Jump to content

eezstreet

Members
  • Posts

    5,207
  • Joined

  • Last visited

Everything posted by eezstreet

  1. all this talk of masters and slaves makes m- nevermind, I just revealed too much about myself ANYWAY. Yeah, the map looks good, hope to see more of it.
  2. http://io9.com/chewbacca-actor-peter-mayhew-unloads-stockpile-of-star-1499456019/@lukeplunkett
  3. Wow, this is a really awesome map. I love what you did with the trees and the sand. Absolutely brilliant! There's tons of little details that I could pick out of each screenshot, and I freaking love that. My main concern would be the relatively low quality textures on the ground, and how eclectic the theme is. On the one hand, you have some clearly Asian-inspired themes, and then you have some more Star Warsy stuff like in the second picture. Though, perhaps that's what you were going for, and I can't knock that. Overall I'd have to say it's like a 8/10 or so, definitely some good work so far.
  4. I think it's a brush, not an entity, and therefore you can't remove it (unless I'm wrong)
  5. I based the saber stuff off of numerous playtests with other people, and what we mutually decided "felt right" in terms of game play. Ultimately it produced a system which was easy to pick up, but difficult to truly master, and battles which are as slow or fast as the players dictate, not dictated by any timers (like in MB2). I believe we got a random person to play it, and he was able to understand it in three or so battles, no explanation required. I'd like to get JK2:HD done at some point. It'll contain my saber system. Buuut other stuff in the way.
  6. @@Boothand basically the only similarities: - attacks drain FP - blocks are directional (I don't understand how SJE's blocking works, haven't had a chance to play it) - there's attack feints (different combination of keys used to activate it) - attack feints cost FP (cost calculation is different) major differences I can spot: - Projectile blocking looks different (JKG is more timing based) - JKG doesn't have knockback - In JKG, attacks get slower with less FP you have, based on an exponential scale with diminishing returns - Resources in SJE are completely different from JKG - Almost all attacks via saber in JKG are one-hit kills (only very rarely do you survive a hit) - Furthermore, hits in JKG don't bounce off like they do in SJE (though it's a good idea on SJE's part, frankly) - Knockaways are mega rare in JKG
  7. (we still aren't changing .menu files)
  8. /me is still waiting patiently for a source release
  9. Are they uploaded anywhere?
  10. and why do you care if its secretive exactly coder
  11. I'm not a skinner. :<
  12. I googled around a bit and that's all I could dig up. The guy disappeared for 6+ months and didn't pay the bills.
  13. What? The guy behind the site disappeared and didn't pay the bills, it wasn't taken off the Internet for that.
  14. This is actually a legitimate question.
  15. Get on IRC and I'll send you a link.
  16. It's a legit mod. I don't know of anywhere that hosts it. I have the files and the readme here, in any case.
  17. Yeah, you can use a different master server. JKG uses a different one too.
  18. vanilla
  19. Yes. I actually suggested this earlier.
  20. Make sure that your text fits inside the rect. If your text is bigger than the rect, you will have alignment bugs.
  21. So what if it's a ported mesh, but custom sounds + textures? Furthermore, what if it consists of ported content, but from a variety of different sources, each source being used enough to classify as fair use? Example: Extreme Weapons Pack. Has tooons of guns, all of them being retextured after being ported from a variety of games. There's at least 40 guns in the pack, some are custom, sone are ported but nothing is just 100% ported. How would you classify this?
  22. Do you know if his fork works very well? I was curious to see if he got SOF2 working on it.
  23. Works fine for me? What align type are you using?
  24. That's not what the rules say. They say all ported content is disallowed.
×
×
  • Create New...