-
Posts
1,458 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Xycaleth
-
-
Regarding the jk2 models in Jka, there's already some hacky workaround code in the game engine to reassign jk2 bone names to Jka bone names and it isn't pretty. It's a bad idea to fix these type of things in code anyway.
-
.\MAXHelpers.cpp(1114) : warning C4172: returning address of local variable or temporary
This definitely flags up a problem for me. You want to fix this warning
-
This reference page for Crosswalk 5 also suggests it supports dotXSI 3.0: http://softimage.wiki.softimage.com/xwalkdocs/group__regfunc__30.htm
-
It's possible the capabilities of the Crosswalk SDK, and the Crosswalk plugin for Max are different. I would recommend you try Crosswalk 5 because as I understand it, the plugin (which you are writing if I'm correct) chooses how to export the scene data, and in what format to output it as. Looking through the SDK files, there's files for the dotXSI 3.0 format which I doubt were left in there by mistake.
-
Jka was released at a time when there was little support for programming on the GPU. It was mainly a list of set instructions you could do, so the dynamic glow stuff was kind of a hack. It wasnt bad programming, but limitations. Nowadays, GPUs can be programmed similar to how you program a computer so you can do all the fancy graphics effects, which leaves the CPU free to do other stuff like physics and ai. Crysis is both CPU and GPU intensive so you need a good CPU and GPU to run it with full settings enabled.
eezstreet likes this -
Also, if UE3 can run on an iPhone (albeit slightly stripped down), I think a q3 engine game on steroids will run just fine.
Circa likes this -
You can use C/C++ on iOS. Just putting that out there. Also, a port would require a rewrite of the renderer. iOS supports only OpenGL ES.
-
I wouldn't say I was that active, but I was around.
-
Hi everyone I'm Xycaleth, I code stuff for JKA and various other things.
OpenJK General Topic
in OpenJK
Posted
There's not really any easy way to fix a stretching HUD. The only sure way I can think of doing it would require editing all of the menu files.