Futuza Posted May 21, 2014 Posted May 21, 2014 Huh a shark. This is cool. I've always wanted to see someone recreate the Manaan level, with those creepy shark things. Circa, Tempust85, Boothand and 1 other like this
Omicron Posted May 22, 2014 Posted May 22, 2014 Will the shark attack people like the wampa and rancor npcs do? If so, I'll spawn 100s and make them eat rosh Bek likes this
Tempust85 Posted May 22, 2014 Posted May 22, 2014 I'm still quite sick, no idea when this will be started. Boothand likes this
Śăļvõö Posted May 23, 2014 Author Posted May 23, 2014 Please make the theeth grey or white because,precisely of the colour of this model's theeth https://sketchfab.com/models/6Sxs0vbwJ0KIJzg50b53iSx1flZ . Light blue is an absurd colour for theeth of a shark !
Futuza Posted May 24, 2014 Posted May 24, 2014 ^^What, you don't like it when Shark's use toothpaste and forget to rinse? Will the shark attack people like the wampa and rancor npcs do? If so, I'll spawn 100s and make them eat roshAnd I wonder what they'll do on land. Flop around uselessly, or maybe they'll act more like swoops. Omicron, Boothand and Bane_Ross like this
Boothand Posted May 24, 2014 Posted May 24, 2014 Feel free to change the texture and color of the shark teeth. I have some problems with colors due to red-green color blindness, so they look white to me
Omicron Posted May 24, 2014 Posted May 24, 2014 ^^What, you don't like it when Shark's use toothpaste and forget to rinse? And I wonder what they'll do on land. Flop around uselessly, or maybe they'll act more like swoops.I was thinking they would be more like x-wings.
Futuza Posted May 24, 2014 Posted May 24, 2014 I was thinking they would be more like x-wings. Bane_Ross and Omicron like this
Tempust85 Posted May 26, 2014 Posted May 26, 2014 Should be on this in a few days, please try and be sure the mesh is complete at least by then if possible.
Boothand Posted May 26, 2014 Posted May 26, 2014 I guess it's complete until further notice/complaint Tempust85 likes this
CaptainCrazy Posted May 26, 2014 Posted May 26, 2014 Barricade24, Tempust85, Futuza and 2 others like this
Tempust85 Posted May 26, 2014 Posted May 26, 2014 Give them force jump and it'll be kinda like that. Omicron and Futuza like this
Barricade24 Posted May 28, 2014 Posted May 28, 2014 Or give them the behavior of the sentry and they can move all over the place.
ZanderNao Posted May 28, 2014 Posted May 28, 2014 lol. This thread is amazing on two distinct levels...1) I am so happy to see people work together to get a shark into Jedi Academy. Good suggestions, good reception of modifications, the model really taking shape.2) I could not imagine at all how, even if the shark was animated and rigged perfectly, it would work in a game like Jedi Academy... but the ideas are amazing... You could jump the shark or the shark could force jump you... Swoop, flying sharks, floating sharks, swimming sharks, walking sharks. This is so amazing. Boothand likes this
Futuza Posted May 28, 2014 Posted May 28, 2014 2) I could not imagine at all how, even if the shark was animated and rigged perfectly, it would work in a game like Jedi Academy... but the ideas are amazing... You could jump the shark or the shark could force jump you... Swoop, flying sharks, floating sharks, swimming sharks, walking sharks. This is so amazing. Barricade24, ZanderNao and Bane_Ross like this
Tempust85 Posted May 28, 2014 Posted May 28, 2014 Should get boothand to make a humanoid shark like he did with dat horse. Boothand and Barricade24 like this
Tempust85 Posted May 30, 2014 Posted May 30, 2014 Should be able to start this today. Thanks to @@Archangel35757 I can use 2014's version of CAT rigs. Archangel35757 and Boothand like this
Boothand Posted May 30, 2014 Posted May 30, 2014 Should be able to start this today. Thanks to @@Archangel35757 I can use 2014's version of CAT rigs. That's great! Will you use the one with the most or least polys?
Boothand Posted May 30, 2014 Posted May 30, 2014 Whichever is the game-ready one. They are just the way they look - no tags or rigging done, so I guess that makes them equal in terms of game-readiness.
Archangel35757 Posted May 30, 2014 Posted May 30, 2014 Swimmers beware! Swim at your own peril! Tempust85 likes this
Tempust85 Posted May 30, 2014 Posted May 30, 2014 Had to make a custom CAT rig, there wasn't any shark/fish presets. Boothand likes this
Tempust85 Posted May 31, 2014 Posted May 31, 2014 Just some testing within 3ds Max: I conformed the lower poly mesh to the first subdivision, while adding a few loops here and there. So this has tail bones, spine bones, side fin bones and a head bone along with a jaw bone. Going to see how annoying it will be to get a CAT rig into JKA, then I'll worry about actual animations. Omicron, Barricade24 and Boothand like this
Tempust85 Posted May 31, 2014 Posted May 31, 2014 Ok so now a small issue in modview: Not sure what happened. Boothand likes this
Boothand Posted May 31, 2014 Posted May 31, 2014 Looking very good! Hmm, so one of the teeth planes deforms weirdly. Has it been weighted to something strange?
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