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CUSTOM SKEL NPC: Gorc


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Posted

It never turns out good when you try to retarget a FK skeleton to a IK rig, I don't see it working because I tried it too only for it to look terrible. Now though, if all of the JA animations were on like say my biped rig it would just be a few simple clicks and I could transfer everything over.

 

@@DT85, I plan on just making my own rig and animations. It's something that I can't wait to do and will probably spend all my free time on so it should actually go somewhere unlike most of my personal projects lol.

 

A genuine walk cycle as well as many other things will look much better than a retargeted human walk.

Tempust85 likes this
Posted

I would much prefer this be closer to the cinematic, but it's upto you as you're the artist. Of course this would be a non-issue if we ditched the video cinematic or part of it. Watch the mouth move on the lil one, it's horrible lol.

 

Thoughts on this:

 

We can have a fresh, full set of facial bones which we lip sync ripped audio and animate in max. That animation gets exported to a level-specific GLA and played along with the ripped voice via scripting. The end result would be much better than base JKAs talking and requires no extra coding. I however, do not have a lip sync plugin.

Posted

I would much prefer this be closer to the cinematic, but it's upto you as you're the artist. Of course this would be a non-issue if we ditched the video cinematic or part of it. Watch the mouth move on the lil one, it's horrible lol.

Thoughts on this:

We can have a fresh, full set of facial bones which we lip sync ripped audio and animate in max. That animation gets exported to a level-specific GLA and played along with the ripped voice via scripting. The end result would be much better than base JKAs talking and requires no extra coding. I however, do not have a lip sync plugin.

My facial rig I create will be able to do lip-sync... I just need to develop it. :winkthumb:

Posted

Same with mine, but I need a good lip sync plugin for max. I don't really want to have to hand-animate it completely....

I will be developing my own lip-sync plugin based on PRAAT... (because there is not a good free one) to be used in conjunction with the facial rig.

  • 4 weeks later...
Posted

Why not use CAT?

Also how did you bake that? :P

Never used CAT. Plus not sure how the dotXSI exporter would handle CAT skeleton-- if it would need "ignore" treatment like the CS Biped.

 

Plus MotionBuilder is set-up to easily retarget animations onto a 3dsMax CS Biped... not so for CAT.

Posted

Why not use CAT?

 

Also how did you bake that? :P

 

Building the mesh mostly as a single piece and isolating the detached meshes when baking, plus the AO pass and using the 3 point shader to display in max 2010.

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