-
Posts
2,319 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by AshuraDX
-
progress has been made! each color represents a different UV set arms & legs share the same layout, but can be mapped to different versions of the maps
-
@@eezstreet it was made for that I gave DT my scene back in the day and he was gonig to add first person animations to it
-
https://www.youtube.com/watch?v=xQsjdkHK-Ss&feature=youtu.be
-
Bespin Cloud City Vader SP Mission - WIP
AshuraDX replied to Langerd's topic in WIPs, Teasers & Releases
@@Langerd it's the way vertices work - their normals are calculated per vertex and along mesh seams you have duplciate vertices, so the vertices on either side get different results for the equation they derive their normals from and therefore have different normals and unless you tell a vertex a specific normal direction it will calculat eit'S normals from the surrounding faces -
@ I know, that's what I'm trieing to encourage you to do
-
@ Everybody has to start, you're taking the lazy way out by making excuses, I started modding when I was 12 and barely knew english at 14 I knew a bit more and started picking up stuff from tutorials without having to guess what >50% of the writtens tuff meant Just go and try, I'll help with the shader stuff and all you have to do is edit Barricades textures a little so stop the
-
please go take a look at my old mods looking back they are super shitty but I learned a lot from being shitty, just by looking at the games original assets, stuff made by others and a lot of messing with stuff as in "If I change this number, what does that do?"
-
@ maybe you should consider changing the reflection image I see a 3-4 layer shader -chrome environment as a base -texture detail as an overlay -masked out "not shiny" areas of the texture to hide the chrome parts (-potential 4th layer cotnaining the eye glow) maybe altering my Teamskin shaders from Solaire could get a decent result - if you get the right textures to go with that
-
@ if you manage to describe what you want and show me your current textures I might be able to help you EDIT: after taking a look at the pictures I can say it's possible
-
Bespin Cloud City Vader SP Mission - WIP
AshuraDX replied to Langerd's topic in WIPs, Teasers & Releases
@@Langerd exactly Edit: read this http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial I successfully used custom vertex normals in JKA -
Bespin Cloud City Vader SP Mission - WIP
AshuraDX replied to Langerd's topic in WIPs, Teasers & Releases
not with blender wonkos exporter currently calculates average vertex normals on export if I udnerstood him correctly blender doesn't support cusotm vertex normals without a plugin anyway -
Bespin Cloud City Vader SP Mission - WIP
AshuraDX replied to Langerd's topic in WIPs, Teasers & Releases
strange in what way, got an example? I'd bet you're talking about a smoothing/normal issue here -
Bespin Cloud City Vader SP Mission - WIP
AshuraDX replied to Langerd's topic in WIPs, Teasers & Releases
you should merge the lekku and the head dmeshes for your male twilek -
not parallax - actual vertex displacement + ridiculous tesselation
-
**OFFICIAL** Dark Forces Mod revival topic
AshuraDX replied to Teancum's topic in WIPs, Teasers & Releases
@@Teancum I can probably rig this guy for you in max - unless @@DT85 wants to do it but that'll have to wait until I finish my clone, or am closer to finishing my clone -
this has towerfall potential if you get 4 player local PVP
-
@ unlikely atm since I'M still playing dark souls 3 and messing with the clone - I'll consider it when I get bored though maybe i'll even do a Bothan after the clone, I allways liked them but that is a big, big, BIG maybe
-
@@Barricade24, keep in mind that the clone o nthat pic doesN't have his arm straight, but bent to about 90° this also angles the pad and makes it appear smaller from that point of view. but you may be right about the curvature of the bottom I hoped to be done with the helmet but I guess i'll commit that change later, shoulder pads are noted. keep gathering crits everyone, Dark Souls 3 will keep me busy some more
-
since it seems that my parcel is coming later than expected I still have some time to kill, here's what I did in the past 3 hours
-
Bespin Cloud City Vader SP Mission - WIP
AshuraDX replied to Langerd's topic in WIPs, Teasers & Releases
Very nice! You're getting better, you should retouch the model textures for your personal story mod sometime -
I have to wait longer since I ordered a collectors edition from amazon
-
I owe you this before I disappear from tomorrow on while Dark Souls 3 has me in its Grip... @@Barricade24 @@JAWSFreelao @@Circa
-
Bespin Cloud City Vader SP Mission - WIP
AshuraDX replied to Langerd's topic in WIPs, Teasers & Releases
@@Langerd done I have to say I like the face texture you have for your villain did you make it from scratch or what was it based on? -
new update: @@Barricade24 @@JAWSFreelao not happy with the shoulder pads yet, atleast their backside the front looks fine to me