TheWhitePhoenix Posted August 25, 2017 Share Posted August 25, 2017 Of all my years on JKA, there's ONE thing I was never able to figure out. Radiant. What I wanna use it for is to make personal use versions of certain maps WITHOUT the vehicles in parts of it (Say there's a shuttle/x-wing in a hangar, but I don't want it there.) If I wanted to do that, how exactly can I do that and what are the basics of getting used to using Radiant? I've tackled other basic variations of modding so far, and it never hurts to learn more. Link to comment
Lancelot Posted August 25, 2017 Share Posted August 25, 2017 Of all my years on JKA, there's ONE thing I was never able to figure out. Radiant. What I wanna use it for is to make personal use versions of certain maps WITHOUT the vehicles in parts of it (Say there's a shuttle/x-wing in a hangar, but I don't want it there.) If I wanted to do that, how exactly can I do that and what are the basics of getting used to using Radiant? I've tackled other basic variations of modding so far, and it never hurts to learn more.Except for some failed attempts to get it work on my more modern PC, it's been years since I used Radiant, so I can't guarantee a 100% perfect answer. So, if you want to remove vehicles, you have to remove the blocks that represent the vehicles (the blocks are like visual stand-ins for the models you see in the game; they are usually red and for both NPCs and vehicles). Try to locate the vehicle, select it and remove it. I think you have to use either STRG + Left Mouse Button or Toggle + Left Mouse Button (or was it the right button?) to select something. Once you've selected the vehicle you want to remove, press backspace. TheWhitePhoenix likes this Link to comment
TheWhitePhoenix Posted August 25, 2017 Author Share Posted August 25, 2017 Except for some failed attempts to get it work on my more modern PC, it's been years since I used Radiant, so I can't guarantee a 100% perfect answer. So, if you want to remove vehicles, you have to remove the blocks (which are, in the editor, visual stand-ins for the models you see in the game; they are usually red). Try to locate the vehicle, select it and remove it. I think you have to use either STRG + Left Mouse Button or Toggle + Left Mouse Button.One such example of that I wanted to do for the LONGEST TIME was remove the Lamda Shuttle from Atlantica. I ALWAYS got annoyed whenever that ship came in when I did a slowly encroaching on the elevator scene in my machinimas. I had a great streak and then boom, it comes in via the script it's using and ruins the shot cause chronologically in said machinimas, the Lamda wasn't even MADE YET. Link to comment
Lancelot Posted August 25, 2017 Share Posted August 25, 2017 @@TheWhitePhoenixDoes the Lambda Shuttle appear as a model or a block in the editor? If it appears as a model, just do the same thing I said about the blocks. Link to comment
TheWhitePhoenix Posted August 25, 2017 Author Share Posted August 25, 2017 @@TheWhitePhoenixDoes the Lambda Shuttle appear as a model or a block in the editor? If it appears as a model, just do the same thing I said about the blocks.It's a model on the map that has a script to after a few minutes fly off the map and then a few minutes later come back to one of the two landing pads and remain there for a bit. Link to comment
Circa Posted August 25, 2017 Share Posted August 25, 2017 is it a .ibi script? If so just remove that from the pk3. No mapping involved. You'll probably just get an error in the console when it tries to use it. Link to comment
TheWhitePhoenix Posted August 25, 2017 Author Share Posted August 25, 2017 is it a .ibi script? If so just remove that from the pk3. No mapping involved. You'll probably just get an error in the console when it tries to use it.Except I also want to remove the shuttle altogether for the reason I mentioned above. Though funny thing, in the past I removed Atlantica's scripts and it stopped entering and leaving the map. So on the entering and leaving map part, yes it was an IBI script that made it move. Link to comment
ChalklYne Posted August 26, 2017 Share Posted August 26, 2017 Replace the lamda model with an empty model XD when you want it back just replac3 the original TheWhitePhoenix likes this Link to comment
ChalklYne Posted August 26, 2017 Share Posted August 26, 2017 To further answer your question though for future reference... The maps cant be edited through GTK unless you have the source material. I believe the maps are .bsp which are compiled and GTK opens .map ... You would essentially need to turn the hamburger back into the cow first. Link to comment
