Daedra Posted June 30, 2016 Posted June 30, 2016 Thanks!! That worked...Almost....I opened and rotated the saber, then exported it but when I go to the game, it is not rotated, it still shows the hilt back-handed. I am using the saber from https://jkhub.org/files/file/1641-katanamaru-backhand-styles/ I have the same problem. Are you using blender? If so what did you press to select the entire model?
The Punisher Posted June 30, 2016 Posted June 30, 2016 I have the same problem. Are you using blender? If so what did you press to select the entire model? Yeah, I'm using blender. To select the entire model press "A" (without the quotes). To deselect it, press "A" again. Daedra likes this
Daedra Posted June 30, 2016 Posted June 30, 2016 Yeah, I'm using blender. To select the entire model press "A" (without the quotes). To deselect it, press "A" again. Yeah, I did that too but for some reason it doesn't actually rotate the model. @@AshuraDX do you know how to select the model properly so it actually rotates? Because in Blender using "A" doesn't work.
AshuraDX Posted June 30, 2016 Posted June 30, 2016 Yeah, I did that too but for some reason it doesn't actually rotate the model. @@AshuraDX do you know how to select the model properly so it actually rotates? Because in Blender using "A" doesn't work.for the millionth time:Idonotuseblender sorry but I had to repeat it this way, I really have no clue about how you'd do that in blender Daedra likes this
swegmaster Posted June 30, 2016 Author Posted June 30, 2016 i share the exact same issue with blender, i export it, it is not rotated
Daedra Posted June 30, 2016 Posted June 30, 2016 i share the exact same issue with blender, i export it, it is not rotated Tada!! I'll fix the hand placement in a few hours and send it over to you. I'm off to watch Independence Day Resurgence. Be back later. swegmaster and The Punisher like this
swegmaster Posted June 30, 2016 Author Posted June 30, 2016 :o :o :o :o :o :o :o :o :O how did you do that?
Ramikad Posted June 30, 2016 Posted June 30, 2016 Agh, fool of a Ramikad! How could I not see it any sooner?!Rotating the WHOLE model, you'll also rotate the scene_root - so basically, by its point of view, nothing has rotated. You only have to rotate the model_root by 180 degrees on either the X or Y axis, and perhaps lower it a little bit, but the scene_root must remain untouched.
swegmaster Posted June 30, 2016 Author Posted June 30, 2016 Awesome! How did you did it? what @@Ramikad said, modify model_root, not scene_root, because if you modify scene_root, nothing rotates
The Punisher Posted June 30, 2016 Posted June 30, 2016 what @@Ramikad said, modify model_root, not scene_root, because if you modify scene_root, nothing rotates ..and how do I do that? I selected the model_root, then on the left side menu selected rotate, Y then 180 but it still wasn't rotated.
Ramikad Posted June 30, 2016 Posted June 30, 2016 ..and how do I do that? I selected the model_root, then on the left side menu selected rotate, Y then 180 but it still wasn't rotated. Just select and rotate the model_root instead of all the model. Since the mesh is parented to that everything will rotate even if you just select the model_root. You can select it directly from the hierarchy, just under scene_root. - scene_root | - model_root_0 <- this one | - w_saber_0 | - etc The Punisher likes this
The Punisher Posted June 30, 2016 Posted June 30, 2016 Just select and rotate the model_root instead of all the model. Since the mesh is parented to that everything will rotate even if you just select the model_root. You can select it directly from the hierarchy, just under scene_root. - scene_root | - model_root_0 <- this one | - w_saber_0 | - etc Thanks! It worked! Now have to figure out why the blade still comes out the back of the hilt....
Ramikad Posted June 30, 2016 Posted June 30, 2016 Thanks! It worked! Now have to figure out why the blade still comes out the back of the hilt.... That's strange. Since everything, saber and tags, is parented to model_root and ultimately to scene_root, if you rotate the model_root it should rotate the tags as well. It's almost as if it ignored hierarchy.
