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eezstreet

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Everything posted by eezstreet

  1. So...you want antialiasing? Force it on your graphics card. Worst case scenario, someone adds antialiasing to the game, but it isn't too too difficult compared to normal maps or anything like that.
  2. raz0r eats puppies and kittens for breakfast so his opinions are irrelevant
  3. The machinima editor is allowed to choose whoever they want to act in the video, so if you talk with them, I'm sure they will see what they can do. And we've considered you for the closed beta anyway
  4. It's being worked on and we're close to releasing a closed beta. We're interested in video editing people, and people with skills in machinima editing who can do a video for us might be indulged in very early access. Of course, people can feel free to use and learn from our source code, it's all open and there's always new commits coming in: https://github.com/JKGDevs/OpenJK/commits/master There will be some developments and information coming soon. Just wait for it. If people have any video editing skills, they may want to PM me.
  5. http://www.opengl.org/wiki/Framebuffer_Object Using a framebuffer object, one can attach a fragment shader which can handle the motion blur and antialiasing, among other things. For q3mme I suspect that the scene is getting rendered onto an oversized FBO (perhaps multiple if multiple effects are applied), which has a number of different fragment shaders applied to them, and then the output video is the result of these FBOs. These FBOs are done offscreen in order to not occlude the viewing space. I suspect that's what q3mme does. My knowledge of how the renderer works is very hazy, and perhaps @@Raz0r can explain more as he's done this sort of thing before (or maybe @@Xycaleth or @@Scooper). I'm interested in the way q3mme handles antialiasing and motion blur, as well as the other effects, and I was interested in maybe applying these effects in real-time. Of course, I wouldn't know very much about the renderer, but I'm trying to get more familiar with it.
  6. By "expand" I really mean "bring down a level". I'd like to see the activity of the forum at a glance, and with so many forums within the Mod Project forums, it almost warrants its own section on the forum, for e.g. like how the JKHub gaming section is done.
  7. I noted that q3mme has support for stuff like framebuffers and so forth. Do these only take effect when playing back a demo? Some of the effects are rather nice, and I'd like to see about integrating them into more mods. However if they only work for demos, I don't think it would be very useful to me. This mod looks really awesome though ent, keep up the good work.
  8. Ubuntu Sans or Liberation Sans, I believe.
  9. I find that this site looks pretty good on Ubuntu. It doesn't use Georgia since that font doesn't exist on this OS. A Firefox plugin called Stylish can be used to restyle the pages to use a different font. @@Pande might know more.
  10. It isn't, 90% of the time. Making an entire set out of CGI makes a scene look freaking absurd, and they overused it in the prequels, making everything look plastic-y, fake, and ugly in a lot of cases.
  11. wtf is wrong with this site, it's like it's been invaded by 5 year olds or something

    1. Show previous comments  6 more
    2. Poly_c0unter

      Poly_c0unter

      I'm just driving you all insane 8)

    3. katanamaru

      katanamaru

      I'm torn. Some of it is amusing, but some is just annoying.

    4. Agent Jones

      Agent Jones

      The 5 year olds are taking ovah!

  12. You can ignore it. It happens all the time and there is no serious consequence of it.
  13. The animation won't look very correct though, because the gun would be pointing at a different direction once fired, and the bullet magically flies in front of your face. But that's just me nitpicking.
  14. I was more curious about whether or not any MoP servers were up. I know there was some issues cracking those as it had special streaming hooks on the client.
  15. I don't play retail, but I was curious to see what everyone's experience with it was. I'm on Astral Cataclysm, Emberflame. I know there's a 4.3.4 server coming out soon for Astral but I haven't honestly looked into it. Anyone know anything about MoP?
  16. I find it absurd that it would simply not work due to crashing. I'm thinking that something else is at fault.
  17. blender.org and download the GLM tools off of this site.
  18. Blender can import and export GLMs.
  19. Can't believe I haven't seen this until now. Very nice work @@ent. Looks beautiful. @@DT85: he used some motion blur and some DOF looks like
  20. Well to be fair, a lot of it is really short, so I don't have to actually physically read the messages since I can just see the preview and be done with it.
  21. Easy workaround: remove the Georgia font from your computer. Seems legit, right?
  22. Yes, I'm really that popular. EDIT: Cleared out the unread ones. That freed around 25%, so that's more than enough.
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