Jump to content

Xycaleth

Members
  • Posts

    1,458
  • Joined

  • Last visited

Posts posted by Xycaleth

  1. So here's something that needed doing a long time ago. Without the fix, you get some interesting results:

    shot2014-02-15_21-21-05.jpg

     

    But now it looks normal again :)

    shot2014-05-21_00-17-27.jpg

     

    It might not look like much, but this took a fair amount of thinking/work to produce the right results :P So now I can tick that off the list of things to do! Next stop, fixing normal maps :)

  2. I can make an OSX build but I don't think it will support 10.6.

     

    There's not really much maintenance required for the OSX build as it shares a lot of code with Linux.

  3. Out of curiosity, I want to see how many people here are using OpenJK :) If you're feeling generous, please answer the following questions as well!

     

    Questions for those who answered No:

    1. If you don't use OpenJK, why not?
      I'm looking for something along the lines of, "couldn't find the download" or "couldn't get it to run", or "don't see any reason to use it". Obviously you can come up with your own answer though :)

    Questions for those who answered Yes:

    1. How did you find out about OpenJK?
    2. How difficult was it to get OpenJK working?
    3. Do you know anybody who isn't on JKHub and uses OpenJK?
    4. What would you change (if anything)?
  4. Carcass doesn't handle any of the tangent space calculations.

     

    These are all done in the renderer, but are calculated using the normal and UV information, which obviously come from your exporter of choice. So to me, the best solution would be to 'fix' this in the exporter if possible. If it was done in the renderer, then loading times would increase (if only by a little).

    Tempust85 likes this
×
×
  • Create New...