z3filus Posted November 6, 2014 Posted November 6, 2014 Hi, has anyone ever tried to re-map the singleplayer missions? - not creating new missions but tempering with the maps already there. For example, opening the first mission, the crash nearby the Yavin temple, and making the environment more detailed and give depth to it.It would take a lot of time and effort to do this, I know , but it would make the single player experience a lot more exciting and interesting to play. Bek and Lancelot like this
mrwonko Posted November 6, 2014 Posted November 6, 2014 It would take even more time and effort than you think, considering there's no easy way to edit a compiled map...
Lancelot Posted November 6, 2014 Posted November 6, 2014 For example, opening the first mission, the crash nearby the Yavin temple, and making the environment more detailed and give depth to it.It would take a lot of time and effort to do this, I know , but it would make the single player experience a lot more exciting and interesting to play.That's actually a great idea. It would be a huge load of work, but if it's done right, it could make the maps more visual appealing. There are tons of games out there in which modders modified maps (and map objects) to make them look more modern.For Half-Life 2, there is a mod called Cinematic Mod. The developer(s) gave the maps a big makeover. I know, Half-Life 2 has a different engine, but it shouldn't be a problem to do something like that with Jedi Academy or Jedi Outcast, right?
z3filus Posted November 6, 2014 Author Posted November 6, 2014 There are tons of games out there in which modders modified maps (and map objects) to make them look more modern.For Half-Life 2, there is a mod called Cinematic Mod. The developer(s) gave the maps a big makeover. It looks that editing these maps is actually very possible, but will I be able to overwrite them in their folders so that the changes can be seen in SP ? - Not sure.I'll post the results here during the weekend... maybe we'll have this as a project to follow at moddb.com
mrwonko Posted November 6, 2014 Posted November 6, 2014 The difference is that for HL2 the source map files are available. Yeah, create a project on moddb, that'll surely do the trick.
mrwonko Posted November 7, 2014 Posted November 7, 2014 @mrwonko don't call me ShirleyDon't tell me what to do, Shirley! eezstreet and Circa like this
Asgarath83 Posted November 7, 2014 Posted November 7, 2014 The problem is that decompile bsp to a map you obtain:1: all light entities are removed2 - more brushes are deformated and in a rebuold Q3MAP2 delete so you can see some missing empty triangle in wall surfaces and fix this is HARD!3 - textures are disaligned and you need to fix all texture alignment. : \If you know a solution for bypass that issues the work is possible.
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