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jka models misc_model_breakable


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anyone knows how the (misc_model_breakable) is used
I use it but for some strange reason the model does not appear in the jka
anyone knows why
 
alguien sabe como se utiliza el (misc_model_breakable)
yo lo utilizo pero por alguna extraña razon no aparece el modelo en el jka
alguien sabe por que
 

 

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Not sure if that's JA, models make me think it belongs in another game.

 

misc_model_breakable can be found in SP maps for JA and JO but people don't use them for mp.  Besides the obvious it wasn't setup for mp usage by default, most models used in MP are things like chairs and detail related things.  Doesn't really enter a persons mind to have those kinds of things destroyable.  Only map I can think of that had a destructable main area was sith council v2 but those were brushes and again that's like the only mp map I can think of that did something like that.

 

Basically functions the same way as a destructable brush but for level models.  Plus again models used in mp are mostly for looks or detail.  I doubt anyone is gonna want a chair they can amsit in that blows up if someone bashes against it for 5 minutes or whatever health is put on it.  Really rather useless less you have something more "specific" in mind beyond a standard ffa map.  Something siege based comes to mind, but how many people are falling over for siege mode these days?

 

Plus for standard ffa map the other problem is you have to restart the map every time you want the brush/model to respawn again for usage.  Can probably make some weird script that resets everything in a map but that's a big overreach with little pay off simply because I doubt whatever uses breakable models is for something specific, not a casual/clan/rp sorta map which would get more usage in the grand scheme of things.  But something new or different never hurts.  Might generate player interest, only one real way to find out about that though. :shifty:

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So it's a single player based map then perhaps?

 

If that's the case, I recall looking at a few maps that had misc_model_breakable.  For JO they more or less functioned like misc_model_static.  For JA I recall those kinda things being tied to scripted based events.  Such as on vjun2 with the water room right before a cutscene.

 

Haven't done a whole lot of digging on it or use of it so I'm just commenting off the top of my head on this.

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IT WORKS!

1.Create the MD3 model that You want to be breakable
2.Create the brushes into the shapes of this model (for my crate i just made a single cube)
3.Select BRUSHES and give them ,,Func_breakable"
4.Give this func_breakable a ,,targetname" spawnflag (for example carboom)
5.Select the MD3 MODEL and give it the ,,target" spawnflag  and just wrote the targeting object - (in my case carboom)
6.Compile Your map and open Your game
7.Shoot the car with Your rocket and see beautiful destruction :)

Hmm and i think You can add a destroyed car MD3 after you shoot it down. Or make a ROF animation where car pieces are flying everywhere after explosion ;)

Here are the screens to show You IN GAME that it works for me:

http://wrzucaj.net/T3G
http://wrzucaj.net/T3H
http://wrzucaj.net/T3l
http://wrzucaj.net/T5X

scp_chaos1 likes this
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