-44 is JKA-specific, Bryar is JK2 specific) Bryar is a lot better of a long range weapon than the blaster rifle. I might make non-sniper enemies (IE, enemies that grab the disruptor because it's better than their blaster) use the disruptor primary exclusively. Or make snipers fire it at you if you're close to them. They need more evasion in general. There's way better ways to take out the Jedi enemies than the bowcaster though (trip mines, lightsaber, det packs, flechette) and the charging mechanic is still really useless regardless. Check out my math above as to why Repeater damage ought to be increased by at least 4x (5x would be better). The fire rate is not related to the accuracy of the weapon (if it fires slower it's still just as accurate). I could improve the accuracy though too, you're right, it's pretty useless at range. There are -no- assassin or saber droids in JK2. My point is that every firing mode and every weapon ought to be useful. Also the DEMP2 secondary uses a whole lot of ammo (same problem as disruptor secondary and bowcaster primary, they use way too much ammo for not a whole lot) The whole point of inflicting knockdown or a "stun" effect is that the enemies would be rendered harmless for a second or two. About the whole water thing: there's code in JK2 SP which says something to the effect of // FIXME: spread out over water?
  3. What will Rule 34 be?
  4. JK:E is a community undertaking. Look at how many people have contributed to it. You could contribute too! Circa and I are basically the leaders atm
  5. Oh, I completely forgot about vstr. Try using them to achieve what you're going for. Here's a pretty extensive guide regarding what can be done with JA's .cfg files (it's identical to how it works in Q3): http://www.quakewiki.net/archives/scarab/Scripts_Toggles/scripts_toggles.html
  6. This guy gets it. Fuck midichlorians.
  7. as long as I'm allowed to eat chicken wings in peace, yo
  8. Also, let me also mention that I only accounted for Padawan difficulty, and it takes even more hits to kill a stormtrooper in the higher difficulties. The bowcaster, repeater alt, blaster alt, and rocket launcher trump everything in the entire game because they consistently do high damage. You might also consider using the Disruptor, but it uses something like 60 or 70 ammo for a single kill (two if you're super duper lucky and line up the shot correctly). Blaster pistol alt is good too but all other weapons can kill faster (and the blaster rifle alt uses less ammo anyway)
  9. This is exactly the problem, though. The blaster rifle already does this better than the Repeater, and it doesn't use precious Metallic Bolts either. The repeater is highly inaccurate at range, and you need to deplete a large quantity of shots before it's actually useful. Here's some hard numbers to consider: The blaster rifle fires a shot every 150ms using alt fire and expends 2 ammo per use. Each shot does 10 damage. The repeater fires a shot every 70ms (100ms in multiplayer) and expends 1 ammo per use. Each shot does 1 damage. Stormtroopers have 30 HP on Padawan difficulty and in multiplayer. For a blaster rifle, this means 3 shots. For a repeater, this means 30. Repeaters and blaster rifles have roughly the same accuracy (I think blaster alt is worse, don't hold me to that). So to kill something, you need to hold the fire button for 2.1 seconds (30 * 70 ms) and land every shot on a repeater. For a blaster, you need to hold for less than 1/4 of that (450 ms). In terms of ammo, you're using 30 Metallic Bolts or 6 Blaster Pack ammo. So, let's consider what happens when you buff the repeater to do 5x as much damage (making it 5x now for better math). You'll need to fire 6 shots, and hold the button down for 600ms. The weapon would use 6 Metallic Bolts to fire. In terms of ammo efficiency, this is better than the Blaster (because remember, you can carry 400 Metallic Bolts but only carry 300 blaster ammo ), but in terms of raw power, it's still not as good as the blaster, but not quite as much. The primary fire right now though is fucking awful in comparison. Hell, the Disruptor primary is more powerful than the Repeater's primary at this point. The Bowcaster is still the big winner here though in terms of power and ammo efficiency, as it does 40 damage every 500ms and only expends 5 ammo per shot. The big tradeoff with the Bowcaster though is that it has potential to bounce back and damage the player, which it can't do in MP at all.
  10. I would argue that MB2 and Siege are pretty similar. Same set of rules, just minor variations
  11. "ammo usage" = how much ammo is used for each shot OR to kill an enemy. It takes over 30 direct, non-headshot hits on a basic Stormtrooper in order to kill them. Alternatively, you could fire one 20 ammo grenade and kill everything in a 256 unit diameter.
  12. The GPL only applies to the source code, not the game itself. Just keep that in mind. I'm not sure why you'd create a game based on JA's engine though, it's so poorly optimized and buggy that you'd be fighting to actually get your game at a playable FPS more than anything.
  13. Hi, Here are my thoughts on "fixing" weapon balance. Bryar: - Reduced firing rate for primary - Increased damage substantially for the primary - Reasoning: It's a slow and powerful weapon in the previous games, so it seems fitting to make it into a "revolver" in terms of power. Blaster: - Increased damage for primary - Reasoning: Primary is less ammo consuming, yes, but there's basically no reason to use it aside from this. Disruptor: - Add charging for primary - Increase base damage for primary - Reasoning: Primary is totally useless (three hits to kill anything) and it makes little sense to restrict charging to secondary, so... Bowcaster: - Cut ammo usage for primary - Add multiple charge types to primary (press secondary while charging to switch) - Reasoning: Secondary can already kill things with one shot, and it's bloody hard to hit anything with a charged primary (which also uses lots of ammo) Repeater: - Increase primary damage by 4x - Decrease primary firing rate to match MP - Increase ammo usage of secondary - Reasoning: How does it make any sense that the secondary is actually -more- ammo efficient -and- more powerful than the primary (!) DEMP2: - Secondary invokes knockdown - Electricity damage flows through water - Lower ammo usage for primary - Slight AoE to primary - Reasoning: The DEMP is meant to be a utility weapon, but unfortunately it is only really useful for killing ATSTs. It does a pretty good job, but it drains all its ammo to kill one ATST and it doesn't have any use outside of that. It ought to be stronger, dang it. Flechette: - Lower ammo use for primary - Increased alt fire damage - Reasoning: It's really bad at using up ammo quickly. The Repeater's alt fire does a much better job (1 x 20 vs ~3 x 8).
  14. Nar Shaddaa comes immediately after getting your lightsaber. There's strong evidence which points to Trandoshans being in the level at some point (Unused dialogue subtitles for the bar, and there's metallic bolt pickups in Starpad which can't be picked up) but for whatever reason they were moved fairly late in development (I'd reckon pretty close to right before promotional material was created). I was thinking of altering the weapon progression slightly in order to compensate for this, and I have a couple of different options: - Remove snipers from Streets and Hideout. Disruptor is now available from Starpad onward. Repeater is now available in NS Streets - Add blaster-toting Trandoshan to the bar and leave progression as-is (lame) - Same as above option, but replace that Gran at the beginning of Starpad with a repeater-bearing Trandoshan. This would also make the fights involving Lando on Starpad to be less stupidly difficult since you can blow groups away using alt fire. Either way, the progression is pretty fucked as is. You get the disruptor, and then don't get a new weapon until Bespin Streets. You then get the Flechette in the next level. Then you don't get another new one until Cairn Assembly. Then you get one again in the next level (Reactor). This is pretty messed up imo. The progression ought to be pretty consistent in pace.
  15. @@CrimsonStrife
  16. Living on my own is interesting. I kinda like it.

