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Everything posted by eezstreet
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Blender 3d GLM/GLA I/O plugin Assistance thread
eezstreet replied to FuzzyTosser's topic in Modding Assistance
I summon @@mrwonko -
SWJKA All servers has no texture. Assertion Failed Error
eezstreet replied to Aura's topic in Jedi Knight General Discussions
Don't know, try reinstalling. Maybe @@Serenity can help, since Evolution of Combat is his mod. -
Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
No no, the 3D cartoon was the prequels. -
It'll most likely require a new object and reweighing. Look at Haps' imperial models, they have more or less the same exact thing and they don't deform.
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Is that the Ep7 one?
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It's a model. Also, when I said "totally not thinking of Artus," I was being sarcastic. Would be neat to fly in an X-wing. That /fly_xwing cheat can't be a coincidence. It would be even cooler if we did a short interlude where you play as a Rogue Squadron pilot helping to take down the Doomgiver. Maybe replace the cinematic of them coming in, too.
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Maybe. Totally not thinking of Artus or anything.
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Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
I'd like to see a character besides another man. I mean, just think of it. I think the father/son thing already had its heyday with the original trilogy. We need someone totally different to tell a new story. I'm prepared to back this up with some evidence: - The first teaser showed us the chick driving around on a landspeeder. Relevance? The name Skywalker is associated with pilots and those who otherwise drive vehicles. Anakin drove a podracer. Luke drove a landspeeder. In the second trailer, we see a familiar image: a streak flying through the desert. This bears a striking resemblance to many scenes in Ep1 and 4. - I mean, she looks like Luke and Leia, and bears a striking similarity to Padme. I don't see much Solo in her though. - There's also the other pilot guy. He's seen in an x-wing. I think it's safe to assume that he's probably a Skywalker too. There's a pretty strong resemblance to Luke there. - Luke is most likely going to serve as an Old Ben to some apprentice. However, who it is remains a mystery. I've assumed that the two are children, above. Either one of these assumptions may be wrong. Or, it's possibly a plot twist. Maybe only one of them gets chosen as a Jedi. Maybe one resembles the dark side and the other, the light. It's noteworthy because the girl helps up a stormtrooper, while the guy is fighting off tie fighters. A conflict of interests? Perhaps the light and the dark are resembled here. I could be wrong. Maybe the black stormtrooper is a spy. Maybe she doesn't know he's a stormtrooper. Maybe in an effort to hide this from her, he runs out in the desert and she's looking for him. Who knows? I generally think people are really hard core rushing to judgment about the Disney acquisition. Yes, Rebels may or may not suck (depends on your viewpoint, and honestly I haven't seen it), but TCW quite honestly sucked in my opinion, so it's not exactly hurting the status quo if it sucks. A lot of the EU was crap and I think they made a good call in removing it. -
We need a flying mission, damn it. Someone like @@DT85 should make an animated first person cockpit interior. Because holy shit, I'd like to mess around with flight controls.
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Also, I can't believe that nobody mentioned the blasters. They look more shiny and pristine. Almost too pristine. But that's just a gripe of mine.
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Personally I think the Gen 1 clones looked super ridiculous with their huge fins. They looked especially bad with that horrible CGI work. I also didn't like how Ep2's clones looked radically different from Ep3 with no context in the film. Also how Grievous was basically shoehorn ed as random villain with no purpose. Yes, I'm aware of that cartoon nonsense. But when you go from Ep2 straight to Ep3 like I did, I had to go back and watch Ep2 to see if I missed something (possibly, because a good chunk of the movie is a snoozefest). Turns out I didnt. *shrug* I don't think the new stormtroopers look bad at all. Depending on their context in the plot and how they're laid out stylistically, the suit design would make a lot of sense. I don't know, it's hard to say without seeing the movie itself. Also I don't see a resemblance to an Apple product, other than it looks streamlined and lighter (which is GOOD with all that marching..). Sorry Apple, but that suit looks a lot more functional and less laggy than the Apple Watch.
