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Everything posted by ZanderNao
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Work in progress: New Republic Prison Ship from The Mandalorian
ZanderNao replied to OCD2's topic in WIPs, Teasers & Releases
Hahaha. It won't be texture. I thought about bringing it up last night cause I noticed the same thing but didn't want to rain on the parade. I guess I should mention it before he gets too far. -
Work in progress: New Republic Prison Ship from The Mandalorian
ZanderNao replied to OCD2's topic in WIPs, Teasers & Releases
Speaking of characters for this map, here's the update on the New Republic security droid being modeled by Phazzzer. Keep in mind this is currently higher poly/vert count than the finished Jedi Academy model will be. It's still a sort of WIP. -
Work in progress: New Republic Prison Ship from The Mandalorian
ZanderNao replied to OCD2's topic in WIPs, Teasers & Releases
Ohhh! I love your progress, your gameplan, and your opening for testers! -
[WIP] New Republic Security Droid
ZanderNao replied to ZanderNao's topic in WIPs, Teasers & Releases
This one was $250. The droid heads ranged from $100-150 depending on if we were re-using parts from previous models (r2 eyes, dome already there, etc). I don't drink, no one's going out to the movies or anything... Film making is my main hobby and so the investment seems worth it to me. It brings me joy imagining the different stories that I can tell even if I have to wait for the pandemic to be over to make the movies with my film group the way I'm used to doing. Here's a slight update with corrected proportions and the start on a little bit of the detail work. The 3D artist will also be taking on the GH-17 blaster on his own free will, so that's an added bonus. Keep in mind that we'll see higher poly/vertex count models in the progress compared to what will show up in Jedi Academy. It's part of what makes the textures look so good but still get it into an older game. I've encouraged the artist to share my commissions publicly because I'm sure there are more Star Wars fans than just in Jedi Academy, lol. -
[WIP] New Republic Security Droid
ZanderNao replied to ZanderNao's topic in WIPs, Teasers & Releases
Also, I should ask that the 3D artist took interest in asking about what kind of weapon the droid uses so I provided picture reference and links... -
[WIP] New Republic Security Droid
ZanderNao replied to ZanderNao's topic in WIPs, Teasers & Releases
The chopfields would be really, really cool for a duel map or something! I love the way you think, great inspiration. -
Here is the first update from Phazzzer, the 3D artist I commissioned on CGTrader. https://www.cgtrader.com/phazzzer Step 1: A rough draft first past for basic geometry (we're here at this point) Step 2: Correct proportions and add lots of detail Step 3: Use high detail to bake uv/textures Step 4: Reduce poly down to Jedi Academy limits Step 5: Hand the model over for conversion to exist in Jedi Academy Step 6: I'll make reskins and color variants for the lulz Step 7: Release!
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Work in progress: New Republic Prison Ship from The Mandalorian
ZanderNao replied to OCD2's topic in WIPs, Teasers & Releases
If you send me the sound files, I am assuming I can incorporate the taunts. I know the bitrate's very finicky but I've modified taunts before and had it work. I'm also going to pay the 3D artist for both models. We've got a good working relationship going and I want to be fair for the work they put in. The map already looks way better than most starting level attempts. It'll only get better with some input from the experts. A well optimized map with a fair layout like this can become the bread and butter for players for years to come! -
Work in progress: New Republic Prison Ship from The Mandalorian
ZanderNao replied to OCD2's topic in WIPs, Teasers & Releases
I absolutely love your approach to this! Fantastic. Reaching out with well researched questions, checking for the techniques to improve. It already is a beautiful map but it'll only get better from here! As for the security guard, I had a slight miscommunication with my 3d modeler that I commissioned. I asked for (and provided picture references) for the New Republic Security droid with an alternate head from a different droid, but he made the whole body of the other droid first. We switched gears to prioritize the security droid but we'll come out the other side with two new droid types instead of one, lol. Thanks for sharing your progress, you are astounding! -
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Indeed. What inspired me to even start doing these droid projects was the variety and adaptability of the textures Helena had in her original pack. By keeping the body/legs mesh as they were, I could take my own spin on things and play around with new textures and lights and shaders and things but get the head mesh updated to look more accurate and reflect advances in techniques. I think it really made for a good blend and I couldn't have done it without the great efforts of Helena, Phazzzer and Jeff.
