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Model bug


Go to solution Solved by dark_apprentice,

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Posted

No, I'm pretty sure it is a tag issue - that lightning comes from the origin, which is what tags default to when they're missing.

But how could I find the answer to this? Or if it is missing a tag, could it be imported from other model?

Posted

you forgot to expand th eimportant bit for this issue - you kept l_hand_0 and r_hand_0 collapsed, that way I can't see wether the correct tags are linked to those

Tempust85 likes this
Posted

Besides the hierarchy the important thing about those surfaces are their Ghoul2 properties - what are their names and are they marked as tags?

Daedra likes this
Posted

I won't install blender to take a look at this, so I hope it's a GLM

 

There's both a GLM and blender file just in case. :P

Posted

To add tags i just import the other model and go to its hierarchy and i just parent tags to the my model parts. It works... so i think it is a good idea :S

 

And Your model doesnt have model face part so i think You should take tags from (e.g. the stormtrooper mode doesnt have these so just import this model in the other layer and start selecting thd tags in the hierarchy and just parent them to the body parts. After that just delete whole stormtrooper and this should work i think..)

Posted

Original it is from DT darth Maul and not sure what you mean with the face, but the right hand is there the left is the problem as i remembered will check it out tomorrow i am dead now (too much work today)

Posted

The face part of model (eyes mouth ) are animated in jk3 keleton too (that is when we see characters in cinematic. They are speaking .Without that their faces would not move) . The only problem is weighting . Kyle mode has a face model part (all Human models in Jk has this model part. The face is also the inside jaw teeth etc) but model like impworker doesnt has it because he is wearing helmet.

Asgarath83 likes this
Posted

Well i tried to remove the hands of Starstrider and put again the original hands from Galen Marek model and when everything was tagged and on the right parenting, after i hit export here is what happens:

Anny ideas how ti fix this?! Model uploaded here (also included 3Ds version)

mGpSbeQ.jpg

Posted

Probably vertices belonging to no face, which lose their UV coordinates upon import into Blender. Someone built a shitty model. :P Find and delete the stray vertices.

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