Daedra Posted August 25, 2015 Share Posted August 25, 2015 Can anyone give any pointers on these bugs? The lightsaber does not show and both lightning and drain force powers come out of his knee. No tags are deleted and none are out of the heirarchy. @@dark_apprentice Just for you to see dark_apprentice likes this Link to comment
mrwonko Posted August 25, 2015 Share Posted August 25, 2015 No, I'm pretty sure it is a tag issue - that lightning comes from the origin, which is what tags default to when they're missing. Daedra, Tempust85 and dark_apprentice like this Link to comment
dark_apprentice Posted August 25, 2015 Share Posted August 25, 2015 No, I'm pretty sure it is a tag issue - that lightning comes from the origin, which is what tags default to when they're missing.But how could I find the answer to this? Or if it is missing a tag, could it be imported from other model? Link to comment
AshuraDX Posted August 25, 2015 Share Posted August 25, 2015 @@dark_apprenticein theory - yes it could but I'd guess this tag was linked to th wrong parent - to confirm this I'd need to see your hierarchy Link to comment
dark_apprentice Posted August 25, 2015 Share Posted August 25, 2015 @@dark_apprenticein theory - yes it could but I'd guess this tag was linked to th wrong parent - to confirm this I'd need to see your hierarchyScreen shot or? Link to comment
AshuraDX Posted August 25, 2015 Share Posted August 25, 2015 @@dark_apprentice - yes a screenshot should be sufficient Link to comment
Daedra Posted August 26, 2015 Author Share Posted August 26, 2015 @@AshuraDX look one post up Link to comment
AshuraDX Posted August 26, 2015 Share Posted August 26, 2015 you forgot to expand th eimportant bit for this issue - you kept l_hand_0 and r_hand_0 collapsed, that way I can't see wether the correct tags are linked to those Tempust85 likes this Link to comment
Daedra Posted August 26, 2015 Author Share Posted August 26, 2015 @@dark_apprentice Summon dark_apprentice likes this Link to comment
mrwonko Posted August 26, 2015 Share Posted August 26, 2015 Besides the hierarchy the important thing about those surfaces are their Ghoul2 properties - what are their names and are they marked as tags? Daedra likes this Link to comment
dark_apprentice Posted August 26, 2015 Share Posted August 26, 2015 here it ishttps://www.dropbox.com/s/rj1f6td4anrbqwl/Starstrider.zip?dl=0 Link to comment
Daedra Posted August 26, 2015 Author Share Posted August 26, 2015 here it is https://www.dropbox.com/s/rj1f6td4anrbqwl/Starstrider.zip?dl=0 @@AshuraDX @@mrwonko Link to comment
AshuraDX Posted August 26, 2015 Share Posted August 26, 2015 I won't install blender to take a look at this, so I hope it's a GLM Link to comment
Daedra Posted August 26, 2015 Author Share Posted August 26, 2015 I won't install blender to take a look at this, so I hope it's a GLM There's both a GLM and blender file just in case. Link to comment
dark_apprentice Posted August 27, 2015 Share Posted August 27, 2015 Actually it is only GLM with the skins and textures Link to comment
mrwonko Posted August 27, 2015 Share Posted August 27, 2015 There are lots of tags in that model, but r_hand/l_hand are not among them. Did you even look at it in ModView? Fwiw, they're also blatantly missing in Blender. Tempust85, Daedra and AshuraDX like this Link to comment
Langerd Posted August 27, 2015 Share Posted August 27, 2015 To add tags i just import the other model and go to its hierarchy and i just parent tags to the my model parts. It works... so i think it is a good idea :S And Your model doesnt have model face part so i think You should take tags from (e.g. the stormtrooper mode doesnt have these so just import this model in the other layer and start selecting thd tags in the hierarchy and just parent them to the body parts. After that just delete whole stormtrooper and this should work i think..) Link to comment
Daedra Posted August 27, 2015 Author Share Posted August 27, 2015 @@dark_apprentice got some feedback for ya Link to comment
dark_apprentice Posted August 27, 2015 Share Posted August 27, 2015 Original it is from DT darth Maul and not sure what you mean with the face, but the right hand is there the left is the problem as i remembered will check it out tomorrow i am dead now (too much work today) Link to comment
Langerd Posted August 28, 2015 Share Posted August 28, 2015 The face part of model (eyes mouth ) are animated in jk3 keleton too (that is when we see characters in cinematic. They are speaking .Without that their faces would not move) . The only problem is weighting . Kyle mode has a face model part (all Human models in Jk has this model part. The face is also the inside jaw teeth etc) but model like impworker doesnt has it because he is wearing helmet. Asgarath83 likes this Link to comment
dark_apprentice Posted August 28, 2015 Share Posted August 28, 2015 Well i tried to remove the hands of Starstrider and put again the original hands from Galen Marek model and when everything was tagged and on the right parenting, after i hit export here is what happens:Anny ideas how ti fix this?! Model uploaded here (also included 3Ds version) Link to comment
mrwonko Posted August 28, 2015 Share Posted August 28, 2015 Probably vertices belonging to no face, which lose their UV coordinates upon import into Blender. Someone built a shitty model. Find and delete the stray vertices. Link to comment
dark_apprentice Posted August 28, 2015 Share Posted August 28, 2015 How do i know which they are O.oif this would help Link to comment
mrwonko Posted August 28, 2015 Share Posted August 28, 2015 If you hide all faces what remains are orphaned vertices. Kualan likes this Link to comment
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