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eezstreet

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Everything posted by eezstreet

  1. Checked firewall? Linux or Windows?
  2. My educated guess: meth is legal because lots of people do it (inc. that guy from breaking bad, he's pretty kool) it's pretty expensive though Actuality: it isn't. Your educated guess: distributing assets is legal cuz this one dood (who could be fabricated for all we know, again there's absolutely ZERO evidence brought forth, no pictures, nothing) from a company who has no legal idea what to do says that its legal Actuality: depends on what Disney says and yes, you have been quite inconsistent. You claimed multiple sources from Raven but later said only one. then again maybe I'm biased
  3. NOPE ALL ILLEGAL FUK U BYENOPE ALL LEGAL FUK U BYE no compromise?
  4. im not musically inclined enough for this thread
  5. Yeah, but this at least follows the past logic of "if a model uses sounds ripped from the game, it's fine". This just allows for more things to be possible which imo make sense.
  6. So you're being inconsistent again with the number of people and their place of employment again, I see. (Not to mention that your "1/5th" number doesn't even make any sense) I'd rather wait until @@MoonDog or a trustworthy source within that company (a legal representative would do, not some random candid comment) says something definitive. Also I think Disney is probably who you should be dealing with, not Raven or Activision. The source only got released due to LA being dissolved and therefore nobody to question.
  7. Pressing F11 while in the UI (and "developer 1") draws useful debug information. There is no distinction between developer 1 and developer 2, despite several claims to the contrary.
  8. - BOTH_WALKBACK_STAFF and BOTH_WALKBACK_DUALS are both broken ingame, but function correctly in ModView (and possibly rend2). Neither of these animations are used. - RMG -- random map generation -- in both MP and SP are both fully functional so long as you change MAX_TERRAIN (thanks to Rich Whitehouse for this note) - The game has no hunk memory period. Furthermore, the cvar com_hunkmegs doesn't exist at all, despite claims largely propagated by Magnavolge that this cvar improves server load. The game uses zone memory instead of hunk, which is worrying for performance but perhaps necessary for consoles due to their low amount of RAM. - It's possible that Xids used to sign Jedi Academy can also be used to sign Jedi Outcast, allowing it to run on Xbox 360 using the emulator. In effect, the emulator profile for JA would be hijacked to run JK2. I don't know much personally about this, however. - Asian languages do function for the game; they work by replacing all fonts using .fontdats with something similar to charsgrid_med.tga - Contrary to popular belief, languages aren't hardcoded at all (you can add new folders such as /Dutch/ in /Strings/ and it will work just fine). Unicode isn't supported though. - Gamecube code doesn't exist for JA at all. (Some small fragments found in JK2 but not much) - Related: Xbox versions of the game split the .bsp lumps into different files, possibly for RAM reasons - Despite batteries not being used/existing, using a GONK Droid still attempts to give the player batteries.
  9. This thread is devoted to nifty crap which is not very well known in the game engine, but still noteworthy.
  10. I ought to write a tutorial for this using Audacity. I've never had a problem with this.
  11. @@mrwonko: capped at 2048 PK3s as I recall
  12. Nooope. MiniHeapSize issue is caused by SP loading a transform-heavy Ghoul2 model. The memory pool for Ghoul2 transforms in base SP is exactly half as large as it is for MP. OpenJK corrects this issue.
  13. They probably nuked CL_MonkeyDoingLaundry (that's the exact function used for the CD check )
  14. Duel of Fates map? You mean a server with mb2_dotf? That's Movie Battles II, which will commonly throw that error at you if you don't have it installed.
  15. What are you doing when you're getting that error? (be extremely specific)
  16. Doesn't even make any sense because JK2 had an SDK too. You owe me $10.
  17. YEAH @@Raz0r god would help if you gave more details @
  18. er, what server are you trying to join
  19. Nah, ask for permission from the person that made them. Unless of course you made them?
  20. eezstreet

    New Background

    You could, yeah. You just need to amass that many images. And that also means again, you have to load a super high-res image every day. Bing manages to pull this off quite well on phones, though.
  21. eezstreet

    New Background

    Neither one would impact load times significantly, supposing it's coded correctly. The most significant load times will come from the actual caching/loading of the images on the user's end, which should only happen once. I'm concerned that this might be more distracting than anything though.
  22. I find this slightly hypocritical.
  23. eezstreet

    New Background

    That's unrelated; has more to do with the entire site being made in poorly-written (and bad-looking) Flash than anything.
  24. I'm too tired to think right now, but you have a point. Nobody is really gaining (or losing) money by doing this. However it's more about the principle than anything.
  25. Again: just because other people break the law doesn't mean we should too. Also worth bearing in mind that Steam does almost no content checking prior to stuff being put up. Steam is simply too big to allow for that sorta content checking. I suspect that a clause stating that the legal responsibility of files belongs to the uploader might suffice though.
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