DarthStevenus Posted October 29, 2016 Author Posted October 29, 2016 I changed the ceiling in the lounge area. The neon just didn't fit. Too much like a night club or something. And I added some ventilation shafts that'll be part of one of the possible solutions to the puzzle in the academy intro level. krkarr, Ramikad and Smoo like this
Ramikad Posted October 29, 2016 Posted October 29, 2016 I changed the ceiling in the lounge area. The neon just didn't fit. Too much like a night club or something. And I added some ventilation shafts that'll be part of one of the possible solutions to the puzzle in the academy intro level. If you want to spare on some geometry, you can create normal maps for the ventilation shafts and let the lights and shadows do the rest.Admittedly, you could fill everything up with normal maps - though I don't know how impressively heavy the map would become to compile.
IrocJeff Posted October 30, 2016 Posted October 30, 2016 Can we expect some Twi'lek dancers? Asking for a friend.
DarthStevenus Posted November 9, 2016 Author Posted November 9, 2016 Got some more mapping done today. This is still part of the Academy, the first level. It's part of one of the possible solutions to the first puzzle. This particular solution will only be accessible if you have certain force powers. There's a second solution that requires yet another set of force powers, and a third that just requires a lightsaber or any weapon. As you can see in the last shot, there will be hazards in some areas that you can only pass if you have either force protect or force speed (or heal I suppose). Trying to pass them without using one of those powers will result in certain death. Out of curiosity, would you guys prefer I wait until the entire mod is complete before releasing, or would you all be interested in some kind of alpha/beta releases? Like an alpha consisting of the complete first level? This mod is going to take quite a while to complete, and I'm worried I'll start to feel overwhelmed by it and stop working on it eventually. If I commit to some kind of alpha release then it might encourage me to stick with it. krkarr and Torki like this
Ramikad Posted November 10, 2016 Posted November 10, 2016 Out of curiosity, would you guys prefer I wait until the entire mod is complete before releasing, or would you all be interested in some kind of alpha/beta releases? Like an alpha consisting of the complete first level? This mod is going to take quite a while to complete, and I'm worried I'll start to feel overwhelmed by it and stop working on it eventually. If I commit to some kind of alpha release then it might encourage me to stick with it. I'd suggest you to follow good old MagSul, and release a demo that you can then constantly expand on. You'd keep people hyped, and you'd probably feel like you've accomplished something more concrete than a project which may end up being too large to be created.
DarthStevenus Posted November 10, 2016 Author Posted November 10, 2016 That sounds like a good idea. I could probably make a demo of the first level, which isn't that long. The whole mod in general will only be about 3 or 4 levels, so not insanely long, but still a lot of work.
hleV Posted November 10, 2016 Posted November 10, 2016 Although I think the shuttle might be a bit too big for the room.I would think the transport shuttle would have landing feet pads and not sit on its frame or engine nacelles.My first thought was that the shuttle is broken and was dragged in for repairs lol, and it's not its appropriate place to be kept in. Could be random plot element, why you had to fix it
Archangel35757 Posted November 10, 2016 Posted November 10, 2016 If it were broken down then it would be on some sort of lift trailer... if you add landing feet, I think the landing pad feet should be taller and beefier... the players should at least be able to crouch walk underneath it
DarthStevenus Posted November 10, 2016 Author Posted November 10, 2016 That would require me to make the hangar door a little taller, which would require me to make the hangar ceiling a little higher, which is just too much work to be worth it honestly. I'll probably just take the shuttle out completely instead.
DarthStevenus Posted November 11, 2016 Author Posted November 11, 2016 Added this security center. And started working on the player skin. A black and gray Reborn, may add some color in small doses later. You'll get to choose a new saber in the beginning as well, as you're still using your red Reborn lightsaber when you first start the game. krkarr and yeyo JK like this
DarthStevenus Posted November 12, 2016 Author Posted November 12, 2016 Been messing around with scripting stuff mostly today, but I did work on a series of decal shaders I'm using to simulate the effect of a spotlight shining on a wall. Since spotlights in JA don't produce the look I'm after. EDIT: Oh yeah, and I think I've settled on a name for my mod, Jedi Outcast: Uprising. I'm also thinking I might need help with making a splash screen and possibly customizing some of the game menus. I'm not too great at that stuff. Langerd, krkarr, Smoo and 1 other like this
DarthStevenus Posted November 29, 2016 Author Posted November 29, 2016 I'm wondering if someone can help me find some music. The song is from Indiana Jones and the Kingdom of the Crystal Skull. I'm looking for this bit at the end of the nuke scene. I want to use it in my mod but I can't find it in the soundtrack.
