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Saber and Pistol! :)


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Hey guys :)
I can't script,but i opened some script file, and realized,how to change some things.
In tfa mod the beginning will be more challenging and exeting.
Rosh will not have weapon
Jaden won't have saber throw

But how is that possible that we enable the blaster pistol for Jaden in the first level? :)
 

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It'd be pretty redundant for Jaden to have a pistol instead of a lightsaber. The title crawl of the game states that Jaden created a lightsaber, without any formal Jedi training. But Rosh not having a weapon could be interesting. But I do agree with Jaden not having "Saber Throw" at the beginning of the game.

This is how I picture Jaden, at the beginning of the game, on Yavin IV;

Jaden_Korr_in_his_old_rebel_suit_22_ABY.
Then he attains his Padawan robes, shortly after the "Initiation" inside the Yavin IV Temple (before the first mission). Same goes for Rosh's appearance, however.. His first appearance, I think could be a lot better. And then like Jaden, he attains his padawan robes, before the first mission. After the "Initiation" cut-scene.

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Edit the following file yavin1\player_setup.ibi to be like this:

affect ( "player", FLUSH )
{
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_DEFENSE", "1" );
	set ( "SET_SABER_OFFENSE", "1" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_WEAPON", "WP_BLASTER_PISTOL" );
}


That'll allow Jaden to have no saber throw and a blaster pistol.

 

Edit yavin1\roshspawn.ibi to be like this:

set ( "SET_WEAPON", "WP_NONE" );
set ( "SET_IGNOREENEMIES", "true" );
set ( "SET_IGNOREALERTS", "true" );
set ( "SET_NO_IMPACT_DAMAGE", "true" );
set ( "SET_VIEWTARGET", "player" );
set ( "SET_FORCE_PULL_LEVEL", "1" );
set ( "SET_NOTARGET", "true" );

Darth Sion likes this
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