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Here's a wee thing that's been bothering me about the JK games...


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When the Jedi fight darksiders (the Reborn, Cultists, others), and one of them dies, they don't get distracted.

Now see, the Sith are taught to feed on pain and suffering, either their own, or of others, but for the Jedi, this is different; to them, when someone dies, the Force is 'disturbed', and they get distracted, and then it's easier to kill them. The only exceptions are the exceptional individuals such as the Jedi Exile, who being a wound in the Force, is used to feeding on pain and death, albeit involuntarily; or the Jedi Masters, who learn to block such distractions; or just random padawans/ knights, because the plot demands it. So why don't the Jedi in JK games become weaker when one of their own dies? Sure, it's not coded, but it would make sense, don't you think?

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When the Jedi fight darksiders (the Reborn, Cultists, others), and one of them dies, they don't get distracted.

Now see, the Sith are taught to feed on pain and suffering, either their own, or of others, but for the Jedi, this is different; to them, when someone dies, the Force is 'disturbed', and they get distracted, and then it's easier to kill them. The only exceptions are the exceptional individuals such as the Jedi Exile, who being a wound in the Force, is used to feeding on pain and death, albeit involuntarily; or the Jedi Masters, who learn to block such distractions; or just random padawans/ knights, because the plot demands it. So why don't the Jedi in JK games become weaker when one of their own dies? Sure, it's not coded, but it would make sense, don't you think?

I have doubts that that is possible in the engine.

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I have doubts that that is possible in the engine.

 

That's not engine code. It would be possible in Pacman.

 

They don't become weaker because it's inconvenient and weird in the scope of these games. Imagine if stormtroopers ran away in fear constantly. Or if Kyle became insane and schizophrenic after killing thousands of people on his own.

eezstreet and Asgarath83 like this
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That's not engine code. It would be possible in Pacman.

 

They don't become weaker because it's inconvenient and weird in the scope of these games. Imagine if stormtroopers ran away in fear constantly. Or if Kyle became insane and schizophrenic after killing thousands of people on his own.

Well, it would make sense for the stormies. Kyle, on the other hand, wouldn't turn crazy because he's a Jedi Master AND has experience as a soldier and mercenary

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When the Jedi fight darksiders (the Reborn, Cultists, others), and one of them dies, they don't get distracted.

Now see, the Sith are taught to feed on pain and suffering, either their own, or of others, but for the Jedi, this is different; to them, when someone dies, the Force is 'disturbed', and they get distracted, and then it's easier to kill them. The only exceptions are the exceptional individuals such as the Jedi Exile, who being a wound in the Force, is used to feeding on pain and death, albeit involuntarily; or the Jedi Masters, who learn to block such distractions; or just random padawans/ knights, because the plot demands it. So why don't the Jedi in JK games become weaker when one of their own dies? Sure, it's not coded, but it would make sense, don't you think?

 

Quite the contrary. Jedi are taught to let go of their feelings and accept death as a natural part of life. It's the sith the ones who cling to life and have trouble accepting their mortality. Like in The Clone Wars, Luminara didn't gave a damn when it seemed that her padawan was going to die, she was like 'well, when you gotta go, you gotta go', but when Maul lost his brother, he became unfocused and quickly lost against Sidious. 

 

Even in the games something similar happens. When you kill Jedi, they don't give a shit about their companions, but when you kill one of the guys guarding Rosh in the first boss fight in Vjun, the other one will scream 'No!' and start to attack more often. 

Bek, Mizore and Asgarath83 like this
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Quite the contrary. Jedi are taught to let go of their feelings and accept death as a natural part of life. It's the sith the ones who cling to life and have trouble accepting their mortality. Like in The Clone Wars, Luminara didn't gave a damn when it seemed that her padawan was going to die, she was like 'well, when you gotta go, you gotta go', but when Maul lost his brother, he became unfocused and quickly lost against Sidious. 

 

Even in the games something similar happens. When you kill Jedi, they don't give a shit about their companions, but when you kill one of the guys guarding Rosh in the first boss fight in Vjun, the other one will scream 'No!' and start to attack more often. 

While you do make a good point, I still tend to disagree. See, the Jedi are taught to block their emotions, but it's still a difficult thing to master, so they're still susceptible (think Obi-Wan in tPM when Maul killed Qui Gon, Obi-Wan got pissed and almost fell down the shaft; same thing for Luke on Deathstar2 when he got provoked, and his anger helped him beat Vader; there were plenty of such examples in the EU in fact). And you yourself mentioned Luminara, who was a Jedi Master!

Also, if we talk of the aforementioned 'disturbance in the force', it only makes sense why Jedi prefer not to get involved in wars, and instead opt for peace-keeping - because the disturbance clouds their senses, maaan!...