Circa Posted August 26, 2017 Share Posted August 26, 2017 Heh. That's one method. There's an empty.md3 in models/weapons2/ I believe. TheWhitePhoenix likes this Link to comment
TheWhitePhoenix Posted August 26, 2017 Author Share Posted August 26, 2017 Replace the lamda model with an empty model XD when you want it back just replac3 the originalI could do that too. XD But there are some maps where it has the X-Wing. And the only X-Wing model is the X-Wing_No_Gear model. Unless I missed something. Link to comment
TheWhitePhoenix Posted August 26, 2017 Author Share Posted August 26, 2017 Heh. That's one method. There's an empty.md3 in models/weapons2/ I believe.I did not know that. I'll remember that one. But again, there is a problem with the X-Wing that I mentioned above. Unless of course, I'm missing something. Link to comment
Circa Posted August 26, 2017 Share Posted August 26, 2017 I did not know that. I'll remember that one. But again, there is a problem with the X-Wing that I mentioned above. Unless of course, I'm missing something.I thought it was the lambda shuttle we were talking about? Link to comment
TheWhitePhoenix Posted August 26, 2017 Author Share Posted August 26, 2017 I thought it was the lambda shuttle we were talking about?Yes. But there are other maps that I wanna use that have X-Wings lying around. HOWEVER, you did help with my question about the Lamda cause I explained why sometimes the one on the Atlantica map made me annoyed in the past. Link to comment
ChalklYne Posted August 26, 2017 Share Posted August 26, 2017 Do the same for the xwings? Just copy empty.md3... Rename it to whatever you want to "delete" then replace the original in the pk3. Just back up your originals first TheWhitePhoenix likes this Link to comment
TheWhitePhoenix Posted August 26, 2017 Author Share Posted August 26, 2017 Do the same for the xwings? Just copy empty.md3... Rename it to whatever you want to "delete" then replace the original in the pk3. Just back up your originals firstI could try that. Just replace the X-Wing_No_Gear with the empty. And I have the originals backed up. Link to comment
TheWhitePhoenix Posted August 26, 2017 Author Share Posted August 26, 2017 Okay, so replacing the shuttle with empty.md3 did work, but with the X-Wing, it did not. Link to comment
ChalklYne Posted August 26, 2017 Share Posted August 26, 2017 It's a different x wing model... there's one in map_objects as well Link to comment
TheWhitePhoenix Posted August 26, 2017 Author Share Posted August 26, 2017 It's a different x wing model... there's one in map_objects as wellI even went into the X-Wing model file and replaced the md3's with empty.md3. Link to comment
ChalklYne Posted August 26, 2017 Share Posted August 26, 2017 I'm out at a party for the night and can't check my pk3s but it's in there somewhere. Try looking in map_objects/whatever map you're trying to adjust. If not there then look in the vehicles folder. Seek and you shall find dude =) TheWhitePhoenix likes this Link to comment
TheWhitePhoenix Posted August 26, 2017 Author Share Posted August 26, 2017 I'm out at a party for the night and can't check my pk3s but it's in there somewhere. Try looking in map_objects/whatever map you're trying to adjust. If not there then look in the vehicles folder. Seek and you shall find dude =)Indeed, cause I found the shuttle.md3 in not vehicles, but imp_mine. O_O Seriously. Link to comment
AshuraDX Posted August 26, 2017 Share Posted August 26, 2017 If the X-Wings don't move in the map, chances are that they were placed as misc_models. If that's the case you can not remove them with @@ChalklYne method, because misc_model is baked into the .bsp geometry on compile. You can only replace the models for misc_model_statics which are entities that tell the game to place a model in a specific spot in runtime. TheWhitePhoenix and ChalklYne like this Link to comment
ChalklYne Posted August 26, 2017 Share Posted August 26, 2017 Oh yeah... didn't think of that. Can't remove those X wings bud. You're boned. Link to comment
TheWhitePhoenix Posted August 26, 2017 Author Share Posted August 26, 2017 Oh yeah... didn't think of that. Can't remove those X wings bud. You're boned.Not entirely. You DID help me with the Shuttle, with can be fixed without using Radiant. So that's good compensation. Better to fix half the problem then not at all. ChalklYne likes this Link to comment
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