    1. Show previous comments  11 more
    2. JediBantha

      JediBantha

      If other women find it offensive, then I apologize.

    3. eezstreet

      eezstreet

      My house isn't really clean, there's boxes and junk all over the place from the previous tenants but once that stuff is moved out then I will give the floors a proper cleaning and all will be well.

    4. Omicron

      Omicron

      Was going to make a pussy joke, Bantha beat me :( And congrats on the move eez!

  17. I think it needs to be moved up just a little (Z) but other than that, it's perfect. Glad to see you're figuring out the GLM viewmodel stuff easily.
  18. Oh, I didn't realize that I hadn't fixed the GLM model with that cvar. Thanks for the heads up. note that differences in timescale cvar will alter FOV in SP. I will look at this stuff once I have time. I'm very very bogged down with RL issues at present
  19. Winer.
  20. cg_fov (something something) viewmodel or cg_fov (something something) viewmodel. I can't recall, I'm 100% certain there's a cvar for it though.
  21. I think you should move it back, but the size is about right. Think cg_guny (I think)
  22. You can chalk it up to admin abuse or whatever on my part, but you're still derailing threads with pointless fucking bullshit and that's against the rules. End of story.
  23. If you don't give a shit about performance or quality, you could hypothetically run a VM and play JA/JK2 without issue. Alternatively, you may be able to disable some extensions for a specific program in whatever CCC is called nowadays
  24. >> replace player shaders with ones that glow through walls hi guise I am 1337 hax0r loel Not really sure if giving out source is really going to cause that many issues. Wallhacks don't even require coding and aimbots from Q3 can be easily modified to work with MB2. I think keeping things closed source is more problem than protection. But there are many elemts to this, I know.
  25. Bryar has side-loading cartridge (not shown in JK2/A model for whatever reason) Blaster has side-loading cartridge Bowcaster is charged from a battery, each battery being plugged in from the bottom (if memory serves) Disruptor has a bottom mag Repeater I think is side-load No idea how DEMP is loaded, probably from bottom or in a (presumably) hollowed-out stock. Flechette has two metallic bolts in the back which are pumped in via hydraulics (if memory serves). The launcher just encases the shrapnel in an explosive shell (iirc) I think rocket loading is obvious from the model
×
×
  • Create New...