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eezstreet

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Everything posted by eezstreet

  1. Yeah, it should. If it doesn't, just let me know and I'll work on putting them in properly.
  2. That, and why they made bactas into medpacks for no apparent reason...
  3. This issue should be fixed in OpenJK. It's a fault with the code.
  4. I figured you'd offer a response like that, seeing as how you'd already deleted the like... seems provocative. EDIT: I think I have made a mistake. I was referring to this post. I just realized that I've been confusing posts/threads due to the similarity in posts.
  5. Note my syntax: "No, but making/participating in/liking a whole thread devoted to tagging me specifically, knowing that said action pisses me off, would be one." Just because you removed your like doesn't erase the fact that you were involved. Just sayan. Sxx and Scooper have posted very excellent alternatives. Where have I heard this before...? I didn't make it a big deal, not initially. In fact, it could possibly be construed that I was joking. However, what others decided to do was make a thread about it and provoke me, and you have decided to provoke me as well in the form of a quote. So, I hope you're happy (more or less).
  6. No, but making/participating in/liking a whole thread devoted to tagging me specifically, knowing that said action pisses me off, would be one. I never implied that you were trying to be a dick, I just don't particularly enjoy getting tagged all the time randomly.
  7. Yeah, I know. Coming home from a 10+ hour school/work day to judgmental as fuck people in my house, and then jumping on an online forum to find "eezstreet, you specifically help us out because you're entitled to help us. Oh, but YOUR WORK FUCKING SUCKS GO AWAY AND DONT YOU DARE COMPLAIN <sneaks off to post "hate messages" about you on other forums (note that it isn't real hate, because you're the only person in the world who could possibly hate anyone else) (btw, don't bother trying to reply because your facts are automatically opinions, you have no chance to explain yourself, and everything you say is invalid because we're cooler than you, you don't even have a mod team, you're a joke, etc)> Yeah, I guess you could understand why I might be a teence pissed off.
  8. Technically, OpenJK mods are still compatible with base (to my knowledge, unless the playerstate was changed again), it's just not recommended that you use them with base because you can only have one SP code mod installed at the same time on base. And even then, all you have to do is make a fork of OpenJK and pull for updates, it's not like updating the OpenJK version is a huge deal (unless you have a huge codebase already established)
  9. And people are astonished and amazed that I could be so grumpy.
  10. My bad, I mistook .icarus as .IBI
  11. .icarus is the compiled scripts. The stuff in JAScripts.zip are .txt files, which is what BehavEd can open.
  12. I'm thinking splines.
  13. Does it have source code?
  14. OpenJK doesn't modify gameplay
  15. "OpenJK doesn't have exploits"
  16. Fixed. Apparently I had to: a) define the variable objects (xscale, etc) in the .cpp file B) extern said variable objects in the .h c) #pragma once the .cpp file (probably not necessary at all come to think of it, but I just ran with it)
  17. @@Inyri / maybe @@Acrobat those are the only two girl modders that I'm aware of in this community
  18. Are you positive that you even have force powers? Just a thought.
  19. I have no clue what the #define is or what projects in particular use it, otherwise I could tell you. @@ensiform @@ensiform @@ensiform
  20. It's like JA+ but it's actively maintained by Raz0r, instead of the infrequent updates that Slider puts out. The JA++ client is compatible with JA+ servers, and likewise, the JA++ server is compatible with the JA+ client. Here's a few things: - It has a TON of bugs fixed and exploits closed up - Has a few new features - Able to script your server using Lua among other things
  21. jasp.exe is all you need to write.
  22. eezstreet

    SP Ideas

    I think JK2 mode doesn't work, but otherwise it's stable. @@ensiform has been doing a lot with it lately, so he might know more.
  23. Interesting. I'm surprised that this one was never made.
  24. http://japp.jkhub.org/forum/viewtopic.php?f=2&t=5 What do you have to lose by using it? The JA++ client is backwards compatible with JA+, btw..
  25. Run the game using a .bat in order to be certain.
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