DarthStevenus Posted November 29, 2016 Author Posted November 29, 2016 A small update, something I was working on this afternoon. Langerd, swegmaster, yeyo JK and 1 other like this
IrocJeff Posted November 30, 2016 Posted November 30, 2016 A small update, something I was working on this afternoon. Are you going to use this in a cutscene perhaps ?
dark_apprentice Posted November 30, 2016 Posted November 30, 2016 I'm wondering if someone can help me find some music. The song is from Indiana Jones and the Kingdom of the Crystal Skull. I'm looking for this bit at the end of the nuke scene. I want to use it in my mod but I can't find it in the soundtrack.Here you go download it from here I think i manage to get it for you, however if you are not very happy with this one I could spend few minutes between the record sessions with my band tomorrow in the studio and make something for you from scratch with our own orchestra. It will be my pleasure DarthStevenus likes this
DarthStevenus Posted November 30, 2016 Author Posted November 30, 2016 Are you going to use this in a cutscene perhaps ? Yes indeed Here you go download it from here I think i manage to get it for you, however if you are not very happy with this one I could spend few minutes between the record sessions with my band tomorrow in the studio and make something for you from scratch with our own orchestra. It will be my pleasure Thanks, but I can't seem to get that download to work. Every time I click on it it just takes me to some unrelated spam sites. If it's not too much trouble could you upload it somewhere else? I've used filedropper.com before, that one seems to work okay. It's super fast, you don't even need to create an account or anything.
dark_apprentice Posted November 30, 2016 Posted November 30, 2016 Yes indeed Thanks, but I can't seem to get that download to work. Every time I click on it it just takes me to some unrelated spam sites. If it's not too much trouble could you upload it somewhere else? I've used filedropper.com before, that one seems to work okay. It's super fast, you don't even need to create an account or anything.http://www.filedropper.com/ijonescrystalskull
DarthStevenus Posted November 30, 2016 Author Posted November 30, 2016 Thanks, that worked. Sounds good but it awkwardly cuts out at the end so we'd need to find a better clip on youtube, and you can still hear some rumblings of the aftermath of the explosion (though I can probably live with that). If you get some time and if it's not too much trouble I'd appreciate if you could whip something up for me in the studio. I'll give you credit either way of course.
dark_apprentice Posted November 30, 2016 Posted November 30, 2016 Well I not into cutting music stuff and making ports with music but it will be much easier and fastar if I can just compose one similar soundtrack for you. Might be a little bit longer than the one in the video DarthStevenus likes this
DarthStevenus Posted November 30, 2016 Author Posted November 30, 2016 Sounds good! Worked on the star destroyer some more just now. Fixed the proportions and added some simple textures. Will add more detail later. dark_apprentice and swegmaster like this
AshuraDX Posted November 30, 2016 Posted November 30, 2016 I might still have my old star destroyer model if that'd be of any use for you. It's fairly lowpoly, has crappy textures and is modeled after blueprints I got from Wookiepedia. Could be useful as 3d reference while you build your brush model DarthStevenus likes this
DarthStevenus Posted November 30, 2016 Author Posted November 30, 2016 Sure, I'll check it out. Thanks!
DarthStevenus Posted December 1, 2016 Author Posted December 1, 2016 More star destroyer work. Slowly adding detail. The second picture reminds me of a praying mantis head. swegmaster likes this
dark_apprentice Posted December 1, 2016 Posted December 1, 2016 Hey, just to let you know I'll be in the studio around mid afternoon my time, so I hope it's not too late for you if you are in a hurry with soundtracks. Also on Facepunch forums, under "modelling" over the Star Wars thread, there was a good HD model of a star destroyer (not sure if it was a port or custom made from scratch), but it's a good reference for the details.
DarthStevenus Posted December 1, 2016 Author Posted December 1, 2016 There's no rush for anything, that bit of the soundtrack is for a cutscene at least 3/4 of the way through the story. I'm still mapping the first level. dark_apprentice likes this
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