Jump to content

Revival of JKA's modding community


Recommended Posts

Posted

I concur though.  The CGame will have a field day with any sort of changes of that way.  Think of how the trap calls to loadmap will be affected and inline models/bmodels.

Posted

The Far Cry 2 Dunia Engine allows complex sequences and run-events during gameplay; the game features a day-and-night cycle, as well as tree and vegetation regeneration. A unique fire propagation mechanism, which allows a small fire to spread and eventually cause large brush fires, may be used either to the player's advantage during combat or against the player. The behavior of fire is dependent on factors such as wind speed, wind direction, rain, and vegetation type. For example, a fire may not spread as easily in a lush, moist jungle environment compared to dry, grassy plains and savannahs.

 

https://myclone.wordpress.com/2010/04/17/far-cry-2-editor/

 

https://en.m.wikipedia.org/wiki/Dunia_Engine

 

Can we achieve that for JK??? If we could incorporate some of those major outdoor features would be awesome!

Posted

Are there any open source engines that do similar things?

 

EDIT: What about Id tech 4? It's open source, yes? It's megaTextures f

or outdoors would be a great addition to JKA.

 

https://en.m.wikipedia.org/wiki/Id_Tech_4

As long as the person implementing the D3 map loading hasn't read how the D3/Q4 code does it then there's no licensing issue. The problem comes when you're basing your code on the D3 code as you're creating a derivative work which must be licensed under the same license as the original (and this license is incompatible with OJK's).

Same applies to anything coming from id Tech 4. You would also need to add editor support as creating megatextures is not something that artists can do manually.
  • 2 weeks later...
Posted

This open source engine uses octrees:

 

http://castle-engine.sourceforge.net/vrml_engine_doc/output/xsl/html/index.html

 

Edit: Only suggesting that the coders might look at this to see if an octree data structure can be added to OpenJK engine-- where we retain BSP data structures as children nodes??? Or some other harmonious arrangement between octree and BSP... of course I don't know what I'm talking about :-/

Posted

The answer here for the sp/mp thing is to combine the things people like from sp into mp code. Separation of the two just makes extra work long term.

 

What I plan to do in warzone mod is sort of a mix between open worlds (skyrim style), dungeons (coop/sp - sub-maps), and open world event system (similar to defiance mmo - if you have not checked it out, i suggest you take a look to get an idea what this means, its free to play). Other then the dungeons, all this stuff would just be randomly placed around the map. Dungeons would be randomly generated sp style missions... anyway, the point I am making is all this is a single map - a "world".

 

Other then having pvp areas on map (like arena queue system), have not thought too hard about pvp (but I would probably allow server owners to enable world pvp if they wish - or use a pvp event area system like defiance does).

 

Most of this stuff would be simple with a proper map format, but much harder (possible, but harder) with the current bsp system. JKA's ui system also makes it hard, but I have been playing with awesomium as a replacement.

 

I for one can only hope someone here is capable of doing something like what archangel posted. Or maybe just a map system capable of loading/unloading map cells as required.

Stoiss likes this
  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...