The New Order Posted October 24, 2017 Share Posted October 24, 2017 Hello everyone, in Blender how do you change the path of the shader for the first person? I tried going to objects, and went down to custom properties but nothing is there. I select on different parts of the gun, but nothing came up that I could change. I already know how to do it for third person (.glm), but not for 1st. Thank you for your time. Link to comment
AshuraDX Posted October 24, 2017 Share Posted October 24, 2017 I'm certainly not a blender user, but in 3ds max the texturepaths for my .md3 models are taken from the materials diffusemap filepath or the material name. Maybe the Blender exporter works similiar? I'm sure @@JAWSFreelao or @@Langerd are able to help you. Link to comment
Langerd Posted October 24, 2017 Share Posted October 24, 2017 Hello everyone, in Blender how do you change the path of the shader for the first person? I tried going to objects, and went down to custom properties but nothing is there. I select on different parts of the gun, but nothing came up that I could change. I already know how to do it for third person (.glm), but not for 1st. Thank you for your time. You must go down in the object options - custom properties - select add - edit - rename "prop" to the "md3shader" - propert value rename to the path of the texture. It should work now. Link to comment
Solution Langerd Posted October 24, 2017 Solution Share Posted October 24, 2017 You must add and edit it like this - property name to md3shader and property value to the path of Your texture. Link to comment
Noodle Posted October 24, 2017 Share Posted October 24, 2017 You must add and edit it like this - property name to md3shader and property value to the path of Your texture. Not related, but is that gun connected to a bone in the hand's skeleton or something similar? If so, how did you do it? It would help a lot in animations. Link to comment
minilogoguy18 Posted October 24, 2017 Share Posted October 24, 2017 MD3 format does not support bones, skin weights or even hierarchy linking, everything is done through tags. Animation is done through vertex animations. Link to comment
The New Order Posted October 24, 2017 Author Share Posted October 24, 2017 MD3 format does not support bones, skin weights or even hierarchy linking, everything is done through tags. Animation is done through vertex animations. Yeah, tags are really annoying! Link to comment
The New Order Posted October 24, 2017 Author Share Posted October 24, 2017 You must add and edit it like this - property name to md3shader and property value to the path of Your texture. Hey thanks for responding, I will test it out, and see if it works! Link to comment
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