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170 downloads
===R2 Series Astromech=== Project commissioned and organized by Zander_Nao This is an updated/expanded version of the NPC Droid Pack by Helena Revan. https://jkhub.org/profile/28-helena-revan/ Original Mod: https://jkhub.org/files/file/240-npc-droid-pack/ Most of the Body/Leg textures are from the NPC Droid Pack by Helena Revan and used with permission granted in original readme. R2 Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Head textures by Phazzer Other textures/reskins created by Zander_Nao --NPC Support-- R2A1 - Imperial R2 R2A5 - White and Green [old head] R2A6 - Silver and Green R2B0 - Experimental Black R2B1 - Blue and Yellow Naboo Custom R2B3 - White and Blue R2D1 - Silver and Red R2D2 - Silver and Blue (r2d2_vehicle) R2D2s - Silver and Blue with Scope (r2d2s_vehicle) R2D3 - Silver and Yellow R2I4 - Imperial R2 variant R2KT - Silver and Pink (R2KT_vehicle) R2KTs - Silver and Pink with scope (R2KTs_vehicle) R2R9 - Red and Silver R2S2 - Silver and Black (R2S2_vehicle) R2S2s - Silver and Black with scope (R2S2s_vehicle) R2Q2 - Updated version of imperial Q2 (R2Q2_vehicle) R2Q2s - Updated version of imperial Q2 with scope (R2Q2s_vehicle) R2Q5 - Imperial Variant 3 R2X1 - Experimental Black and Silver R2X2 - Experimental Green and White [old head] R3T2 - White Blue and Red R3C7 - Blue White and Red R4F5 - Mint Green and White R4H5 - Pumpkin Colors R4M6 - Purple and Silver R4P17 - Red and White R4P44 - Green and White (This mod also includes unaltered R5 units from the original pack) R5A2 - White and Orange R5A7 - White and Yellow R5D2 - White and Red R5D4 - White and Red R5E4 - White and Blue R5E5 - White and Green R5F7 - White Yellow and Red R5F8 - Blue and White (R5F8_vehicle) R5F9 - Yellow and White R5J2 - Imperial Black and Copper R5M2 - White and Black R5X2 - Red and White -
54 downloads
==F8 Series Astromech== Project commissioned and organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Head textures by Phazzer Base Model by Raven Software Converted for Jedi Academy by Jeff A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan and used with credit and permission from the original readme. Other textures/reskins created by Zander_Nao --NPC Support-- F8A8 / F8A8_vehicle - White/Blue F8B8 / F8B8_vehicle - White/Black F8R8 / F8R8_vehicle - White/Red -
77 downloads
==L2 Series Astromech== Project commissioned and organized by Zander_Nao 3D Model by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Jeff Other textures/reskins created by Zander_Nao Based on L3-37 from "Solo: A Star Wars Story", the Lothal series Astromech droid, LesTech's S-19 droid and original design elements by Phazzer. --NPC Support-- L2 - White/Green L228 - Grey/Red L229 - Black/Copper L230 - White/Green scope L231 - Grey/Red scope L232 - Black/Copper scope -
129 downloads
==BB4 Series Astromech== Project commissioned and organized by Zander_Nao 3D Model by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Jeff Other textures/reskins created by Zander_Nao Based on unused concept art for "Star Wars: The Force Awakens" with modifications. --NPC Support-- BB4 / BB4_vehicle - White/Blue Concept Art Base BB4B / BB4B_vehicle - White/Blue Classic Base BB4C - White/Orange BB4D - White/Red -
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If you do, how about Ryo Vela? He's my main character from my films. That'd be a fun tribute!