The Punisher Posted June 30, 2016 Posted June 30, 2016 I think is something with the .sab file. Edit: Yes, it was the .sab file. I fixed the blade direction, now have to figure out the glow of the inside for the crystal effect.
The Punisher Posted June 30, 2016 Posted June 30, 2016 arrggghhhh....I figured out the length and radius but I can't figure out how to position it.
Daedra Posted June 30, 2016 Posted June 30, 2016 :o :o :o :o :o :o :o :o :o how did you do that? selecting model_root works well for changing the Z Axis of the POSITION to a -5 to place the hand in the right place, like so: That screenshot is also my finished version. As for turning it around, I altered the Y Axis of the ROTATION to 180, but you have to select the entire model with "A" first. Once it's rotated you have to press "A" again to deselect it then you can export it. I forgot if that was model_root or not, but I am 80% sure it was model_root. I have made the backhand version of ALL available colors, which you can obtain by using these commands: saber Starkiller (Default Red color)saber Starkiller_blue (Blue color)saber Starkiller_green (Green color)saber Starkiller_purple (Purple color)saber Starkiller_yellow (Yellow color)saber Starkiller_orange (Orange color) http://www.mediafire.com/download/w6484yx6ec9lu3r/starkiller_saber_backhand.pk3 Understand that if you use these, it will conflict with the regular non-backhand versions that @@AshuraDX made, so you can only use one or the other, not both.
swegmaster Posted June 30, 2016 Author Posted June 30, 2016 actually, i figured out how to do it, i even made a version that doesn't conflict with the forehand sabers
Daedra Posted June 30, 2016 Posted June 30, 2016 actually, i figured out how to do it, i even made a version that doesn't conflict with the forehand sabers Yeah it's just a matter of altering the .sab file but I couldn't be bothered. But cool glad it worked out for you.
The Punisher Posted June 30, 2016 Posted June 30, 2016 Thanks a lot Kylo Ren! Any suggestions for mine?
Daedra Posted June 30, 2016 Posted June 30, 2016 Thanks a lot Kylo Ren! Any suggestions for mine? I'm not sure how the glow works. If it was me trying to figure it out, I'd start with the shader file first, and .sab file second. The Punisher likes this
The Punisher Posted June 30, 2016 Posted June 30, 2016 I'm not sure how the glow works. If it was me trying to figure it out, I'd start with the shader file first, and .sab file second. I think is not related to the shader (which I am a total idiot when it comes to shaders). I am trying to understand it by looking at the .sab file and as far as I can see, it uses 2 blades....the first blade seems to be positioned where the crystal goes and simulates the crystal/glow, and the second blade is the actual saber blade. Daedra likes this
Daedra Posted June 30, 2016 Posted June 30, 2016 I think is not related to the shader (which I am a total idiot when it comes to shaders). I am trying to understand it by looking at the .sab file and as far as I can see, it uses 2 blades....the first blade seems to be positioned where the crystal goes and simulates the crystal/glow, and the second blade is the actual saber blade. You could try changing the color of Blade2 in the .sab file. Take a look at the .sab file in my download here:https://jkhub.org/files/file/2273-28-new-saber-colors/ It should show you the basic layout of changing the blade colors on the same saber. If that fails, then it is definitely the Shader and this should help you a bit:https://jkhub.org/tutorials/article/173-basic-shader-file-writing-tutorial/
The Punisher Posted June 30, 2016 Posted June 30, 2016 I give up. I've been running around in circles all afternoon and can't seem to figure it out. It might be related to shaders and if that's the case, I won't even look at it.
Daedra Posted June 30, 2016 Posted June 30, 2016 I give up. I've been running around in circles all afternoon and can't seem to figure it out. It might be related to shaders and if that's the case, I won't even look at it. There's one person who will know how to help you. @@AshuraDX .
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