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Jedi Knight Today


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Jedi Academy was powered by the same game engine as its predecessor, Jedi Outcast , released in 2002 (Quake III: Team Arena game engine)
How different would Jedi Academy look like if it was released in 2014? If it was made because of the announced plans for a sequel trilogy to the films.
 

So imagine, discovering the plans for a "Jedi Knight: Jedi Academy" game in 2014

  • Would Kyle Katarn be in the game? If so, would he be the leading character?
  • Would Luke Skywalker be in the game? Would he be the leader of the Jedi Academy?
  • Would Han Solo actually appear in the game instead of just the Millennium Falcon?
  • Instead of Tavion returning, could there be a cyborg Desann as the main villain?

Think about it :)

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Instead of Tavion returning, could there be a cyborg Desann as the main villain?

 

If he did, he most likely wouldn't be a cyborg; He was dying for sure in Outcast, but we didn't see any parts of his body cut off, and Kyle only checked Desann's grip on his lightsaber, so Desann would most likely have regained conciousness some time after the remnant forces are being rounded up, made his way to a shuttle, and further strengthened his connection to the Force.

z3filus likes this
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If we had a JKO/JKA game with the next gen engines today, it would be TFU all over again, button smash combos and no free style movements, no awesome saber system like we have it today

Agreed. Not to mention you have to saber an enemy in TFU 50 billion times before he dies, where in MBII, you saber once, they're dead. That's how powerful sabers should be.

Jeff likes this
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If we had a JKO/JKA game with the next gen engines today, it would be TFU all over again, button smash combos and no free style movements, no awesome saber system like we have it today

But who says a next gen engine would be used? Discovering the plans for Jk:Ja today would possibly shed new light on the unreal engine and it's possibilites.

TFU was released in 2009.  So sitting behind a desk at LucasArts thinking about JK:JA would most likely not be about copying TFU, but about creating a better JKO.

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Why would they make a new Jedi Knight after over 10 years when they could milk the TFU and BF series. A new Jedi Knight would be definitely not an arena shooter anymore, it wouldn't have strafe jumping and not a saber system as we have it in JK2 or JKA. Why? Cause it's way too complicated for today's generation. I saw this happening with Chivalry which is the game with the most in depth melee fighting system since Jedi Knight. 90% of the people who bought that game complain about the more complicated game mechanics and call it bug abuse and glitching. A new Jedi Knight would maybe be a decent singleplayer game but overall I think it would be awful considering what kind of games are popular nowadays.

Wasa likes this
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But who says a next gen engine would be used? Discovering the plans for Jk:Ja today would possibly shed new light on the unreal engine and it's possibilites.

TFU was released in 2009.  So sitting behind a desk at LucasArts thinking about JK:JA would most likely not be about copying TFU, but about creating a better JKO.

Becours thats what they always do, don't count on that they would upgrade Q3 and make it look next gen, they would start on a hold new engine, if lucastart was going to do this, it would have been done on UE3 engine as they putted a hell lot of money in to that engine before it was sold. and then we would not have seeing any sort of gameplay like we have in the 2 last JK games in the serie

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We might get a small arena shooter revival though

Unreal Tournament, Reflex and Toxikk are all games that I'm looking forward to even though they are basically just remakes of Quake and Unreal. And Battlefront 3 might become a cool game as well.

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