Jump to content

jka models misc_model_breakable


Go to solution Solved by Langerd,

Recommended Posts

Posted
anyone knows how the (misc_model_breakable) is used
I use it but for some strange reason the model does not appear in the jka
anyone knows why
 
alguien sabe como se utiliza el (misc_model_breakable)
yo lo utilizo pero por alguna extraña razon no aparece el modelo en el jka
alguien sabe por que
 

 

Posted

Make sure you set up the model path correctly, the model key should have the full path (for example, models/map_objects/mp/crystal_green.md3).

Posted

Misc_model_breakable isnt broken? It is not better to target misc_model to the func_breakable physic clip brush? (Making the colission on the way).

Posted

models/map_objects/riva/riva.md3

Maybe make it like this but first put it in the map_object folder. Make misc_model and target it to the func_breakable brush. It may work

Posted

misc_model_breakable only exists in single-player too, not multi-player. You'll need a mod like OJP or Lugormod to use misc_model_breakable in multi-player.

Posted
you can create one (misc_model_breakable)

but for some strange reason does not leave


not if it is as it should be (misc_model_breakable)

someone please explain to me


Dwm_2015-02-18_07-58-55-37out.jpg

GtkRadiant_2015-02-18_07-55-50-19out.jpg

GtkRadiant_2015-02-18_07-57-39-02out.jpg

Posted

Not sure if that's JA, models make me think it belongs in another game.

 

misc_model_breakable can be found in SP maps for JA and JO but people don't use them for mp.  Besides the obvious it wasn't setup for mp usage by default, most models used in MP are things like chairs and detail related things.  Doesn't really enter a persons mind to have those kinds of things destroyable.  Only map I can think of that had a destructable main area was sith council v2 but those were brushes and again that's like the only mp map I can think of that did something like that.

 

Basically functions the same way as a destructable brush but for level models.  Plus again models used in mp are mostly for looks or detail.  I doubt anyone is gonna want a chair they can amsit in that blows up if someone bashes against it for 5 minutes or whatever health is put on it.  Really rather useless less you have something more "specific" in mind beyond a standard ffa map.  Something siege based comes to mind, but how many people are falling over for siege mode these days?

 

Plus for standard ffa map the other problem is you have to restart the map every time you want the brush/model to respawn again for usage.  Can probably make some weird script that resets everything in a map but that's a big overreach with little pay off simply because I doubt whatever uses breakable models is for something specific, not a casual/clan/rp sorta map which would get more usage in the grand scheme of things.  But something new or different never hurts.  Might generate player interest, only one real way to find out about that though. :shifty:

Posted

So it's a single player based map then perhaps?

 

If that's the case, I recall looking at a few maps that had misc_model_breakable.  For JO they more or less functioned like misc_model_static.  For JA I recall those kinda things being tied to scripted based events.  Such as on vjun2 with the water room right before a cutscene.

 

Haven't done a whole lot of digging on it or use of it so I'm just commenting off the top of my head on this.

Posted

IT WORKS!

1.Create the MD3 model that You want to be breakable
2.Create the brushes into the shapes of this model (for my crate i just made a single cube)
3.Select BRUSHES and give them ,,Func_breakable"
4.Give this func_breakable a ,,targetname" spawnflag (for example carboom)
5.Select the MD3 MODEL and give it the ,,target" spawnflag  and just wrote the targeting object - (in my case carboom)
6.Compile Your map and open Your game
7.Shoot the car with Your rocket and see beautiful destruction :)

Hmm and i think You can add a destroyed car MD3 after you shoot it down. Or make a ROF animation where car pieces are flying everywhere after explosion ;)

Here are the screens to show You IN GAME that it works for me:

http://wrzucaj.net/T3G
http://wrzucaj.net/T3H
http://wrzucaj.net/T3l
http://wrzucaj.net/T5X

scp_chaos1 likes this

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...