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Xycaleth

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Everything posted by Xycaleth

  1. Look how happy Luke looks now!
  2. How are you trying to spawn the vehicle? It should be "/npc spawn vehicle swoop_mp2"
  3. Personally I would have advised not to use rend2 code as-is. It performs really badly as I'm sure you're currently experiencing Especially on any map which does something more than just a few walls and a floor/ceiling.
  4. I'm interested in why everyone wants a mechanical keyboard. I always thought that was more useful for people who type quite a lot (coding for example) rather than just being an all round good thing.
  5. Xycaleth

    Nightly Builds

    As far as I know, mods existing for OS X prior to OpenJK don't work with OpenJK. Might be wrong though. I changed the OS X builds to x64 a few days ago so let's see if anyone has any problems.
  6. And at least has some support, unlike XP.
  7. Definitely not 64 bits: http://jk.xd.cm/builders/windows/builds/406 What OS are you running?
  8. Xycaleth

    Nightly Builds

    I'm planning on changing the naming scheme for OS X. Since it supports universal binaries (the executable code for multiple architectures can be packed into a single binary file), it doesn't make sense for the file to reference any architectures.
  9. That's seriously not a good sign If your mod runs okay in release mode but crashes in debug mode, then you likely have some uninitialized memory issues. You should use the debugger in Visual Studio to find out why it's crashing first!
  10. ...so what is Force Breach? What is it supposed to do? What are you seeing happen? When does it happen? How often does it happen? What have you tried to fix it?
  11. I've broken rendering completely atm trying to get everything back on it's feet but this is progress!
  12. i think you can, but it needs some modding in the game code.
  13. Hey Raschu Good to see you found your way here. Welcome to JKHub
  14. I'm a long way off adding anything new at the moment. I want to get the performance up to an acceptable level before adding new features.
  15. Xycaleth

    Nightly Builds

    Just had another look just now. Should be sorted in the next build (later on tonight).
  16. It got taken down as far as I know.
  17. Xycaleth

    Nightly Builds

    Windows is all fixed OS X files still need to be fixed but I know what the problem is
  18. I've never heard of a maximum bone count either But yes, more bones will mean more CPU suckage (until rend2 comes along).
  19. I second @@Didz! I use Namecheap for my own domain name and haven't had any problems. EDIT: Wrote my message 2 hours ago and only just submitted so I didn't see the extra messages. I also use zoho for my email and again, no problems
  20. Just an FYI, a big enough attack can overcome any application level protection. It doesn't matter if you block all the bad packets, your bandwidth will be saturated to the point where the routers/switches receiving the packets won't be able to cope.
  21. Xycaleth

    Nightly Builds

    Our Windows build server is currently down and we don't know when it will be back up. @@Stoiss said he would be able to provide another Windows build server so hopefully that should be coming back up in the next few days. I'm not sure what's happened to the OSX builds. We did see some weird behaviour from buildbot recently so that might explain why a lot of the OSX build have duplicate files. I'll check it out
  22. Nowadays the visual c++ is pretty much 100% compliant which is why you can't compile the original code with it. Sure if you grab vs2003 it would compile out of the box, but then you lose out on all the advancements in compile time optimisation.
  23. You guys must have crazy/weird computers. I've never had anything break from any Windows update O.o
  24. The original code for 1.01 (and so also the 1.00) code was written against the VC++2003 compiler which was terribly non-compliant with the C/C++ specifications. As a result, trying to compile them straight out of the box doesn't work as there's a lot of code that compiled fine on the intended compiler, is actually invalid C.
  25. Holy cow! But this would look awesome with @@redsaurus' swappable heads. Imagine Kyle running around with a cow mask everywhere. I imagine he would look something like this (except with a cow mask):
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