Botdra Posted June 25, 2012 Share Posted June 25, 2012 I don't suppose there's an easier way of trying to texture the base Boba model without having everything just be a mirror image of the other side? I wanted to add some wear marks and such, but I have no way of doing so since so many of his textures are just mirrored onto the other half of the model. Anything I can do short of completely starting UV mapping etc. from scratch? Link to comment
Link Posted June 25, 2012 Share Posted June 25, 2012 If that's the case, you could try reskinning NeoMarz1's Jango Fett and edit the colours to represent Boba? Link to comment
Botdra Posted June 26, 2012 Author Share Posted June 26, 2012 If that's the case, you could try reskinning NeoMarz1's Jango Fett and edit the colours to represent Boba? He made a Boba model too. Yes I'm well aware of that and I will probably use that model for my purposes as well, but I'd really like to be able to do so on the base skin. Link to comment
MUG Posted June 26, 2012 Share Posted June 26, 2012 (edited) Not without editing the model. When the model is made, the modeller chooses how the texture is applied to it. If he decides to make it mirrored, then you are stuck with that. Edited June 26, 2012 by MUG Link to comment
Link Posted June 26, 2012 Share Posted June 26, 2012 (edited) He made a Boba model too. Yes I'm well aware of that and I will probably use that model for my purposes as well, but I'd really like to be able to do so on the base skin. I know but his Jango model is far better quality Edited June 26, 2012 by SiLink Link to comment
Botdra Posted June 26, 2012 Author Share Posted June 26, 2012 When you say editing the model, in what way? Wouldn't I just have to uvmap it in a different way? I don't know anything about models, mind you. Link to comment
Inyri Posted June 26, 2012 Share Posted June 26, 2012 No, you would have to completely re-rig it. Link to comment
Botdra Posted June 26, 2012 Author Share Posted June 26, 2012 Ah, I see... not worth it for just one skin. Thanks guys. Link to comment
MUG Posted June 26, 2012 Share Posted June 26, 2012 When you say editing the model, in what way? Wouldn't I just have to uvmap it in a different way? I don't know anything about models, mind you.No, you would have to completely re-rig it. Well, assuming that new importer gets released, you wouldn't need to re-rig it. Link to comment
Inyri Posted June 26, 2012 Share Posted June 26, 2012 And until that day comes, you will need to re-rig the model. Link to comment
Milamber Posted June 26, 2012 Share Posted June 26, 2012 doesn't mr wonko have working plugins for blender already? Scoop told me that at least. Link to comment
Link Posted June 26, 2012 Share Posted June 26, 2012 Wonko's downloads can be found in our files area mostly under utilities. Link to comment
MUG Posted June 26, 2012 Share Posted June 26, 2012 doesn't mr wonko have working plugins for blender already? Scoop told me that at least.There are working plugins, but they don't import riggings. Link to comment
Scooper Posted June 26, 2012 Share Posted June 26, 2012 My importer for 3DS max imports everything. Here's a screenshot from an early version: Tested it on the NDA red dragon model. Of which I only had the pk3 file. Keep in mind that the above shows an early implementation, and current version shows the bones in a more familiar form. Combined with the exporter it could easily solve the mirrored UW's issue on the Boba model. Since there's so much enthusiasm about it here, I'll try and get a v1 release of the importer/exporter duo ready. I should be able to offer it for 32 and 64 bit versions for 3DS Max 2010, 2011 and 2012. MUG, Link, Milamber and 1 other like this Link to comment
Link Posted June 26, 2012 Share Posted June 26, 2012 If I'm understanding this correctly, this would be one of (If not) the most useful tools any modeller could ask for. Milamber likes this Link to comment
Milamber Posted June 26, 2012 Share Posted June 26, 2012 That's why I asked Good Scooper <3 Link to comment
Scooper Posted June 26, 2012 Share Posted June 26, 2012 As long as you understand that by everything I mean everything to do with the GLM. Which includes the rigging to the skeleton, but not the animations. The animations will be in the GLA plugins I intend to create afterwards. Link, MUG, Astral Serpent and 1 other like this Link to comment
Astral Serpent Posted June 26, 2012 Share Posted June 26, 2012 As long as you understand that by everything I mean everything to do with the GLM. Which includes the rigging to the skeleton, but not the animations. The animations will be in the GLA plugins I intend to create afterwards.Scooper, I've waited a long time to tell you this...But... But....I love you. MUG likes this Link to comment
Inyri Posted June 27, 2012 Share Posted June 27, 2012 @Scooper... what he said. <3 <3 <3 Link to comment
Botdra Posted June 27, 2012 Author Share Posted June 27, 2012 I have no idea what any of this means. But thanks Scooper. Link to comment
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