scp_chaos1 Posted February 18, 2015 Share Posted February 18, 2015 anyone knows how the (misc_model_breakable) is usedI use it but for some strange reason the model does not appear in the jkaanyone knows why alguien sabe como se utiliza el (misc_model_breakable)yo lo utilizo pero por alguna extraña razon no aparece el modelo en el jkaalguien sabe por que Link to comment
Ramikad Posted February 18, 2015 Share Posted February 18, 2015 Make sure you set up the model path correctly, the model key should have the full path (for example, models/map_objects/mp/crystal_green.md3). Link to comment
Langerd Posted February 18, 2015 Share Posted February 18, 2015 Misc_model_breakable isnt broken? It is not better to target misc_model to the func_breakable physic clip brush? (Making the colission on the way). Link to comment
scp_chaos1 Posted February 18, 2015 Author Share Posted February 18, 2015 models / riva / riva.md3this model it and put in (misc_model) and goes well however when I put it in (misc_model_breakable) leaves the model that Link to comment
Langerd Posted February 18, 2015 Share Posted February 18, 2015 models/map_objects/riva/riva.md3Maybe make it like this but first put it in the map_object folder. Make misc_model and target it to the func_breakable brush. It may work Link to comment
Didz Posted February 18, 2015 Share Posted February 18, 2015 misc_model_breakable only exists in single-player too, not multi-player. You'll need a mod like OJP or Lugormod to use misc_model_breakable in multi-player. Link to comment
scp_chaos1 Posted February 18, 2015 Author Share Posted February 18, 2015 you can create one (misc_model_breakable)but for some strange reason does not leavenot if it is as it should be (misc_model_breakable)someone please explain to me Link to comment
Oobah Posted February 18, 2015 Share Posted February 18, 2015 Not sure if that's JA, models make me think it belongs in another game. misc_model_breakable can be found in SP maps for JA and JO but people don't use them for mp. Besides the obvious it wasn't setup for mp usage by default, most models used in MP are things like chairs and detail related things. Doesn't really enter a persons mind to have those kinds of things destroyable. Only map I can think of that had a destructable main area was sith council v2 but those were brushes and again that's like the only mp map I can think of that did something like that. Basically functions the same way as a destructable brush but for level models. Plus again models used in mp are mostly for looks or detail. I doubt anyone is gonna want a chair they can amsit in that blows up if someone bashes against it for 5 minutes or whatever health is put on it. Really rather useless less you have something more "specific" in mind beyond a standard ffa map. Something siege based comes to mind, but how many people are falling over for siege mode these days? Plus for standard ffa map the other problem is you have to restart the map every time you want the brush/model to respawn again for usage. Can probably make some weird script that resets everything in a map but that's a big overreach with little pay off simply because I doubt whatever uses breakable models is for something specific, not a casual/clan/rp sorta map which would get more usage in the grand scheme of things. But something new or different never hurts. Might generate player interest, only one real way to find out about that though. Link to comment
scp_chaos1 Posted February 18, 2015 Author Share Posted February 18, 2015 is not a multiplayer mapIt is a mission mapthis model is my modI have only one model that served me Link to comment
Oobah Posted February 18, 2015 Share Posted February 18, 2015 So it's a single player based map then perhaps? If that's the case, I recall looking at a few maps that had misc_model_breakable. For JO they more or less functioned like misc_model_static. For JA I recall those kinda things being tied to scripted based events. Such as on vjun2 with the water room right before a cutscene. Haven't done a whole lot of digging on it or use of it so I'm just commenting off the top of my head on this. Link to comment
scp_chaos1 Posted February 18, 2015 Author Share Posted February 18, 2015 thanks for the time it will render the map to see how it looks Link to comment
Ramikad Posted February 18, 2015 Share Posted February 18, 2015 If you meant that in GTK Radiant it doesn't show up, it's perfectly normal, they only show up in-game. Link to comment
scp_chaos1 Posted February 18, 2015 Author Share Posted February 18, 2015 does not work (misc_model_breakable)i need help Link to comment
Didz Posted February 18, 2015 Share Posted February 18, 2015 Raise the red box slightly off the floor. The model won't show up if its origin is submerged into the ground. Link to comment
scp_chaos1 Posted February 19, 2015 Author Share Posted February 19, 2015 however does not work Link to comment
Langerd Posted February 19, 2015 Share Posted February 19, 2015 I am pretty sure it is bugged because i had the same problem.I will check my idea right now. Link to comment
Langerd Posted February 19, 2015 Share Posted February 19, 2015 IT WORKS!1.Create the MD3 model that You want to be breakable2.Create the brushes into the shapes of this model (for my crate i just made a single cube)3.Select BRUSHES and give them ,,Func_breakable"4.Give this func_breakable a ,,targetname" spawnflag (for example carboom)5.Select the MD3 MODEL and give it the ,,target" spawnflag and just wrote the targeting object - (in my case carboom)6.Compile Your map and open Your game7.Shoot the car with Your rocket and see beautiful destruction Hmm and i think You can add a destroyed car MD3 after you shoot it down. Or make a ROF animation where car pieces are flying everywhere after explosion Here are the screens to show You IN GAME that it works for me:http://wrzucaj.net/T3Ghttp://wrzucaj.net/T3Hhttp://wrzucaj.net/T3lhttp://wrzucaj.net/T5X scp_chaos1 likes this Link to comment
scp_chaos1 Posted February 19, 2015 Author Share Posted February 19, 2015 I'll try this great tip I'll compile the map if it works give images as was Link to comment
scp_chaos1 Posted February 19, 2015 Author Share Posted February 19, 2015 it works !!!!!!!Thanks for helping me with this map thanks AngelModder and Langerd like this Link to comment
Solution Langerd Posted February 19, 2015 Solution Share Posted February 19, 2015 Select that this topic is answered Glad I could help. scp_chaos1 likes this Link to comment
scp_chaos1 Posted February 19, 2015 Author Share Posted February 19, 2015 this map is completed thanks to the help they gave me to complete this map NumberWan likes this Link to comment
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