Aldro Koon Posted March 1, 2015 Share Posted March 1, 2015 Hey, I was curious wether its possible to by pressing a button, turning the visibilty of a model from on to off and vice versa? Doesn't feel like you can make a model invisible so I doubt its doable but might as well ask just incase. Link to comment
ensiform Posted March 1, 2015 Share Posted March 1, 2015 Only if you attach it with a misc_model via the q3map2 trick in the other thread or with model2 key on entities that can be toggled to be hidden and supports model2. Langerd likes this Link to comment
Boothand Posted March 1, 2015 Share Posted March 1, 2015 You could try using a func_wall, which will toggle on and off when used. You'd make a caulk brush, the size of your model, make it a func_wall, then connect a misc_model to that func_wall (not the other way around). Link to comment
Aldro Koon Posted March 1, 2015 Author Share Posted March 1, 2015 Thanks I'll try these out Link to comment
Daedra Posted March 1, 2015 Share Posted March 1, 2015 Hey, I was curious wether its possible to by pressing a button, turning the visibilty of a model from on to off and vice versa? Doesn't feel like you can make a model invisible so I doubt its doable but might as well ask just incase. I have made my own NPC that is invisible; That small cloud under the crosshair is the breath from the models face. Of course I only use for screenshot purposes but if you want I can wrap this up and add it as a download. Link to comment
afi Posted March 1, 2015 Share Posted March 1, 2015 Wasn't there a command to disable certain entities? Or was that only in pugmod Link to comment
Langerd Posted March 1, 2015 Share Posted March 1, 2015 1.First put you MD3 model on the map2. Then make the clip brush overlay of this model3. Give this clip brsuhes (all of them) - func_usableAs You see in options You have spawnflag - startoff. I use it when i want to make MD3 switch (for example i destroy the MD3 car and after explosion it switch to the destroyed MD3 model of it to make the destruction more realistic)4. Give the func_usable targetname - md3dis5. Select your MD3 model and target it to the func_usable6. Create the trigger and give it the option player press or something . Target it to the func_usable7. compile the map start the game and press . It should workREMEMBER!!! THIS TRICK WORKS ONLY WITH MISC_MODEL ... with misc_model_static it doesnt work Link to comment
Aldro Koon Posted March 2, 2015 Author Share Posted March 2, 2015 Thanks everyone, I'll make sure to come back to this when I get around to doing it ! @Thanks but I already have a model in mind for it. Have no use for a npc Link to comment
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