Langerd Posted April 23, 2017 Posted April 23, 2017 Dont know why but after chaning the effects of the weapons ... the animation of the weapons are stiff... how to fix this ??
Solution Langerd Posted April 24, 2017 Author Solution Posted April 24, 2017 Fixed... the weird thing - if You will change animations that are for shooting with blasters : for example BOTH_ATTACK3 The MD3 model animations works diffrently. If You will change in this line that it will use only 1 frame.. the MD3 models are bugged - stiff.
Archangel35757 Posted April 25, 2017 Posted April 25, 2017 your solution is confusing... would you please clarify?
Langerd Posted April 25, 2017 Author Posted April 25, 2017 Shooting animation for a player your solution is confusing... would you please clarify?use only 6 frames - The MD3 models ave also animations (they are moving up and down when You are shooting. .. well they are moving). When i changed animation.cfg in the _humanoid folder i wanted to replace normal shooting with normal blaster animations with the animations of the disruptor rifle (I always thought that these animations look stupid.. I wanted to make player model like aiming :\just like that.. You see he is using E11 rifle but animations are like for disruptor.. later in the game i found out that crosshair because of the animations goes rly high.. So i wanted to make the game using one frame only to remove this jumping crosshair issue... i wanted to make crosshair not moving in any way .(. i rly recommend this btw because shooting with this pose in third person rly helps shooting the enemies). But after i changed it to use only 1 frame - somehow animations for First Person MD3 models changed too... They were like using one frame animation. UP DOWN UP AND DOWN. It looked very stiff and i thought it was caused of the effects changess i made .. but no! It was the animations issue :/ Ramikad and ooeJack like this
Sir Crusher Posted April 30, 2017 Posted April 30, 2017 How can I assign a different md3 animation for a weapon?
Ramikad Posted April 30, 2017 Posted April 30, 2017 How can I assign a different md3 animation for a weapon? You can't just "assign" a new animation - you'd have to take the model piece responsible for the .md3 animations, reanimate the whole thing and re-export.
Sir Crusher Posted April 30, 2017 Posted April 30, 2017 Is there any documentation or tutorial about that?
eezstreet Posted April 30, 2017 Posted April 30, 2017 It's based on the tool that you're using. You'd want to learn how to animate with whatever tool you're using, not anything JKA specific.
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