JAWSFreelao Posted November 13, 2015 Posted November 13, 2015 Hey gents. I would appreciate anyone who takes the time to model/uv map this as I will be using it to create the "Desert/cold Commander Wolffe" as well as the ATDP Driver as seen in Star Wars Rebels. Jolly likes this
Bek Posted November 13, 2015 Posted November 13, 2015 This is already being worked on, I forget who worked on it though.
JAWSFreelao Posted November 13, 2015 Author Posted November 13, 2015 This is already being worked on, I forget who worked on it though.Realized that after I posted it. I couldn't find it/.EDIT: I found it, but he appears to be inactive.
Vade Parvis Posted November 14, 2015 Posted November 14, 2015 Hello! I'm still alive ( ) and keep working on this model, after several lengthy interruptions. It's fully functional, but I want to make a few more small improvements before publication. Delmi, Jeff, yeyo JK and 4 others like this
Langerd Posted November 14, 2015 Posted November 14, 2015 Hello! I'm still alive ( ) and keep working on this model, after several lengthy interruptions. It's fully functional, but I want to make a few more small improvements before publication. <script pagespeed_no_defer="" type="text/javascript">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=af01b665f6e2f3ba47475d95b925e222&app=forums&module=ajax§ion=topics&do=quote&t=6494&p=95376&md5check=ecba2a4d3033837a868480b442547b35&isRte=1,qWLXzJ-b4O,true,false,ljVpOvbcwO0'); //]]></script> &&0One of the best Franken i have ever seen. Epic Job Dude! Cant wait for upload Jolly and Vade Parvis like this
Barricade24 Posted November 15, 2015 Posted November 15, 2015 Hello! I'm still alive ( ) and keep working on this model, after several lengthy interruptions. It's fully functional, but I want to make a few more small improvements before publication. <script pagespeed_no_defer="" type="text/javascript">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=1e216c74d8b474b0033eb75a0376b6e4&app=forums&module=ajax§ion=topics&do=quote&t=6494&p=95376&md5check=7bfa451dd67c3b6f4b0d4516bf863dd8&isRte=1,qWLXzJ-b4O,true,false,CGuSpsMuKvA'); //]]></script> &&0Get this beautiful human being some waffles!!
Vade Parvis Posted January 7, 2016 Posted January 7, 2016 I had some issues with normals (due to the fact that GLM exporter for Blender constantly brokes normals when compiling Ghoul2 model), but now it's all have been solved (in a roundabout way). At the moment, I only have left to do some small things: MP icons, shader files, readme, screens for publication etc. A few simple rough screens from the recent MP test of the model: Langerd and Barricade24 like this
ZanderNao Posted January 7, 2016 Posted January 7, 2016 magnificent! Glad to see this is still going.
Vade Parvis Posted January 9, 2016 Posted January 9, 2016 Any idea on when it will be finished?Model is already done, and recently has been converted from Blender with correct custom normals (I had to search way to do this almost from nothing). All textures already done, too. I will try to finish a remaining bunch of little things in the next couple of days and then immediately upload model to JKHub. Ramikad and Langerd like this
Langerd Posted January 9, 2016 Posted January 9, 2016 Model is already done, and recently has been converted from Blender with correct custom normals (I had to search way to do this almost from nothing). All textures already done, too. I will try to finish a remaining bunch of little things in the next couple of days and then immediately upload model to JKHub.83 Yey! Finally!
Vade Parvis Posted January 21, 2016 Posted January 21, 2016 Some screens of a recent SP test: Screened result still contains some bugs, I know about them and will fix them soon. Sorry for a delay. Barricade24 and Langerd like this
Langerd Posted January 21, 2016 Posted January 21, 2016 Some screens of a recent SP test: <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=743130906ce45cd5a46ba4e3556b6195&app=forums&module=ajax§ion=topics&do=quote&t=6494&p=100548&md5check=ecba2a4d3033837a868480b442547b35&isRte=1,WBVWiKOfFl,true,false,MMtiGfbfXMA'); //]]></script> &&0 Screened result still contains some bugs, I know about them and will fix them soon. Sorry for a delay.OqO
Barricade24 Posted January 21, 2016 Posted January 21, 2016 We got to see if we can get that Veers stuff onto the Haps officer. That would look perfect! Langerd and Vade Parvis like this
Vade Parvis Posted January 27, 2016 Posted January 27, 2016 At last it's done https://jkhub.org/files/file/2663-imperial-army-troopers-pack/ We got to see if we can get that Veers stuff onto the Haps officer. That would look perfect!Yes, I want to make this variant a little later too. Kualan likes this
JAWSFreelao Posted January 27, 2016 Author Posted January 27, 2016 Awesome. Thanks Vade! Vade Parvis likes this
Kualan Posted January 27, 2016 Posted January 27, 2016 Very nice pack, great job. Vade Parvis likes this
Barricade24 Posted January 27, 2016 Posted January 27, 2016 I honestly think this model would be perfect to make an updated Tie Pilot. All we need is like a new helmet and maybe a new life support panel.
Vade Parvis Posted March 29, 2016 Posted March 29, 2016 We got to see if we can get that Veers stuff onto the Haps officer. That would look perfect! Langerd and Barricade24 like this
Barricade24 Posted March 29, 2016 Posted March 29, 2016 <script pagespeed_no_defer="" type="text/javascript">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=9afe86a92ad2d55abd07e519d69fad85&app=forums&module=ajax§ion=topics&do=quote&t=6494&p=105879&md5check=ad0951bb09771513d7cc983d51852cd6&isRte=1,XJjZaj8buz,true,false,UaKwMz9YEpU'); //]]></script>&&0 Langerd likes this
Vade Parvis Posted March 29, 2016 Posted March 29, 2016 I have long wanted to do an armored version of Haps' officer. Later I learned how to convert models with a JKII skeleton into a JKIII format —and a few weeks ago finally I started working on this model GMRobinHood and Barricade24 like this
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