Noodle Posted August 9, 2017 Share Posted August 9, 2017 Lets think that way as well. Minemonsters as i looked have -Both_attack1-Both_attack2-Both_attack3-Both_attack4 That means they were not using the melee like Gran Boxer which were in the jk2 as well. Their attack where coded. Like Galak_mech is not using any weapon - even repeater was shooting from his arm. The lightning laser cannon was not a weapon. I will sit and play a little with this model. I think the best option is to - -make him using not the both_attack* animation but rename them into melee animations. -make the chewing sounds -animsounds.cfg Sadly this is all i can suggest here :/ I noticed the minemonster also has melee animations named BOTH_MELEE1BOTH_MELEE2BOTH_MELEE3 Everytime I look at this models I want to start creating my own to add more alien beasts to this game. Even if I can't have a fully functional minemonster in my game, at least I know I can use it as a passive pet. Langerd likes this Link to comment
IrocJeff Posted August 9, 2017 Author Share Posted August 9, 2017 I spawned two and it doesn't work.I appreciate all the help guys but this creature is only in two locations and really doesn't impact my story any. I'm just going to change the one security key location to dead Rodian in the sewer. This will force the player down there and I'll the medkit where the key was in the generator room. I'll toss in an interrogator or something and be done with it. Link to comment
Langerd Posted August 10, 2017 Share Posted August 10, 2017 If you want to force them to chase you, you can set the player as their leader, set the appropriate behavior and follow distance through script. It's a bit of a hack, but works.Wait.. Leader script makes npc run at You like teamate npc's??? Link to comment
Noodle Posted August 10, 2017 Share Posted August 10, 2017 Wait.. Leader script makes npc run at You like teamate npc's??? Not as far as I'm aware. They will only follow you if you're set as the leader (SET_LEADER player) and they have their behavior set as FOLLOW_LEADER. The key is in the behavior. Link to comment
Ramikad Posted August 10, 2017 Share Posted August 10, 2017 Wait.. Leader script makes npc run at You like teamate npc's??? Sort of. I did that a long time ago, in an attempt to make enemies more dynamic, basically "playing" with the distance from the player, but it works well enough for melee enemies, setting their behavior to BS_FOLLOW_LEADER, setting the leader to Player, and setting the distance to 0 or 1 units. Basically it will stick to you like a barnacle, and if you force him to attack frequently it's death incarnate Link to comment
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