IrocJeff Posted July 19, 2014 Posted July 19, 2014 I tried writing a script last night w/ a protocol droid and the typing at console animation. It didn't work. I added an Imperial Worker and the script ran fine. Are there some animations that won't work with the protocol droid? therfiles likes this
therfiles Posted July 19, 2014 Posted July 19, 2014 I know that the protocol model uses a different set of animations...may need to look at it's entry in models/ to find out what it even has. Behaved should have it listed, you just have to scroll down, I think. NumberWan likes this
Circa Posted July 19, 2014 Posted July 19, 2014 It doesn't have a typing animation, but the one you probably want is BOTH_TALKGESTURE1 in the protocol's animations.
IrocJeff Posted July 20, 2014 Author Posted July 20, 2014 I know that the protocol model uses a different set of animations...may need to look at it's entry in models/ to find out what it even has. Behaved should have it listed, you just have to scroll down, I think. I never knew about looking for the animations so that's helpful. therfiles likes this
IrocJeff Posted July 20, 2014 Author Posted July 20, 2014 It doesn't have a typing animation, but the one you probably want is BOTH_TALKGESTURE1 in the protocol's animations. This one is close, but not as good as the typing one. However, at a distance, it is not so bad. You'll be travelling down the rail system on the left and this is just something you'll see on your way to Imperial Base, carved into the rock wall. You can see the spark by the crosshair and from the angle traveling it'll look like the droid is messing with trying to fix it. With the Imperial Worker, using the typing console animation and keeping his blaster makes it look like he's using a tool from a distance. Circa and NumberWan like this
eezstreet Posted July 20, 2014 Posted July 20, 2014 Maybe a better solution would be to use an R5 droid. I always see those things doing this sort of job in the JK2 levels. NumberWan likes this
IrocJeff Posted July 20, 2014 Author Posted July 20, 2014 Maybe a better solution would be to use an R5 droid. I always see those things doing this sort of job in the JK2 levels. Protocol droid will have some animation to it, R5's won't. That makes a difference. Plus, I have a tool cart there and it'd be easier for a humanoid droid to reach for something then an R5 or R2 Unit. Yeah, I actually think like that when I do this stuff.
Archangel35757 Posted July 20, 2014 Posted July 20, 2014 Make the animation you want and append it to the protocol Droid's GLA file using ASK's GLAmerge tool.
IrocJeff Posted July 20, 2014 Author Posted July 20, 2014 Make the animation you want and append it to the protocol Droid's GLA file using ASK's GLAmerge tool. Too much work for all the stuff I have to do. Circa's method worked fairly well and that's good enough.
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