Asgarath83 Posted May 11, 2016 Posted May 11, 2016 Carcass (GLA/GLM compiler) v2.1. (C) Raven Software 1998-2003. Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns -------- C:\base\models\players\_humanoid\model.car -------- ( Build trigger: "c:\base\models\players\_humanoid\model.glm" missing ) entering c:\base\models\players\_humanoid\model.car (90 degree skewing OFF) Loading GLA "models/players/_humanoid/_humanoid.gla"...21590 frames Grabbed 1 files with 21590 frames Processing 'c:/base/models/players/_humanoid/root.XSI' Processing meshes, LOD 0 Processing meshes, LOD 1 (Mesh empty, so total LODs = 1) Generating model.glm ... ( scale: 0.64 ) Writing model.glm ... Writing MDX/GLM model file... ( skin-write inhibited ) Building GLM... ************************************************************************ Warning: Surface can't use shadows, #verts(849) > SHADER_MAX_VERTS/2 (500) ( "hips" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(596) > SHADER_MAX_VERTS/2 (500) ( "hips_armor_waist" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(844) > SHADER_MAX_VERTS/2 (500) ( "hips_l_knee" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(683) > SHADER_MAX_VERTS/2 (500) ( "hips_l_leg" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(809) > SHADER_MAX_VERTS/2 (500) ( "hips_up" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(892) > SHADER_MAX_VERTS/2 (500) ( "l_leg" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(802) > SHADER_MAX_VERTS/2 (500) ( "l_leg_armor" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(991) > SHADER_MAX_VERTS/2 (500) ( "l_leg_armorb" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(699) > SHADER_MAX_VERTS/2 (500) ( "l_foot_back" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(912) > SHADER_MAX_VERTS/2 (500) ( "l_foot_fwd" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(846) > SHADER_MAX_VERTS/2 (500) ( "r_leg" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(741) > SHADER_MAX_VERTS/2 (500) ( "r_foot_back" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(976) > SHADER_MAX_VERTS/2 (500) ( "r_foot_fwd" ) ************************************************************************ Error: Surface 'r_leg_armor' has 1047 verts, max is 1000! ************************************************************************ Warning: Surface can't use shadows, #verts(1047) > SHADER_MAX_VERTS/2 (500) ( "r_leg_armor" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(743) > SHADER_MAX_VERTS/2 (500) ( "r_leg_armorb" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(658) > SHADER_MAX_VERTS/2 (500) ( "torso" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(890) > SHADER_MAX_VERTS/2 (500) ( "r_hand_anular" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(518) > SHADER_MAX_VERTS/2 (500) ( "r_hand_finger" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(579) > SHADER_MAX_VERTS/2 (500) ( "r_hand_finger2" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(896) > SHADER_MAX_VERTS/2 (500) ( "r_hand_finger3" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(505) > SHADER_MAX_VERTS/2 (500) ( "r_hand_gloves" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(878) > SHADER_MAX_VERTS/2 (500) ( "r_hand_index" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(936) > SHADER_MAX_VERTS/2 (500) ( "r_hand_medium" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(746) > SHADER_MAX_VERTS/2 (500) ( "r_hand_mignolo" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(808) > SHADER_MAX_VERTS/2 (500) ( "torso_armor_plates" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(806) > SHADER_MAX_VERTS/2 (500) ( "torso_bones" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(662) > SHADER_MAX_VERTS/2 (500) ( "torso_collar" ) ************************************************************************ Error: Surface 'torso_l_arm' has 1004 verts, max is 1000! ************************************************************************ Warning: Surface can't use shadows, #verts(1004) > SHADER_MAX_VERTS/2 (500) ( "torso_l_arm" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(507) > SHADER_MAX_VERTS/2 (500) ( "torso_left" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(880) > SHADER_MAX_VERTS/2 (500) ( "torso_lower" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(828) > SHADER_MAX_VERTS/2 (500) ( "torso_lower_hips" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(536) > SHADER_MAX_VERTS/2 (500) ( "torso_lower_left" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(655) > SHADER_MAX_VERTS/2 (500) ( "torso_lower_right" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(900) > SHADER_MAX_VERTS/2 (500) ( "torso_r_arm" ) ************************************************************************ Error: Surface 'head_helm_horns' has 1105 verts, max is 1000! ************************************************************************ Warning: Surface can't use shadows, #verts(1105) > SHADER_MAX_VERTS/2 (500) ( "head_helm_horns" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(882) > SHADER_MAX_VERTS/2 (500) ( "head_helm_left" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(843) > SHADER_MAX_VERTS/2 (500) ( "head_helm_right" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(792) > SHADER_MAX_VERTS/2 (500) ( "head_l_ear" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(699) > SHADER_MAX_VERTS/2 (500) ( "head_r_ear" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(830) > SHADER_MAX_VERTS/2 (500) ( "l_hand" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(832) > SHADER_MAX_VERTS/2 (500) ( "l_hand_anular" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(692) > SHADER_MAX_VERTS/2 (500) ( "l_hand_finger" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(818) > SHADER_MAX_VERTS/2 (500) ( "l_hand_finger3" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(685) > SHADER_MAX_VERTS/2 (500) ( "l_hand_gloves" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(837) > SHADER_MAX_VERTS/2 (500) ( "l_hand_index" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(886) > SHADER_MAX_VERTS/2 (500) ( "l_hand_medium" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(641) > SHADER_MAX_VERTS/2 (500) ( "l_hand_mignolo" ) ************************************************************************ ************************************************************************ Warning: Surface can't use shadows, #verts(755) > SHADER_MAX_VERTS/2 (500) ( "hips_r_knee2" ) ************************************************************************ ( Press any Key ... ) Greetings, i am endind an HD model for JKA and i make a test build of glm with carcass. and it shown me this error.how can i fix it?note: i splitted everty mesh for avoid more of 1000 vertexes for mesh.also, carcass tell some crazy number: for example, the head_helm_horns get only 300 vertexes on max, not 1 thousand! D:
Asgarath83 Posted May 11, 2016 Author Posted May 11, 2016 @@Psyk0Sith@@Langerd a little help please? D:@@DT85@@KENNITHH
Asgarath83 Posted May 11, 2016 Author Posted May 11, 2016 Nevemind, my error. ii exported the model by blender to max with subsurf modifier enabled so it get polygonal HD definition.it's sufficient to remove the modifier and re-export..., the only thing is i lost 3 days for nothings >.<
ensiform Posted May 11, 2016 Posted May 11, 2016 Most of those are just warnings to you. The 2 errors with > 1000 were the issue Asgarath83 likes this
Guest KENNITHH Posted May 16, 2016 Posted May 16, 2016 damn my bad , I haven't been active here for a while, been kinda busy with life as I havent touched my pc for over 3 weeks I also suggest you split the model into lower than 500 verts then this will be fixed : "Surface can't use shadows"And if you use 3dsmax, use Archangel's XSI exporters, they work great !
Archangel35757 Posted May 16, 2016 Posted May 16, 2016 @@Asgarath83- You also are not using the correct version of Carcass. You are using v2.1 (which has issues); you need to download and use Carcass v2.2. Here: https://jkhub.org/files/file/2074-carcass/
Asgarath83 Posted May 17, 2016 Author Posted May 17, 2016 Hello, i've fixed in time, the warning was caused by faces with more of 500 faces ... the vertexes cap is >1000 so it's okay, i split the models part in less of 500 faces and so fixed the warning.but on the game, because the model was VERY HIGH POLY, I get the error "ran out of transform space blablabla ghouls2 miniheap size blablabla" when playermodel hit an enemy or being hitted.i fixed that removing 2 high poly mesh of the fingers and models the hands for making new low poly fingers.also i changed the head with an head version low poly and i removed the parts of the head hidden by the helm of the demonic armor.the model is a vampire with a black demon armor. pretty cool model, but very near to the caps of the JKA limits.yes, now i download XSI of archangel and the new assimilate.The original Assimilate is very.... cracking balls. >.<
Psyk0Sith Posted May 17, 2016 Posted May 17, 2016 How many verts / triangles does this model actually have? If carcass is right then there's a boat load of optimization needed XD
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