Lancelot Posted June 21, 2017 Posted June 21, 2017 @@LancelotThe visor is transparent, though that is a bit difficult to see in the screenshot. I could try seeing if it's possible to make it more transparent though.Yes, it's hard to see. Only if you look veeeery closely, you can see a face. But I wasn't really sure about that. Anyway, if you manage to make it a little more transparent, that would be great.
swegmaster Posted June 21, 2017 Posted June 21, 2017 Might be a bit late, but if it helps for texturing, this is the unused face plate's UV map:
Droidy365 Posted June 21, 2017 Posted June 21, 2017 Sooo, something like this? saboteur_face_plate.jpg saboteur_face_plate_s.jpg
GenericUsername29 Posted June 21, 2017 Author Posted June 21, 2017 Sooo, something like this? saboteur_face_plate.jpg saboteur_face_plate_s.jpgI was gonna try making my own texture. But laziness forces me to use this now. (Though I think I will make some edits to it still, if you don't mind.)
Droidy365 Posted June 21, 2017 Posted June 21, 2017 @Well, uhh... Sorry, I think lol. You can still make your own if you want to Um... You can make whatever changes you want to it lol. Also, if, by chance, you happen to release this, I would like to be credited, but you don't have to give me credit.
GenericUsername29 Posted June 21, 2017 Author Posted June 21, 2017 @Well, uhh... Sorry, I think lol. You can still make your own if you want to Um... You can make whatever changes you want to it lol. Also, if, by chance, you happen to release this, I would like to be credited, but you don't have to give me credit.(I'm definitely releasing this...Eventually...)Also, fun fact, apparently textures aren't involved with rendering the visor? At least, that's how I ended up getting it. Apparently it just refers to the solid black color in textures/common, and then renders a chrome effect over it. That's a bit annoying because I can't seem to get it to have backface culling because of that, but other than that I guess it's fine?
Droidy365 Posted June 21, 2017 Posted June 21, 2017 Huh, that's interesting and good to know... Also, if you want, I can give you the cutout/template for the texture here.
Psyk0Sith Posted June 21, 2017 Posted June 21, 2017 (I'm definitely releasing this...Eventually...)Also, fun fact, apparently textures aren't involved with rendering the visor? At least, that's how I ended up getting it. Apparently it just refers to the solid black color in textures/common, and then renders a chrome effect over it. That's a bit annoying because I can't seem to get it to have backface culling because of that, but other than that I guess it's fine? It's shader based, find the line in the universal shader file and create your own shader to replace it with whatever you want. Same principle as replacing a player model with a .pk3 outside of the stock assets.
MusicForThePiano Posted May 23, 2019 Posted May 23, 2019 Did anyone ever get this working? I'd like to use the faceplate saboteur in one of my mods!
Lancelot Posted May 23, 2019 Posted May 23, 2019 Did anyone ever get this working? I'd like to use the faceplate saboteur in one of my mods!You can find it here: https://jkhub.org/files/file/3285-saboteur-faceplate/
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