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Carcass shaders_max_vert error


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Carcass (GLA/GLM compiler) v2.1. (C) Raven Software 1998-2003.
Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns


-------- C:\base\models\players\_humanoid\model.car --------
( Build trigger: "c:\base\models\players\_humanoid\model.glm" missing )
entering c:\base\models\players\_humanoid\model.car
(90 degree skewing OFF)
Loading GLA "models/players/_humanoid/_humanoid.gla"...21590 frames
Grabbed 1 files with 21590 frames
Processing 'c:/base/models/players/_humanoid/root.XSI'
Processing meshes, LOD 0
Processing meshes, LOD 1
(Mesh empty, so total LODs = 1)
Generating model.glm ... ( scale: 0.64 )
Writing model.glm ... Writing MDX/GLM model file...
( skin-write inhibited )
Building GLM...
************************************************************************
Warning: Surface can't use shadows, #verts(849) > SHADER_MAX_VERTS/2 (500)
( "hips" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(596) > SHADER_MAX_VERTS/2 (500)
( "hips_armor_waist" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(844) > SHADER_MAX_VERTS/2 (500)
( "hips_l_knee" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(683) > SHADER_MAX_VERTS/2 (500)
( "hips_l_leg" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(809) > SHADER_MAX_VERTS/2 (500)
( "hips_up" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(892) > SHADER_MAX_VERTS/2 (500)
( "l_leg" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(802) > SHADER_MAX_VERTS/2 (500)
( "l_leg_armor" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(991) > SHADER_MAX_VERTS/2 (500)
( "l_leg_armorb" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(699) > SHADER_MAX_VERTS/2 (500)
( "l_foot_back" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(912) > SHADER_MAX_VERTS/2 (500)
( "l_foot_fwd" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(846) > SHADER_MAX_VERTS/2 (500)
( "r_leg" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(741) > SHADER_MAX_VERTS/2 (500)
( "r_foot_back" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(976) > SHADER_MAX_VERTS/2 (500)
( "r_foot_fwd" )
************************************************************************
Error: Surface 'r_leg_armor' has 1047 verts, max is 1000!
************************************************************************
Warning: Surface can't use shadows, #verts(1047) > SHADER_MAX_VERTS/2 (500)
( "r_leg_armor" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(743) > SHADER_MAX_VERTS/2 (500)
( "r_leg_armorb" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(658) > SHADER_MAX_VERTS/2 (500)
( "torso" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(890) > SHADER_MAX_VERTS/2 (500)
( "r_hand_anular" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(518) > SHADER_MAX_VERTS/2 (500)
( "r_hand_finger" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(579) > SHADER_MAX_VERTS/2 (500)
( "r_hand_finger2" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(896) > SHADER_MAX_VERTS/2 (500)
( "r_hand_finger3" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(505) > SHADER_MAX_VERTS/2 (500)
( "r_hand_gloves" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(878) > SHADER_MAX_VERTS/2 (500)
( "r_hand_index" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(936) > SHADER_MAX_VERTS/2 (500)
( "r_hand_medium" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(746) > SHADER_MAX_VERTS/2 (500)
( "r_hand_mignolo" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(808) > SHADER_MAX_VERTS/2 (500)
( "torso_armor_plates" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(806) > SHADER_MAX_VERTS/2 (500)
( "torso_bones" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(662) > SHADER_MAX_VERTS/2 (500)
( "torso_collar" )
************************************************************************
Error: Surface 'torso_l_arm' has 1004 verts, max is 1000!
************************************************************************
Warning: Surface can't use shadows, #verts(1004) > SHADER_MAX_VERTS/2 (500)
( "torso_l_arm" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(507) > SHADER_MAX_VERTS/2 (500)
( "torso_left" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(880) > SHADER_MAX_VERTS/2 (500)
( "torso_lower" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(828) > SHADER_MAX_VERTS/2 (500)
( "torso_lower_hips" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(536) > SHADER_MAX_VERTS/2 (500)
( "torso_lower_left" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(655) > SHADER_MAX_VERTS/2 (500)
( "torso_lower_right" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(900) > SHADER_MAX_VERTS/2 (500)
( "torso_r_arm" )
************************************************************************
Error: Surface 'head_helm_horns' has 1105 verts, max is 1000!
************************************************************************
Warning: Surface can't use shadows, #verts(1105) > SHADER_MAX_VERTS/2 (500)
( "head_helm_horns" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(882) > SHADER_MAX_VERTS/2 (500)
( "head_helm_left" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(843) > SHADER_MAX_VERTS/2 (500)
( "head_helm_right" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(792) > SHADER_MAX_VERTS/2 (500)
( "head_l_ear" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(699) > SHADER_MAX_VERTS/2 (500)
( "head_r_ear" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(830) > SHADER_MAX_VERTS/2 (500)
( "l_hand" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(832) > SHADER_MAX_VERTS/2 (500)
( "l_hand_anular" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(692) > SHADER_MAX_VERTS/2 (500)
( "l_hand_finger" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(818) > SHADER_MAX_VERTS/2 (500)
( "l_hand_finger3" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(685) > SHADER_MAX_VERTS/2 (500)
( "l_hand_gloves" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(837) > SHADER_MAX_VERTS/2 (500)
( "l_hand_index" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(886) > SHADER_MAX_VERTS/2 (500)
( "l_hand_medium" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(641) > SHADER_MAX_VERTS/2 (500)
( "l_hand_mignolo" )
************************************************************************
************************************************************************
Warning: Surface can't use shadows, #verts(755) > SHADER_MAX_VERTS/2 (500)
( "hips_r_knee2" )
************************************************************************

( Press any Key ... )

 

Greetings, i am endind an HD model for JKA and i make a test build of glm with carcass. and it shown me this error.

how can i fix it?

note: i splitted everty mesh for avoid more of 1000 vertexes for mesh.

also, carcass tell some crazy number: for example, the head_helm_horns get only 300 vertexes on max, not 1 thousand! D:

 

 

 

Link to comment
Guest KENNITHH

damn my bad , I haven't been active here for a while, been kinda busy with life as I havent touched my pc for over 3 weeks

 

I also suggest you split the model into lower than 500 verts then this will be fixed : "Surface can't use shadows"

And if you use 3dsmax, use Archangel's XSI exporters, they work great !

Link to comment

Hello, i've fixed in time, the warning was caused by faces with more of 500 faces ... the vertexes cap is >1000 so it's okay, i split the models part in less of 500 faces and so fixed the warning.

but on the game, because the model was VERY HIGH POLY, I get the error "ran out of transform space blablabla ghouls2 miniheap size blablabla"  when playermodel hit an enemy or being hitted.

i fixed that removing 2 high poly mesh of the fingers and models the hands for making new low poly fingers.

also i changed the head with an head version low poly and i removed the parts of the head hidden by the helm of the demonic armor.

the model is a vampire with a black demon armor. pretty cool model, but very near to the caps of the JKA limits.

yes, now i download XSI of archangel and the new assimilate.

The original Assimilate is very.... cracking balls. >.<

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