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Everything posted by Milamber
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The Guild has a new music video.
Milamber replied to CrimsonStrife's topic in Art, Media & Technology
new? -
Too late now, you're probably on his enemy list. No cool saber for you.
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Did you fix the n-gons?
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Aw, Inyri stole my moment... Oh well, +1 to what she said.
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Yay new modeler *party effects and such* Show wireframe screenshot maybe we can take a look and see if you got some loops you can remove and such to lower that polycount. (not that you should focus THAT much on making stuff effective at the start, but keeping it in mind will make good habits)
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Welcome, for some reason when I read the first line, this music played in my head(at 00:24): http://www.youtube.com/watch?v=MYZBAmE7tT0&feature=player_detailpage#t=24s So you seemed kind of "epic entrance" for a second there.
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Allow me:
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You're all wrong!
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Released Verschneit (Idyllic Snowy Village)
Milamber replied to Szico VII's topic in WIPs, Teasers & Releases
I was thinking http://en.wikipedia.org/wiki/Miyamoto_Musashi <.< -
the light metal seems to lack shading imo, you have some there I think, but too weak so it looks kind of like a cutout from a flat picture of metal and just slapped on. Ingame light would help a tiny bit but my suggestion is work some more on it. When you're so close to having a great finished product what's a little extra work to get proper looking metal ? xD EDIT: Looked at some reference and I got some more feedback. used this: http://images.wikia.com/starwars/images/c/c5/PROXY_tfu.jpg It would seem the metal has bit of a blue/purple tint to it, And yeah I'm aware he's got purple light's on him, I'm looking at parts where the light isn't hitting a metal surface directly and he still seems to have some color to the metal. So that's a thing to consider maybe? Also his metal doesn't have as much noise as yours, making the metal look smoother. <-- another thing to consider?
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Released Verschneit (Idyllic Snowy Village)
Milamber replied to Szico VII's topic in WIPs, Teasers & Releases
yeah not saying it looks bad just a tad bit out of place. my opinion however xD feel free to ignore. -
Released Verschneit (Idyllic Snowy Village)
Milamber replied to Szico VII's topic in WIPs, Teasers & Releases
What's with the floor stuff there? Glass? Strikes me as a bit odd to have glass on the floor like that <.< -
Released Verschneit (Idyllic Snowy Village)
Milamber replied to Szico VII's topic in WIPs, Teasers & Releases
that table looks very modern imo xD Doesn't quite go with the feel of the rest, just my opinion though. Rest is awesome. -
What "inspired" you to buy the game?
Milamber replied to Linken's topic in Jedi Knight General Discussions
We used to get some sort of magazine in the mail, it had a CD with some random stuff on it, and usually a demo of some game. I never cared for the magazine or the demos. But then one time, I saw a jedi featured on the disc, looking all bad-ass This one. So decided to install it and check it out. To this day, I think the demo level included on that CD is the greatest level I've played in both JO and JA xD The boss fight was just epic. I played it over and over. And then I went and got the full game, transferred to JKA when it came out, been actively playing JK ever since ^^ If none of you played the JO demo, check it out, it has a level that's not part of the full game -
[Player Model Request] Death Note: Ryuk
Milamber replied to MagSul's topic in Mod Requests & Suggestions
Well you could weight it to follow the jka skeleton even if the body didn't match, but no matter how good the weighting is, it would still look funny in the joints xD and with Ryuk you have the issue that if you align the head, the feet are too long, if you align the feet, the head is way above the skeleton. either way I think he's too tall and have too long limbs for a good weight to be possible. But weighting it if you don't care about all that, fully possible xD. -
Released Verschneit (Idyllic Snowy Village)
Milamber replied to Szico VII's topic in WIPs, Teasers & Releases
I wouldn't mind either And I'd love to walk around giving feedback xD. -
Ask MUG
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I stay mostly cause of community I think. But I always LOVED dueling. Still do, never get tired of it. best sword system ever That and modding, jka is fun to make stuff for. (when I occasionally do, me lazy)
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The Star Wars That I Used To Know
Milamber replied to Cloud Senatu's topic in Art, Media & Technology
How about red ones? I got a red one :< 2003 edition my first skin that I considered good, still use it, it's the one in my avatar pretty much xD -
GIMP can see those textures and save it as a still editible RGB texture if done right. Look into GIMP on the subject, if anything you could use it to convert the textures to solid non RGB ones. I would do this: use GIMP to convert, go into photoshop, do my texturing, go back to GIMP and add the alpha stuff if I wanted it to be RGB, I only barely tested this though, have yet to use it on anything.
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Fulfilled [Vehicle Model Request] Dark Forces: The Moldy Crow
Milamber replied to MagSul's topic in Mod Requests & Suggestions
I thinkI seen this somewhere in jka already. Don't remember where though... -
On JA+ you have the option of automatic block or completely random blocks imo. Depending if you're on SP dmgs or MP dmgs. On base it's true that if you don't do anything you'll get hit, but if you know how to encourage the blocks etc and how to aim, it's way better to control blocking on base. That's my experience at least. If you do the same on JA+ SP dmgs where there's no autoblocks, you get random results. The only somewhat effective way to do controlled blocks on SP dmgs that I have seen, is to aim your saber correctly to intercept, as well as spam A D A D while not swinging, (to get your saber moving fast) this is really ineffective since you practically stand on the spot xD Feel free to disagree and prove me wrong ^^
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[Player Model Request] Death Note: Ryuk
Milamber replied to MagSul's topic in Mod Requests & Suggestions
I think he'd look odd when limited to the jka skeleton. Would work ofc but I think it would look more like a guy cosplaying him xD