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128 downloads
==CB Series Astromech== Project commissioned and organized by Zander_Nao 3D model and original textures by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Jeff Other textures/reskins created by Zander_Nao Based on CB23 from "Star Wars Resistance" --NPC Support-- CB21 - White/Purple CB22 - White/Blue CB23 - Red/Turquoise CB24 - Purple/White CB25 - White/Red CB26 - Black/Silver CB27 - Black/Copper -
I'll share pictures as soon as I have any, lol
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62 downloads
==R9 Series Astromech== Project organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original Head textures by Phazzer A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan and used with credit and permission. Other textures/reskins created by Zander_Nao --NPC Support-- R9A1 / R9A1_vehicle - Green/White R9A2 / R9A2_vehicle - White/Red R9A3 / R9A3_vehicle - White/Yellow R9A4 / R9A4_vehicle - Blue/Silver R9A5 / R9A5_vehicle - White/Orange R9A6 / R9A6_vehicle - Black/Copper R9A7 / R9A7_vehicle - Black/Silver R9A8 / R9A8_vehicle - White/Green -
64 downloads
==R8 Series Astromech== Project organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original Head textures by Phazzer A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan and used with credit and permission. Other textures/reskins created by Zander_Nao --NPC Support-- R8A1 / R8A1_vehicle - White/Blue R8A2 / R8A2_vehicle - White/Black R8A3 / R8A3_vehicle - White/Red R8A4 / R8A4_vehicle - Black/Red R8A5 / R8A5_vehicle - Black/Copper -
Version 2.5
71 downloads
==R7 Series Astromech== Project commissioned/organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original head textures by Phazzer, variants by Zander_Nao Body retextures by Zander_Nao based off of the NPC Droid Pack by Helena Revan and used with credit and permission. R7B1 body retextures by Xezene --NPC Support-- R7A1 / R7A1_vehicle - Silver/Red R7A2 / R7A2_vehicle - Silver/Blue R7A3 / R7A3_vehicle - Black/Blue R7A4 / R7A4_vehicle - Imperial Black/Orange R7A5 / R7A5_vehicle - Silver/Teal R7A6 / R7A6_vehicle - Silver/black/gold R7A7 / R7A7_vehicle - Silver/Purple R7A8 / R7A8_vehicle - Blue Squadron Custom Skin R7A9 / R7A9_vehicle - Silver/Orange R7B1 / R7B1_vehicle - Xezene Wookieepedia R7 Skin -
71 downloads
==R6 Series Astromech== Project commissioned and organized by Zander_Nao Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Base Model by Raven Software Converted for Jedi Academy by Jeff Original Head textures by Phazzer A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan and used with credit and permission. Other textures/reskins created by Zander_Nao --NPC Support-- R6A1 / R6A1_vehicle - White/Orange R6A2 / R6A2_vehicle - Black/Copper R6A3 / R6A3_vehicle - Blue/Black R6B1 / R6B1_vehicle - Blue/Silver R6B2 / R6B2_vehicle - White/Red R6B3 / R6B3_vehicle - White/Green R6B4 / R6B4_vehicle - White/Teal R6B5 / R6B5_vehicle - White/Blue -
487 downloads
==The Pyke Pack== Project commissioned and organized by Zander_Nao 3D models by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Jeff LOD and SP framework by Punisher --NPC Support-- Pyke - Classic Clone Wars Pyke Soldier Pyke2 - Color variant Clone Wars Pyke Soldier Pyke3 - Purple Pyke Bounty Hunter Pyke4 - Syndicate Majordomo Pyke5 - Pyke Red Capo Pyke6 - Pyke Blue Capo vehicle pycrate - Spice Crate (Will carry animation of player when activated - walk into while activating to keep walking animation) -
I commissioned a 3D model maker to create the droid so that it could be rigged into game, but I haven't heard anything in a couple weeks and have no progress pictures yet. It's the same artist I had create the heads for the different R-series astromechs and the Pyke Pack.