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Xycaleth

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Posts posted by Xycaleth

  1. Maps can be mods if you are replacing something in the game with it (you are modifying something in the game making a map to overwrite what is already there). The map itself is not a mod if it's not modifying the game (such as a map created [...] that doesn't exist in the supplied JA/JO assets adn doesn't overwrite anything in the JK assets).

    Quoted for emphasis (with my own twist).
  2. So unfortunately I couldn't actually open that dump file because creating it through task manager gives me a 64-bit process dump when I need a 32-bit one :( @@Szico VII sorry to ask again, but can you try creating another dump file please? :P This time, use taskmgr.exe in C:\Windows\SysWOW64 and it should create a 32-bit dump!

  3. You can use the exception offset to get the instruction that caused the program to crash.

     

    @@Szico VII can you try running rend2 again, and then when the crash dialog comes up, open up task manager, find openjk.x86.exe, right click and then create a dump file? Upload that somewhere please :)

  4. It should work fine. I found a bit of code that disables parallax mapping on models. SmileTheory said it didn't look right on models at the time he implemented it :P I'll try enabling it again and see how it looks.

  5. If you have system access to your server, and assuming your server runs on Linux, then using iptable rules can be quite effective at preventing small DoS attacks. For server exploits which are due to problems in the server program itself, you can try running your mods with the OpenJK dedicated server instead. If the exploits exist in the mod, then you should try to contact the mod author and ask them to patch the problem. This last option isn't always a possibility though, so if players are exploiting the mod itself, then the only thing you can do then is to change to an actively developed mod like JA++.

    eezstreet, Omicron, Raz0r and 1 other like this
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