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The Truth behind Com_Hunkmegs


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Posted

...Com_Hunkmegs doesn't actually do anything.

 

That's right, this little red herring of a cvar doesn't actually do anything, despite what others may have told you. It's a myth. Myself and others have determined up and down that by searching the engine, com_hunkmegs doesn't actually have any sort of effect on the game whatsoever. The cvar is initialized, but never used nor called nor needed.

MUG, Fighter, Caelum and 2 others like this
Posted

Hasn't this been known for years and years though? =P

http://forum.ultra-u....php?f=22&t=311

 

But aye, useful info, sadly I still see it being used by server hosts.. tehehe.

Not really. There's /still/ threads on the MB2 forums (lol @@BobaFett..too right) which recommend adding com_hunkmegs to your standard server config..when it doesn't even do anything. Also, the only reason I bring this up is to quell any sort of rumor that this cvar does anything (had it referenced in a recent thread so I figured I might as well throw this out there)

Posted

then why is it in the game?

any clue of what it originally was supposed to do if anything?

Afaik it should define the amount of memory the game is using from your computer

Posted

Afaik it should define the amount of memory the game is using from your computer

It defines the stack memory (not the heap memory) that the game is allowed to use. This code was commented out in JA, because in JA they use a modified memory system.

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