Astral Serpent Posted June 26, 2012 Posted June 26, 2012 (edited) I'm the worst coder that sits in the #jacoders IRC channel, but I still want something to code, I'm here to ask the common populace...Are you interested in a trick-jumping mod? It would be heavily based upon the DeFRaG mod for Quake 3 Arena, including Timers, Scores, UPS display, CPMA movement cvar.That said, if you are and I decide there is enough interest in it, don't expect it too soon, since I am a slow and terrible coder that must learn while I code, that involves slowness. Just talk to anyone from #jacoders (Xycaleth, Eezstreet, Scooper, Raz0r) and they'll tell you how terrible I am.AND THAT IS WHY I MUST LEARN BY CREATING A MOD. Don't know what DeFRaG is? There's tons of videos of people doing runs alongside music, here's one: What's with this guy bunnyhopping everywhere?This is strafejumping, a trick that requires much mastery, it came from the Quake 1 days and has been carried along on the engine ever since, it still exists even in Jedi Academy.It allows you to gain amazing speed, but it requires amazing precision with mouse movement. Edited June 26, 2012 by Astral Serpent
afi Posted June 26, 2012 Posted June 26, 2012 (edited) Yes please create some kind of cpma!Btw it's still me who's the worst coder of #jacoders!If you want we can work together on that... I was working on something called "Jedi Knight Pro Mode", which isn't too far from what you're going for..I hope you're not trolling and you're actually like teh bestest coder of teh time Edited June 26, 2012 by afiNity
Astral Serpent Posted June 26, 2012 Author Posted June 26, 2012 I'm not trolling, I'm a pretty bad coder, but I must start somewhere and I feel having some sort of goal would help.
r3pA Posted August 15, 2012 Posted August 15, 2012 There's already a mod for this lol. It's an underdeveloped mod called "spinmod", though I'm not sure if there are any public downloads for it. Also, if you're not very knowledgeable of the actual strafe physics of quake 3 then I would leave this task to someone else, because a lot of pro-level strafers such as myself will not appreciate it if you screw up strafing haha. edit: and if you're trying to find something to start with in your coding endeavors, I wouldn't start with strafe physics. they're quite a bit more complicated than most people realize.
eezstreet Posted August 15, 2012 Posted August 15, 2012 edit: and if you're trying to find something to start with in your coding endeavors, I wouldn't start with strafe physics. they're quite a bit more complicated than most people realize.Yeah. Not like CPMA isn't, y'know, open source or anything.
Scooper Posted August 15, 2012 Posted August 15, 2012 As the creator/coder of "spinmod": I encourage anyone who wants to make a mod like this to go right ahead. Spinmod was a very quick project, and is exploitable because it doesn't include common bug fixes. It would be nice to see someone more serious/passionate about the genre create a proper mod for it, I wasn't interested enough to do it properly =)
afi Posted August 15, 2012 Posted August 15, 2012 Yeah. Not like CPMA isn't, y'know, open source or anything.It's not
r3pA Posted August 15, 2012 Posted August 15, 2012 Either way, I'm not trying to discourage this at all, I'm just trying to emphasize that if you want people to take an interest in your mod, you'll want to make sure you pay attention to the details. If you can build off of the original idea of spinmod and create something more practical for servers to actually use then that would be fantastic.
eezstreet Posted August 15, 2012 Posted August 15, 2012 It's nothttp://xonotic.orgExcept it kinda is.
afi Posted August 15, 2012 Posted August 15, 2012 http://xonotic.orgExcept it kinda is. Unfortunately it cannot easily be released because there is a fair bit of donated code that wasn't supplied with permission to make it public. That's all I know... don't know this xonotic thing though
eezstreet Posted August 15, 2012 Posted August 15, 2012 What are you talking about? Xonotic is open source, and by definition, the source for CPMA must be there since Xonotic uses CPMA movement. (And I'm not saying that people have the source, but Raz0r totally has the source for it)http://git.xonotic.org/ would be the git for it, so I'm not sure where you're getting that info.
afi Posted August 16, 2012 Posted August 16, 2012 My quote from my previous post was about the cpma-code.As I told you I didn't know this xonotic project and how should I know that it uses the CPMA movement?CPMA is NOT opensource, if anything maybe the movement-code is open-source.Also I wonder why people want to create a pro mode for xonotic with cpma-movement, when there's already cpma-movement in that game.http://forums.xonoti...hread-3271.htmlAlso judging from the gameplay, the movement feels really different than the one from cpma.
eezstreet Posted August 16, 2012 Posted August 16, 2012 afaik, Raz0r was talking about CPMA movement. Ask him. I don't fiddle around with movement code that much.
