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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. oh UK ? I thought US UK might be around 20€
  2. I actually have an older GTX460 lieing aorund which I don't need, but the shipping would be expensive
  3. In the .zip on the previous page @@Xycaleth
  4. it's online : https://jkhub.org/files/file/2387-dt-stormtrooper-ep7/
  5. it's beautiful, click the image for more has some odd triangles here and there, but that might be my fault - normal maps don't like it if the triangulation changes
  6. @@Archangel35757 sent me a beta version of his script and it is awesome ! this will make the whole process much easier once it's finished
  7. @@Xycaleth allright I was just wodnering, since I thought you had them working before could you pass me your test map btw ? with the cubemap ? (when it comes to mapping I don't know shit)
  8. welcome and Enjoy your stay !
  9. that will be uploaded together with the tutorial , should make sure that it works properly first
  10. @@Barricade24 I see you creeping the filequeue all night allready
  11. so @@DT85 sent me a compiled version of OJK + rend2 now I can't set up rend2, I tried cl_renderer rd-rend2_x86 & cl_renderer rd-rend2, both followedf up by either a vid restart or restarting the game entirely - but after the restart it would still tell me it was set to rd-vanilla EDIT : after deleting all OJK files from my gamedata folder and adding the new ones it seems to work, now I jsut need a test map.... EDIT2 : new version of the shaders and textures : https://www.dropbox.com/s/c37dkb54ddp6thy/HUGEDL44_v2.pk3?dl=0 something I noticed : are damage marks on glm meshes broken ? I shot it and then it had random white rectangles drawn all over it, not even in the location the shot hit it
  12. @@Xycaleth - @@DT85 just noticed that my spec texture did not contain the gloss map in alpha, aswell as the diffuse texture came without Transparency, saved my tgas wrong as I barely use them ^^U here are the fixed textures https://www.dropbox.com/s/igttcwkp8we5mo9/overwrite.zip?dl=0
  13. this was textured using the Quixel DDO legacy version and should look like this I usually work in Allegorithmics substance suite nowadays EDIT : I also jsut remembered that the DL44 normal map has no parallax in Alpha
  14. usually - yes but in this case you allready have a textured lowpoly mesh and getting details to match between a new sculpt and that lowpoly is a pain in the ass
  15. @@Xycaleth : here you go https://www.dropbox.com/s/fqz72sdesxej7ch/HUGEDL44.pk3?dl=0 as of now it's still uploading since the textures are all in 2k and uncompressed 24 bit TGAs did not get the at-st ready yet but I got the humansize DL44 done includes : DL44_rend2_d.tga - diffuse with Transparency in Alpha DL44_rend2_s.tga - Specular with Gloss in Alpha DL44_rend2_n.tga - Normal with height/displacement/Parallax in Alpha
  16. I allways though it looked stupid why would the eyes show highlights on opposing sides ? there's no explanation for that
  17. @@Cerez fine then something else I noticed : are the eye balls sepperate meshes ? if so mirror one of them to get rid of the mirrored eye highlights
  18. @@Psyk0Sith instead of using crazy bump I'd trace the important features in substance painter - effectively "paint-sculpting" a normal map on the lowpoly mesh @@Xycaleth about the rend2 gloss maps - common setup ? white is glossy, black is dull ?
  19. oh dear - it's me again posting here https://www.youtube.com/watch?v=i9D2mvoMKLE
  20. @@minilogoguy18 I have that somewhere, yeah - needs to be altered a little to use the gloss though will get some test models packaged up and sent your way tomorrow evening @@Xycaleth
  21. her eyes eem to be too far apart , just mov ethose vertices a bit towards the center textures look nice !
  22. the saber looks like this one : http://jkhub.org/files/file/268-backhand-lightsabers/ only looked at a single screenshot from Movie duels though
  23. these are from the UV Seams Carcass is responisble for creating that nasty effect I have found a way to fix that though using the noesis pipeline and some 3ds max "trickery" - tutorial incoming as soon as I got the pipeline for importing, editing and reexporting models to and from 3ds max down
  24. I'll gladly supply modifed version of my models if want glm models for testing @@Xycaleth how about a oversized DL44 blaster, complete with normals, spec & gloss ?
  25. look at my screenshots showing the imported alora - looks pretty fine to me
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