MusicForThePiano Posted June 5, 2017 Share Posted June 5, 2017 I'm having trouble trying to debug a Ghoul2 error when I attack a certain NPC from the escape yavin IV mod. Its the remote_sp npc which is an assassin droid with 2 pistols, it behaves like the cultistcommando npc from base JA single player. For some reason whatever model I put in this npc crashes the game when it is hit with either a saber, guns or explosives, or lightning. I've tried numerous models so I know it is not the models themselves, but why would a specific npc file be crashing the game like this? its a class_reborn, with blaster_pistol selected but for some reason the game gives it two pistols and has it do acrobatics (ie behaving like a cultistcommando) Just having a hard time figuring this out, not so many modders out there any more than know this type of stuff, any help will be appreciated. Link to comment
minilogoguy18 Posted June 5, 2017 Share Posted June 5, 2017 It could be so many things, you're using a model that was made to be used with a certain class and you're changing it. Why in the world do you want the remote to use the class_reborn? Link to comment
Noodle Posted June 5, 2017 Share Posted June 5, 2017 You could script the NPC so it doesn't use acrobatics. That could help a bit, but it won't really solve the problem. Link to comment
MusicForThePiano Posted June 12, 2017 Author Share Posted June 12, 2017 I didn't make a remote act like a reborn, its an assassin droid model in the npc, but I've tried replacing it with other models but for some reason they all cause the ghoul2 error when hit with a lightsaber, gun fire, explosive, or lightning. the name of the npc from the ey4.pk3 is remote.npc. There are 2 npcs inside, remote.npc and remote_sp.npc. In the normal base JA game, remote doesn't function and remote_sp are the little ones that appear in the 2nd level on yavin. In escape yavin iv, the remote_sp npc is now an assassin droid that acts like the cultistcommando and appears only in one level on a droid-operated refueling station. For some reason when I did the overhaul, this npc will act the same but I get ghouled everytime. Link to comment
AshuraDX Posted June 14, 2017 Share Posted June 14, 2017 @@MusicForThePiano Give the NPC in question a different weapon. Or remove whatever modded weapon model you have in use for the weapon this npc uses. If that fixes it, the combined polycount of the character and the weapon model is too much to handle for the game. Link to comment
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