It's true that the Sith have difficulty accepting their mortality, but that's because they're taught to be ambitious and are promised great power. But they're still taught to feed on pain and suffering to become stronger. And if one of their own dies? Serves 'em right, they were weak! It's a kind of egocentrical hypocrisy that turns 'em into cold-blooded survivors. But it is what it is.

The example you gave with Maul is understandable - Sidious took away his childhood, his identity, exposed him to so much pain, and then tossed him aside, and just as Maul reconnected with his family, Sidious took it away once more. In a way, Maul 'became soft', not to mention, he never did complete his training, and after that duel on Malachor, he was also an exile. The Kothos twins, on the other hand, weren't Sith to begin with - they were darksiders, but not Sith - so, it's understandable why one'd get distracted by the death of the other (though I didn't notice it).

Noodle and Bek like this
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While you do make a good point, I still tend to disagree. See, the Jedi are taught to block their emotions, but it's still a difficult thing to master, so they're still susceptible (think Obi-Wan in tPM when Maul killed Qui Gon, Obi-Wan got pissed and almost fell down the shaft; same thing for Luke on Deathstar2 when he got provoked, and his anger helped him beat Vader; there were plenty of such examples in the EU in fact). And you yourself mentioned Luminara, who was a Jedi Master!

Also, if we talk of the aforementioned 'disturbance in the force', it only makes sense why Jedi prefer not to get involved in wars, and instead opt for peace-keeping - because the disturbance clouds their senses, maaan!...

It's true that the Sith have difficulty accepting their mortality, but that's because they're taught to be ambitious and are promised great power. But they're still taught to feed on pain and suffering to become stronger. And if one of their own dies? Serves 'em right, they were weak! It's a kind of egocentrical hypocrisy that turns 'em into cold-blooded survivors. But it is what it is.

The example you gave with Maul is understandable - Sidious took away his childhood, his identity, exposed him to so much pain, and then tossed him aside, and just as Maul reconnected with his family, Sidious took it away once more. In a way, Maul 'became soft', not to mention, he never did complete his training, and after that duel on Malachor, he was also an exile. The Kothos twins, on the other hand, weren't Sith to begin with - they were darksiders, but not Sith - so, it's understandable why one'd get distracted by the death of the other (though I didn't notice it).

 

I recommend you to do that fight again and notice that! It's a pretty simple script that goes like this for both cultists:

 

affect ( "dasariah_kothos", INSERT )
{

	if ( $get( FLOAT, "SET_HEALTH" ) > 0.000$ )
	{
		sound ( CHAN_VOICE, "sound/chars/kothos/19dak007.mp3" );
	}

}

and

affect ( "vil_kothos", INSERT )
{

	if ( $get( FLOAT, "SET_HEALTH" ) > 0.000$ )
	{
		sound ( CHAN_VOICE, "sound/chars/kothos/19vik005.mp3" );
	}

}

That's a nice way to make your NPCs react to their friends death. 

 

the_raven likes this
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I recommend you to do that fight again and notice that! It's a pretty simple script that goes like this for both cultists:

 

affect ( "dasariah_kothos", INSERT )
{

	if ( $get( FLOAT, "SET_HEALTH" ) > 0.000$ )
	{
		sound ( CHAN_VOICE, "sound/chars/kothos/19dak007.mp3" );
	}

}

and

affect ( "vil_kothos", INSERT )
{

	if ( $get( FLOAT, "SET_HEALTH" ) > 0.000$ )
	{
		sound ( CHAN_VOICE, "sound/chars/kothos/19vik005.mp3" );
	}

}

That's a nice way to make your NPCs react to their friends death. 

 

 

we should actually release a mod that'd do this for all cultists/ reborn/ jedi in the game

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When the Jedi fight darksiders (the Reborn, Cultists, others), and one of them dies, they don't get distracted.

Now see, the Sith are taught to feed on pain and suffering, either their own, or of others, but for the Jedi, this is different; to them, when someone dies, the Force is 'disturbed', and they get distracted, and then it's easier to kill them. The only exceptions are the exceptional individuals such as the Jedi Exile, who being a wound in the Force, is used to feeding on pain and death, albeit involuntarily; or the Jedi Masters, who learn to block such distractions; or just random padawans/ knights, because the plot demands it. So why don't the Jedi in JK games become weaker when one of their own dies? Sure, it's not coded, but it would make sense, don't you think?

 

I agree with you that the lightsiders would be most disturbed by the death of their friends that darksiders, because the lightsiders accept natural death as part of life but not the intentional death, while darksiders have no friends really; however, I think trained force users are psychologically shielded to resist the emotional damage of the casualties on their sides, something like a passive power, as they are shielded against some psychokinetic attacks, so that is not in games.

Noodle likes this
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