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Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
Holy crap, I didn't even realize the reference. Well played, Abrams. Well played. -
I gave JA's dialogue a once-over, and found some unused files in my junk. Most of the gaps in the file listing are unfortunately there in the original assets, but I have encountered some small tidbits which may be fixable: t1_danger: There's alternate dialogue for a few objectives. I believe the male character and female character say different things ingame, but both lines are recorded for both sexes.t1_danger: Throwing a thermal detonator is meant to trigger a humorous bit of dialogue: "Here, fetch!"t1_danger: Killing a sandworm is meant to trigger a bit of dialogue. In fact, the script is even rigged to do this, but the sound effect simply does not exist. Very easy fix, drag and drop.t1_danger: Various bits of dialogue like "Whew!" or "That was close!". Also some dialogue with frustration over sandworms "C'mon...go away..."t1_danger: Various bits of dialogue which are locational, like "I can't go that way." "I better not touch the ground."t1_sour: "Locked. Maybe one of those guys has a keycard?" To my knowledge, there isn't any locked door in that mission at all.t1_fatal: There's evidence via dialogue that there were actually six bombs in t1_fatal at one point. Maybe there is six bombs? Either way, the line "One down...five more to go" isn't used.hoth2: Unused dialogue for jumping on a tauntaun: "Gotcha!"hoth2: Unused dialogue for exiting a tauntaun: "Thanks for the ride!"hoth2: Three unused lines of idle dialogue, most likely an associated animation which doesn't exist: "So...cold..." "I'm freezing..." "Got..to get..."hoth3: Unused locational dialogue ("I wonder if there's anything useful in here...?")t2_rancor: Unused locational dialogue ("What's this all about?")t2_wedge: Unused dialogue when getting hit with one of Wedge's attacks: "Watch your fire, General!"t2_wedge: Possibly some evidence that you could control some of Wedge's attacks, as this line suggests: "I need some cover fire!"t2_trip: 10 lines of dialogue not included in the original game!t2_trip: Dialogue for killing a group: "That was close!" "Woohoo!"t2_trip: Dialogue for almost falling off the swoop: "Whoa!" "Better be careful!"t2_trip: Three lines of dialogue which I'm not sure what they're used for: "These guys just don't give up!" "Hey....<suspicious>" "Looks like someone doesn't want me here."t2_trip: Line of dialogue when guy gets sniped: "Snipers! I hate snipers!". I think it's possible that snipers were intended to be in the game for this level, as it seems odd that someone just randomly dies by one.t2_trip: Locational dialogue "That's a long way down..." "Dead end."vjun2: Two lines, not sure what they're used for. "Are you okay?" (as Jaden): "C'mon Jaden..."vjun3: Locational dialogue: "This place is strong with the dark side."t3_hevil: Seems like an extra objective was removed from this mission. "Maybe I should turn it off so the explosion doesn't level the entire tower." "Okay, power's down."t3_hevil: There's also dialogue that suggests that you actually have to find the explosives to place them, and not just randomly place bombs out of thin air: "Maybe I can use these old Det Packs"t3_hevil: Situational dialogue: "Maybe I can cut these pipes..."t3_rift: Various bits of situational/locational dialogue: "I think I can make that..." "How do I get out of here?" "How am I going to get up there?" "That could be of use."t3_bounty: Three bits of dialogue related to Boba Fett: "Nothing can go wrong...<sarcastic>" "Just my luck...Boba Fett." "How many gadgets does he have in that suit?!"t3_stamp: Dialogue when a switch is flipped to slow down the rancor: "Maybe those fuel tanks will slow it down.."t3_stamp: There's dialogue that suggests that the mutant rancor can be killed another way: "That works, too."taspir1: Various bits of situational dialogue: "Better be careful..." "Don't think I'll go for a swim..." "They disabled the controls! There must be another way to retract the bridge..." "Manual releases...not convenient, but clever."kor1: There's four lines of situational dialogue, all of which are meant to vary in tone (they're labelled as v1/v2, so actually 8 files total) based on whether the player has chosen the dark side or light side. "This place is crawling with Sith wannabes..." "How do I get out of this room?" [NOTE] "How do I get up there?" "If I'm not careful, I'll end up buried here too.". [NOTE]: this line exists in the retail game, but there's an alternate dark side version which didn't make itDark Side Ending: "*cackle*"All in all, this is very revealing stuff.
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I dunno. Hamburgers.
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Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
Maybe this is a slip of the ear...but I think Luke says "My father has it" and not "My father had it" which seems to imply that Vader has a presence in the movie beyond probably a force ghost. -
Now I want to make a trailer for the JK2 portion of the mod. Unfortunately, I lost my list of audio cues from my old hard drive when it died. Thoughts? I can supply a list of lines both in the games and not shipped.
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Quake Freed: Call For Jedi Academy Content
eezstreet replied to quakefreed's topic in Jedi Knight General Discussions
JA+ broke the saber combat? I always thought JK2 1.04 did that and then JA just made it worse /me runs -
Quake Freed: Call For Jedi Academy Content
eezstreet replied to quakefreed's topic in Jedi Knight General Discussions
Maker mod is sorta like the Garry's Mod of this game. It's different in many ways. Lugormod is like an RPG or FFA where the server owner can place objects for people to use, and players have a stored account. People have often designed quests via scripting and some basic entity placement. JA+ continues the honor code stuff. It's the most widely used mod by far, but several coders consider Slider to be inept. It's not totally true, nor that he stole code from Jedi Academy mod. Also while we're at it, DC MOD for JK2 deserves a mention as it was fairly popular among smaller clan servers. And, you should also mention that there's a distinct division between JK2 1.02 servers and 1.04 servers. 1.02 didn't have an SDK and mod makers had to reverse engineer the QVMs. I can only recall one specific mod but I don't remember the name. Also noteworthy is that the official source release no longer exists, unlike other Quake games. Raven took the code down because it included some proprietary libraries like Bink and Xbox SDK. I think it's actually possible to obtain the source because of a loophole - they used a GPL mp3 library, therefore it might be possible to argue that the source HAS to be available due to clauses in the GPL. (By including GPL code, the whole project becomes GPL. Because something is GPL, the source must be made available, even if only by request). I've been meaning to do a direct comparison with this library and other games released by Activision that have mp3 playback in them (Call of Duty, earlier Raven games, etc) to argue that other games are violating the GPL, but I haven't done so yet. Might be a neat little exposé. -
It is a legitimate resource. I see no reason why we wouldn't keep the most up-to-date information there. (though a few pages need updating..)
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<ahem> http://jkhub.org/tutorials/article/158-creating-an-roq/
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Er, just edit the OpenJK wiki to mention it.
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Nice work. I love the aqualish
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How long have you been a part of the JK community?
eezstreet replied to Cerez's topic in Jedi Knight General Discussions
JK2: Since ~2002? It was before 1.03 was out. JKA: Way later, like 2006 or something. -
Quake Freed: Call For Jedi Academy Content
eezstreet replied to quakefreed's topic in Jedi Knight General Discussions
Have a look here (mind the large infographic!): http://jkhub.org/page/index.html/_/community-news/SourceCodeOneYearRetrospective Also, I've never even heard of Ultimate Academy? There's Movie Duels 2, which is a lot better of a mod just judging by the video, honestly.