Jump to content

Xycaleth

Members
  • Posts

    1,458
  • Joined

  • Last visited

Everything posted by Xycaleth

  1. It was meant to be pretty much like what @@Vulcan described. The only reason that there was only PvP was because that's as much that could be done. There was far too much work.
  2. JKG has been there, done that, and got the tshirt saying "I'm an overly ambitious mod project" and then fizzled out
  3. Good dream @@DT85
  4. No gloss setting. The best you can do is to author your spec maps to be darker for dull materials, and brighter for shiny materials.
  5. That image looks familiar!
  6. How did you fix your problem?
  7. ...and it doesn't irk you to know that people who are hitting/throwing a ball for a job are earning, in a single month, over 50x or 100x of your annual salary?
  8. http://starwars.ea.com/starwars/battlefront/news/creating-the-planet-sullust-for-star-wars-battlefront Battlefront confirmed to have 12 multiplayer maps on launch. Also, this is actually how the game trailer was made:
  9. A skim of the internets leads me to believe character models are generally ~100k tris, and weapon models being 10-20k+ tris. This is insane in comparison to JKA, but graphics cards these days will swallow pretty much any number of triangles. All the time-consuming parts are in the pixel shading. You might (or probably not) have noticed that Nvidia and AMD no longer advertise "maximum triangle throughput" as it's all about the number of cores, clock speeds and memory bandwidth now.
  10. We are? O.o Is this part of the website revamp I remember hearing about half a year ago?
  11. So you're saying it's the game that's freezing. Not your entire computer. These are two completely different things and the solutions to both are different. Have you updated your graphics drivers to the latest version? Crashing on start up was a common issue a few years ago for OpenGL games which didn't handle the GL extensions string (a bit of text to tell you what additional capabilities the driver has) correctly but it was fixed a few months later. It might be that you happen to have a version that crashes?
  12. This hasn't been true for at least 4 or 5 years. ATI's/AMD's OpenGL drivers have been stable for a long time now. John Carmack's .plan file was from 18 years ago - things have changed substantially since then, but I don't see how that is at all relevant to your problem. So, I'll ask again - do you have to reboot your PC after JKA has crashed to get your PC running again? Have you tried playing in windowed mode? Are you sure it's not just the JKA window that has frozen?
  13. So you had to reboot your PC to do other things?
  14. I'm going to guess you're using JPEG textures JPEGs can be saved in either "progressive" mode or "baseline" mode. It'll be an option that pops up when you save the texture in your image editing software. You want to make sure that you are using baseline, and not progressive, as JKA doesn't support the latter. Out of interest, are you using OpenJK?
  15. Texture changes don't require any modifications to the .glm file. What errors are you getting?
  16. Can you post any error messages? How do you know it's crashed? Can you provide screenshots? Can you post any error messages?
  17. What error do you get?
  18. Probably referring to this guy: http://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
  19. If I am getting it, it'll be for the PC I think Unreal Tournament 3 tried the cross-platform multiplayer thing, but the console players ended up getting annihilated by PC players.
  20. This is a very good read, written by the creator/owner of Nexus (kind of like Skyrim's equivalent of JKHub/JKFiles but a lot more successful ) http://www.nexusmods.com/games/news/12459/?
  21. I don't think the blame is entirely on Valve here. Developers determine how much of the money modders get. In this case, Bethesda has decided that modders get 25% of the cut. The remaining money goes to the developer (Bethesda), Valve, and also some modder-chosen charities if they wish. When other developers begin to get on board with this (if they do), we might see more reasonable cuts.
  22. Did you re-save your jpeg textures without progressing feature enabled?
  23. Xycaleth

    Im Lost here

    The instructions on that page say what to do: A word of advice though. Coding isn't anything like editing a script and watching it work. You need at least some knowledge of programming before you should even attempt to edit the JKA code, otherwise you're just in for a world of pain and headaches. You might get lucky and have something working, but then 3 weeks later it might crash and you won't have the faintest clue how to fix it.
  24. They accelerate the compiling because they're not used when calculating the lightmaps. When you add a misc_model entity, the model triangles are embedded into the BSP file, and they are used as part of the lightmap calculations. Adding a misc_model_static adds a single entity to the BSP, telling the game engine "hey, there's a model here. draw model XXX". No triangles are added, so there is no lightmap on the model, nor does the model affect the lightmap. EDIT: The best result you can achieve with the JKA engine is to ensure that the shader you use on your model has "rgbGen lightingDiffuseEntity". This will take into account the ambient lighting in the area it's placed, but still does not do anything with or to the lightmap.
  25. Then we just need a million dollars to pay all the developers and a few years of development! Sounds easy.
×
×
  • Create New...