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Everything posted by eezstreet
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Released Jedi Knight Galaxies Developer Screenshots
eezstreet replied to Silverfang's topic in WIPs, Teasers & Releases
No comment. -
There is no such thing as "good" power metal. plzdie.
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WIP JK2: Uncut (Singleplayer TC) DL INSIDE
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
I did include a lot of assets which are morally kinda weird. but i also fixed a ton of shaders, scripts and the backend so everything looks okay (mostly). Most people can't get the scripts to work peoperly because they changed the player's NPC_targetname from 'kyle' to 'player'. My little mod fixes that. The proxy system is completely open source, and if you wanted, I could disclose the code I hooked into the game. A few scripts had to be changed manually via recompilation and map modding because the nav system changed slighty between JA/JK2. One of the things I wanted to add was a few trandoshans to the bar in nar shaddaa streets. The whole sequence in the bar is highly broken though due to lack of animations though. What's strange is that the game actually references there being trandoshans as far back as ns_streets, and even being able to find metallic bolts in ns_starpad despite not having the gun available. -
..c-c-c-c-combo breaker
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No. Assets which exist in JA are considered to be porting/theft, unless otherwise stated by LA/AV/Raven. Already exists. See @@Didz's master server implementation EDIT: I am currently looking to reach out with Raven about the legality of iojamp
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thread should be pinned
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No worries. If you copy the JKA assets into your iojamp base folder, you can still run MB2 (but JA clients cannot connect to iojamp based servers and vice versa) It states right there in the passage that you mentioned that we have the right to distribute copies of the software (the mod DLLs) free of charge. The part about the mods only operating with JA don't apply in this case because iojamp is just software that uses other software (technically it would then be a modification of iojamp, which is distributed under the GPL). Using the mod DLLs does not constitute a mod of JA if only iojamp uses them. Raven has already stated that they don't care a whole hell of a lot. See here. Futhermore, it should be noted that in your passage, you mentioned Raven, not LA (LA did not write the software) Correct. It can load any JA mod that exists in the wild (unless it has engine hacks). And technically, if a mod becomes nonworking with JA and working with iojamp, then it's still a mod (albeit not working)
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FInally, some actually decent music in this thread...
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I know only very little about brushmodels and how they work, let alone rotating them
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You'd be surprised, I had to actually build a launcher for GSA because people could never read the installation directions correctly.
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[DISCOVERY] Large quantity of unused effect flags
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
That kinda wasn't the idea though. (although it is kinda funny that you mention it like that) My original intention is that the community could benefit from such info (also, I have no idea how any of these look ingame, so somebody willing to test, give it a shot (especially paperPhysics)) -
Com_hunkmegs is literally not used by the game though. The code creates the cvar, and then it is never again used or mentioned anywhere.
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Magnavolge disabled all of my servers for having Gunslinger's Academy on them, probably because they're sponsors of MB2
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Maybe there could be a rating system for reviews, and the most popular review gets pinned to the file description.
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Raven: "No C&Ds for modders"
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
Assimilate is just a compiler, the assimp method I was thinking of using would eliminate the need for assimiliate and exporting to .xsi and just export straight to .glm (with an optional skeleton from .gla) from any normal model format (.dae, .xsi, .obj, .max, .blend ...) -
EFX parsing is working itself along. The fields aren't fully parsed yet, so it thinks that some fields are there that shouldn't exist. (I didn't get all of the fields parsed today. might be a while) Also note the various differences in the game as a result of porting to a new setup (iojamp named in the console, blue text in some places, etc)
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[DISCOVERY] Large quantity of unused effect flags
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
Video card doesn't really matter, JA does a lot of it's rendering on the CPU due to an awkward engine interface in general. RAM also has literally no effect in this case. ghoul 2 models already use mesh based collision, see lightsabers, which do basically no bounding box collision at all (except htey kinda tend to sometimes...see MB2 passthrough). The whole saber collision is a little weird though. -
http://www.youtube.com/watch?v=U45NfWSX-Vk
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Caelum, I'd just like to interject for a moment. What you're referring to as Linux, is in fact, GNU/Linux, or as I've recently taken to calling it, GNU plus Linux. Linux is not an operating system unto itself, but rather another free component of a fully functioning GNU system made useful by the GNU corelibs, shell utilities and vital system components comprising a full OS as defined by POSIX.
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Question about saber trails, mainly script/code
eezstreet replied to minilogoguy18's topic in Modding Assistance
Serverside mods don't touch the trail (or any kind of weapon effect period). They can do some funky things with the functions of guns though (the rocket luancher's homing alt fire is completely server side) -
I'm just kidding, I believe that you can do prone. Just seeing if you would actually make it so I could take a look and see what method(s) you used
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Raven: "No C&Ds for modders"
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
tbh, I'd rather have an assimp-based GLM exporter app (or ghoul2 for iojamp, hint hint), that way a lot of the different formats could be supported and nobody would be limited to one tool that does a specific thing. -
[DISCOVERY] Large quantity of unused effect flags
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
More unused fields: - materialImpact: when added to an effect, crashes the game (usually)