Raz0r Posted August 25, 2012 Posted August 25, 2012 With regards to Xonotic, the XPM/Xonotic Promode they want is more to do with item balance (tiered armors, timing)The default Xonotic movement is close to CPM physics, but there are some differences. Osiris was suggesting it be tweaked in XPM to better match CPM. Some of the CPM code was released, and that has found its way into many projects.Xonotic also has some QuakeWorld and Warsow movement code (or perhaps a reimplementation) And I trust Astral to stay true to well-known strafing and trick-jumping - I play DeFRaG with him almost daily. afi likes this
Astral Serpent Posted August 25, 2012 Author Posted August 25, 2012 As the creator/coder of "spinmod": I encourage anyone who wants to make a mod like this to go right ahead. Spinmod was a very quick project, and is exploitable because it doesn't include common bug fixes. It would be nice to see someone more serious/passionate about the genre create a proper mod for it, I wasn't interested enough to do it properly =)I'll talk to you on IRC about getting that source code off you, in my opinion it'd be a nice base if you'd give me permission. I'd change the name though, "spinmod" brings 'meat' and 'spin' to mind for some reason. Also, if you're not very knowledgeable of the actual strafe physics of quake 3 then I would leave this task to someone else, because a lot of pro-level strafers such as myself will not appreciate it if you screw up strafing haha.edit: and if you're trying to find something to start with in your coding endeavors, I wouldn't start with strafe physics. they're quite a bit more complicated than most people realize.To quote Raz0r, I often play DeFRaG at least 2 hours a day, you can rest assured I won't ruin your precious physics. And I trust Astral to stay true to well-known strafing and trick-jumping - I play DeFRaG with him almost daily. Anyway, I'll be basing a lot of things off DeFRaG, since I play it often and love it.This both gives me the opportunity to try new challenges and do things DeFRaG doesn't do that I want.for example, permanent server-side score saving, rather than per session.There are also as few DeFRaG features I'll probably eat my own tongue trying to implement, but I'm sure I'd get a lot of experience from it. Just a sidenote, I dabbled a little in the JKA SDK since I created this thread and I feel a bit more comfortable in it =D
paul/energy Posted August 25, 2012 Posted August 25, 2012 yeah id definately be interested in a trickjumping mod, i know a bunch of us in the ctf community would definately be interested. list of things that could be changed: -blaster rifle to have splash damage for similar thing to plasma climbing-make detbacks blow up faster so you could do detback jumps-weapon switch faster-knockback of the rocket would need to be increased as climbing up a wall with the current rocket is impossible another little idea, make it so you can jump off of your own rockets in a similar way you can with other peoples.
Astral Serpent Posted August 25, 2012 Author Posted August 25, 2012 yeah id definately be interested in a trickjumping mod, i know a bunch of us in the ctf community would definately be interested. list of things that could be changed: -blaster rifle to have splash damage for similar thing to plasma climbing-make detbacks blow up faster so you could do detback jumps-weapon switch faster-knockback of the rocket would need to be increased as climbing up a wall with the current rocket is impossible another little idea, make it so you can jump off of your own rockets in a similar way you can with other peoples.I'll be looking into the Q3 source code for such things and probably take how things work directly from there to avoid any issues.Detpack jumping sounds interesting, I might look into it, but it sounds 'unskillful' in one way or another to be able to line up a few detpacks wherever you want and get easy boosting.Sure, it would be limited to what the map gives you, but then there's freestyle maps. Not sure what you mean by the jumping off rockets idea.
paul/energy Posted August 25, 2012 Posted August 25, 2012 I'll be looking into the Q3 source code for such things and probably take how things work directly from there to avoid any issues.Detpack jumping sounds interesting, I might look into it, but it sounds 'unskillful' in one way or another to be able to line up a few detpacks wherever you want and get easy boosting.Sure, it would be limited to what the map gives you, but then there's freestyle maps. Not sure what you mean by the jumping off rockets idea.Well, you can interact with rockets fired by other people, i.e. use it as a platform to strafe off of.As far as maps goes, the ctf community has a very good mapper who im sure would be interested in making maps.
afi Posted August 25, 2012 Posted August 25, 2012 Well, you can interact with rockets fired by other people, i.e. use it as a platform to strafe off of. This should be actually already possible
Astral Serpent Posted August 26, 2012 Author Posted August 26, 2012 That sounds awesome, but it might be difficult, since you don't want to run into your rockets if you're stacking them for a rocket jump.
Kane Posted September 2, 2012 Posted September 2, 2012 because a lot of pro-level strafers such as myself will not appreciate it if you screw up strafing haha. lol.
Akimoto Posted September 11, 2012 Posted September 11, 2012 I am curious: Which coding language would this project be made in?
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